Gaming - Page 1999
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Valve has given out $57 million to Steam Workshop content creators
When Valve launched Steam Workshop, I don't think most people could have imagined it would grow this large. Well, it has continued to grow and there's no signs of it stopping, with the company announcing it has given out over $57 million to content creators since 2011.
Creators of in-game content for titles like Team Fortress 2, DOTA 2, and Counter-Strike: Global Offensive have made quite a lot of money over the years, with over 1500 creators in 75 different countries. Valve has also announced that it has curated Workshops opening for two non-Valve games which will allow gamers to purchase in-game items for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
Valve has also added that "We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months". The company also teased that it would soon be releasing new tools for these content creators, something that will allow them to keep track of their sales, for both individual items and overall, both in real-time.
Continue reading: Valve has given out $57 million to Steam Workshop content creators (full post)
Dying Light filled with all sorts of problems on the PC
Dying Light launched yesterday, but it looks like the PC version is filled with various performance-related issues, as most games are these days that are multi-platform.
Techland has been seeing Dying Light gamers experience random crashes and stuttering issues, low FPS or FPS drops, sound stuttering or noise and sound lag issues, DLL crashes on startup of "DyingLight.exe has stopped working", SLI problems, and even a total failure of starting the game itself. There are various things you can do to get around these issues, but I think there's a bigger issue at hand here: why are these problems here in the first place?
Dying Light isn't a small game on Early Access (which if it was, it would probably not have 75% of these issues). But, if you need to get it working and you're experiencing these issues, you're going to have to do some work to get it working.
Continue reading: Dying Light filled with all sorts of problems on the PC (full post)
Nintendo has sold a total of 9.2 million Wii U consoles
Nintendo has posted its latest financial report, where we can see just how successful its consoles and handhelds are. Starting with the New 3DS, it has helped Nintendo push the "3DS family" over the 50 million mark.
This is all while the New 3DS hasn't even launched in the United States or Europe, with these sales scooting along in Japan and Australia for now. When it comes to the Wii U console, Nintendo pushed 1.91 million units during the holiday quarter, while Wii U sales are sitting at a total of 9.2 million systems. Wii U software sales are sitting at 52.87 million.
Mario Kart 8 and Super Smash Bros. were big sellers for Nintendo across 2014, with Mario Kart 8 selling 4.77 million units while Super Smash Bros. sold a nice 3.39 million units. In total, New Super Smash Bros. had sold 4.16 million units.
Continue reading: Nintendo has sold a total of 9.2 million Wii U consoles (full post)
G2A fires back in Ubisoft spat, offers game license key replacements
Ubisoft isn't going to win many customer appreciation awards with their recent move to ban game key licenses purchased through third-party key resellers. Sites such as G2A and Kinguin (among others) buy license keys in countries where prices are lower, then offer them for sale globally. Ubisoft isn't appreciative of the practice, so they took the step of wantonly deploying the Ubisoft Banhammer and revoking the keys. The problem with this approach is that it punishes the customer, instead of pursuing litigation or other methods against the resellers. In many cases, the user who purchased the key is unaware there is an issue with the practice.
G2A has taken to Facebook to respond, and first denied involvement in any wrongdoing, and then offered refunds on all keys purchased with G2A Shield. It is important to note that only G2A Shield customers are protected, and that other situations will be decided individually.
"As some of you may already know, steps have been taken to remove games purchased indirectly from a publisher, via main marketplaces in the web. G2A.COM is not in any case responsible for any of these procedures. However, we are well aware of this process and will do everything possible to compensate for that. For users who have made transactions without G2A Shield, we will check if the corresponding merchant was responsible for the withdrawal of the code. If so, these users will get a compensation. Any user who used G2A Shield affected by the current process will get either a new code for the game or the money back. G2A.COM will make every possible exertion to prevent this kind of procedures in the future and exclude merchants responsible for such incidents from the marketplace."
Continue reading: G2A fires back in Ubisoft spat, offers game license key replacements (full post)
More Counter Strike tournaments join the banned-wagon, FACEIT and CEVO
Yesterday we told you about how ESEA and the all-mighty Valve had spoken up, banning numerous American and Canadian professional Counter-Strike: Global Offensive (CS:GO) players from their future events due to match fixing and a betting scandal.
In recent news, two other large-scale CS:GO entities have followed suit - seeing FACEIT and CEVO both taking action against these players.
