Gaming News - Page 1922

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1922.

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Doom 4 artwork leaked, is this the real deal?

Anthony Garreffa | Feb 29, 2012 9:27 PM CST

Rumors of Doom 4 being cancelled have once again been shot down by Bethesda Softworks, after All Games Beta publishing some information stating that the game had been cancelled, simultaneously releasing leaked screenshots that originally surfaced on 4Chan.

Bethesda vice president of public relations and marketing, Pete Hines, said to Joystiq in a statement, that Doom 4 is not cancelled and that when they are ready to discuss the game and show it off, they'll let everyone know. All Games Beta opened the floodgates and have now added more screenshots to their gallery, totalling 170 images.

Considering that id's RAGE was not that great, personally, critically and across the world, it would be hard to have faith in this after RAGE took five-plus years to develop. id need to go back to their roots as a PC-exclusive developer and push the envelope with Doom 4 if they want their time in the lime light once more. A PC-exclusive, PC-crushing, crap-your-pants horror game is what we need right now. Doom 4 could re-spark PC's constantly-dimming light.

Continue reading: Doom 4 artwork leaked, is this the real deal? (full post)

Tegra 3-enhanced version of Sonic 4: Episode II shown off

Anthony Garreffa | Feb 29, 2012 1:25 AM CST

Ah, Sonic, the memories I have of you are so great. AnandTech have had some hands-on time with the Tegra Zone enhanced version of Sonic the Hedgehog 4: Episode II, which was only announced yesterday for NVIDIA's quad-core 4-PLUS-1 Tegra 3.

Cross-platform development of games is important these days, with Sega looking to tap the gamers of XBLA, PSN, iOS and Android for Sonic. The Android port more specifically, saw NVIDIA work closely with Sega to crete a Tegra 3-enhanced version of the game, which is said to mimic the quality one would expect from the console-based ports.

AnandTech said the game "does indeed look very impressive", and had the fast-moving hedgehog plugged up to a 50-inch-plus LED TV. Water and fire effects are said to be pretty much what the console versions look like, but NVIDIA did not have a console on-hand for a side-by-side comparison between the various platforms. Performance-wise, AnandTech reports that the framerate did dip below the 30fps mark a few times, but did not hurt the overall experience of the game.

Continue reading: Tegra 3-enhanced version of Sonic 4: Episode II shown off (full post)

RumorTT: Xbox Next/720 is codenamed "Durango"

Anthony Garreffa | Feb 29, 2012 12:25 AM CST

We still don't know what the next-generation Xbox will be called when it launches, but if we're to believe a short and sweet Tweet from a Crytek developer, then we'll have to believe the Xbox 720/Next/whatever they call it, has the codename of "Durango".

Senior technical designer at Crytek, Sean Tracy, wrote on his Twitter feed (which has now been deleted):

Enjoying the Durango developers summit in London. So far, great swag and interesting talks.

Continue reading: RumorTT: Xbox Next/720 is codenamed "Durango" (full post)

Epic to show off Unreal Engine 4 next week, our first taste of next-gen gaming

Anthony Garreffa | Feb 28, 2012 2:35 AM CST

Epic Games are set to show off their next-generation gaming engine, Unreal Engine 4, at the Game Developers Conference in San Francisco next week. Epic will unveil a preview version of it's "next-generation game technology" - Unreal Engine 4 to "select licensees, partners and prospective customers during the exhibition" according to its announcement earlier today.

Epic have already teased what is capable from the next-gen engine with their high-end Unreal Engine 3 Samaritan tech demo, with Epic's Vice President Mark Rein saying at the time:

It represents this beautiful vision of what we should be able to do. What's really exciting about seeing this love letter to hardware manufacturers is understanding how Unreal Engine goes from iPhone right up to the most ass-kicking PC you can buy that's hopefully representative of what the next-gen might be. And it's ready today.

Continue reading: Epic to show off Unreal Engine 4 next week, our first taste of next-gen gaming (full post)

Angry Birds: Space, coming to a Galaxy Note near you

Anthony Garreffa | Feb 27, 2012 3:50 AM CST

Ah, Angry Birds. Waster of tens of hours of my time, and just today I'm out at the shops and see a constant flow of plush toys that I'm ever-so-tempted to buy. Out today from Samsung Mobile's Facebook page, I noticed a tease of... Angry Birds: Space.

Angry Birds: Space has a YouTube video, above, and teases with "Houston..", "We have a slingshot", then bam - Angry Birds: Space's logo splashed upon Samsung's Galaxy Note that is set to launch soon.

What should we expect? Well, I'm guessing a space-themed Angry Birds game. But will it introduce new things to the game? That's what I'd like to see. Hopefully Rovio don't just expect to continue this franchise by releasing new themes - break out of that usual cycle and change the game up. I'm excited, now I just need a Galaxy Note.

Continue reading: Angry Birds: Space, coming to a Galaxy Note near you (full post)

Blizzard tells gamers to thinking about how awesome Diablo III will be, compares it to crappy M. Night Shyamalan movies

Anthony Garreffa | Feb 23, 2012 8:24 PM CST

[UPDATE] I've received an e-mail from a reader who has pointed me to a post by Blizzard Community Manager "Daxxarri", where he has a pretty big message that goes against the post below. He says that the game is in good shape, and that he thinks we will love Diablo III when it is released. He also adds that they want you/us/everyone to have high expectations of not only Diablo III, but all Blizzard-produced games. He also adds that if Diablo III wasn't a worthy instalment in the Diablo III series, they wouldn't bother releasing it, adding that that's the way they've always done it.

Take a look at the post here, which should calm not only my nerves, but your nerves, too. Thanks for the heads up, Andrew!

I've felt this for quite some time now, it started at about the time Blizzard were rumored to be working on Diablo III for consoles, but now they're actually coming out and saying that people should actually lower their expectations for Diablo III. Say. What!!! Direct quote from "Bachiok", Community Manager on Diablo III's forums:

Continue reading: Blizzard tells gamers to thinking about how awesome Diablo III will be, compares it to crappy M. Night Shyamalan movies (full post)

Valve's Gabe Newell talks DRM, is also open to developing gaming hardware

Anthony Garreffa | Feb 23, 2012 1:29 AM CST

The Penny Arcade Report has a pretty juicy review with gaming development god himself, Gabe Newell. In the interview, we don't find out the most importan news to man-kind: the release date of Half-Life 3, but we do find out that Gabe says Valve don'e want to get into the cycle of constantly developing sequels.

Even though that's all they do: Team Fortress 2, Left 4 Dead 2, Counter Strike: Source/Global Offensive, Half-Life 2 (and the Episodes), and more. Gabe also talks about DRM, and says that rather than telling game developers what they can and can't do with their anti-piracy techniques, Newell prefers to show them actual data.

Recently I was in a meeting and there's a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let's look at the data, did your sales change at all? No, your sales didn't change one bit. Right? So here's before and after, here's where you have DRM that annoys your customers and causing huge numbers of support calls and in theory you would think that you would see a huge drop off in sales after that got hacked, and instead there was absolutely no difference in sales before or after. You know, and then we tell them you actually probably lost a whole bunch of sales as near as we can tell, here's how much money you lost by bundling that with your product.

Continue reading: Valve's Gabe Newell talks DRM, is also open to developing gaming hardware (full post)

Borderlands 2 release date is 09/18/12, new trailer released

Anthony Garreffa | Feb 22, 2012 9:20 PM CST

I thoroughly enjoyed the original Borderlands, but to tell you the truth, I wasn't too excited about Borderlands 2. Until now. 2K Games and Gearbox Software just have announced the official launch date of Borderlands 2: September 18th, 2012. The game will be released internationally three days later on September 21st.

On top of the announcement of the game's release, is a brand new, three-minute trailer which asks you a very important question: are you ready to joy puke your face off.

Borderlands 2 kicks off a new era of Shoot and Loot on September 18th in the US and September 21st Internationally!

Continue reading: Borderlands 2 release date is 09/18/12, new trailer released (full post)

EVE Online generated more than $66 million in revenue last year

Anthony Garreffa | Feb 22, 2012 4:19 AM CST

CCP Games, the boys and girls behind the MMORPG that is EVE Online, have stated that they cleared more than $66 in revenue last year. EVE Online launched in 2003, with its subscriber base increasing each year, to its current total of 400,000.

Revenue has grown just as much, at a compound annual growth rate of 53-percent, bringing in a total revenue of $300 million over the game's lifetime. Profit-wise, CCP would only say that it has "very healthy margins". CCP has been experimenting with something that gets close to a free-to-play model, where it allows EVE Online's rich subscribers to essentially pay for others to play, in exchange for virtual currency, something that is used by more than 40,000 people.

CCP Games' next game is 'DUST 512', and is set to hit this summer, and will push EVE Online further, and in a new direction. CCP Games will charge people for in-game credits rather than subscriptions or playing time. There is however, and initial "cover charge".

Continue reading: EVE Online generated more than $66 million in revenue last year (full post)

Alan Wake on PC was profitable within 48 hours

Anthony Garreffa | Feb 20, 2012 11:29 PM CST

Oh noes, piracy on PC is so strong, oh noes! Until, you release a worthy game and realise, in 48 hours it's a financial success. 48 hours. Not days, weeks or months. Alan Wake debuted as an Xbox 360-exclusive, and made its way to the PC late last week.

Remedy have since come out and announced that Alan Wake on PC was profitable within just 48 hours of release. Remedy's Aki Järvilehto commented on their forums, saying:

We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC.

Continue reading: Alan Wake on PC was profitable within 48 hours (full post)