FACEIT have removed the ex-iBUYPOWER team from their 2015 league, further stating that Joshua "steel" Nissan and Derek "dboorN" Boorn from Torqued will be barred from competing in their league closed qualifier. Not only the players were affected, with Casey Foster (pictured above), a member in this scandal and a head admin of FACEIT North America, being dismissed from his position.
Continue reading: More Counter Strike tournaments join the banned-wagon, FACEIT and CEVO (full post)
The Witcher 3 on PCs blows away PS4 and Xbox One versions
While CD Projekt Red may have delayed The Witcher 3: Wild Hunt to May 19, we're finding out more information on the game thanks to various members of the press playing with the latest build of the open-world title.
The developer has revealed that the most recent build of The Witcher 3 is running at 1080p on the PS4 while the Xbox One version is knocked down to 900p on the Xbox One, which is the least impressive version of the game against the PS4 and PC. The Witcher 3 on the PS4 is running at 1080p at 30FPS with higher fidelity graphics than the Xbox One version, even though it's been knocked down to 900p.
What's more interesting is that gaming industry insider 'shinobi602' reporting that the PCs that CD Projekt Red had setup with The Witcher 3 were "specced to consoles" or whatever that means.
Continue reading: The Witcher 3 on PCs blows away PS4 and Xbox One versions (full post)
Electronic Arts publishes positive Q3 FY15 Financial Results
With $1.428 billion net revenue posted for the reported period, EA blew their $1.275 billion expectation out of the water - claimed by CEO Andrew Wilson as due to "great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services."
Proud of their results, Wilson went on to state that "Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more," as seen in their recent press release. The results achieved this quarter mark a record for Electronic Arts, seeing it ranked as the best "cash flow for a calendar year period."
Further results include EA being listed as the #1 publisher on PlayStation 4 and Xbox One - due to their releases of Dragon Age: Inquisition, FIFA 15, NHL 15, Madden NFL 15, UFC, Titanfall, Battlefield 4 and FIFA 14. They also pushed through 22 million downloads on SimCity Buildit and saw their titles hit the top 5 iOS downloads in more than 100 countries.
Continue reading: Electronic Arts publishes positive Q3 FY15 Financial Results (full post)
Analyst: Video game industry will be 'really dull' this year
Between PC gaming and console gaming, there is a lot that gamers have to be thankful for - but it could be a rather dull year, according to an industry analyst.
"My general thesis is that nothing is going to happen in 2015, it's going to be really, really dull," said Nicholas Lovell, founder of Gamesbrief and industry analyst, in a statement to the Guardian.
Don't worry, gamers, Lovell is speaking more towards an industry shakeup, not that new game titles won't be entertaining to play. There will be plenty of new game titles for PC, console, and mobile gamers, with studios excited to push the limits of recent hardware improvements.
Continue reading: Analyst: Video game industry will be 'really dull' this year (full post)
Counter-Strike professionals cop life-long tournament bans
Not only has the popular North American-based Counter-Strike league ESEA thrown the ban-hammer at some professional Counter-Strike: Global Offensive players caught in a betting ring, but Valve themselves have spoken - barring these players from all future 'Valve majors'.
The betting ring saw players gather upwards of $10,000 worth of in-game items thanks to one singular match in which members created numerous betting accounts and purposefully altered the final score to suit their own benefit.
In an official release, ESEA stated that these bans were originally listed as one-year only on their platform, however "ESEA reserves the right to extend the bans indefinitely."
Continue reading: Counter-Strike professionals cop life-long tournament bans (full post)
The galaxy in Elite: Dangerous can be explored for over 150,000 years
Elite: Dangerous launched in December last year, but it'll be many more years before the entire galaxy has been mapped. The game takes place in a one-to-one recreation of our Milky Way galaxy, something that will take lifetimes to explore.
There are over 400 billion star systems to explore, but with part of the leveling mechanic in the game incentivising exploration of unknown star systems, Elite: Dangerous is being mapped quickly. At the current rate of exploration, Elite: Dangerous' playerbase is visiting 17,585 new star systems each day. This breaks down into 732 per hour, or 12 per minute.
If this rate continues and there isn't an influx of players in the short term, it would take a gigantic 150,895 years to map the entire galaxy. The developer behind the game is running a content for the first player to reach Elite status in exploration, giving away a $1500 prize. The first player to reach Elite in all three statuses will receive $15,000.
Continue reading: The galaxy in Elite: Dangerous can be explored for over 150,000 years (full post)