Gaming News - Page 1887

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1887.

Follow TweakTown on Google News

Microsoft's Adam Orth goes on the offensive regarding always on DRM on Twitter, in regards to next-gen Xbox

Charles Gantt | Apr 5, 2013 8:23 AM CDT

Microsoft's next generation Xbox has long been rumored to feature Always On DRM protection, and after recent events with SimCity and Diablo 3, many gamers are seeking to put an end to that sort of DRM. Yesterday Microsoft Employee Adam Orth took to Twitter to vent his frustrations with the anti-DRM crowd.

Orth, a Creative Director at Microsoft, went on a tirade blasting opponents of Always On DRM saying "Sorry, I don't get the drama around having an "always on" console. Every device is now "always on" that is the world we live in, ending the tweet with the hashtag, #dealwithit. This led some people to point out the debacle that EA recently went through with SimCity and asking what happens when the internet goes out.

Orth replied, "Electricity goes out too." This led to a follow up reminding Orth that some locales such as rural areas are often not well connected and do not have internet connections at all. One tweeter said: "You've lived in LA, SF, Seattle... Very Connected places. Try living in Janesville, WI or Blackberg VA." This prompted a kind of insulting reply from Orth of, Why on earth would I live there? He then set his Twitter account to private.

Continue reading: Microsoft's Adam Orth goes on the offensive regarding always on DRM on Twitter, in regards to next-gen Xbox (full post)

Raven Studios release source code for Star Wars games after Disney shuts down LucasArts

Charles Gantt | Apr 4, 2013 12:26 PM CDT

The developers of the vastly popular Star Wars game Jedi Outcast, have released its source code in the wake of yesterday's closure of LucasArts. The development company has also released the source code to the games sequel, Jedi Academy, as well.

In a statement Raven said:

"Raven is sad to hear about the closing of LucasArts today, we respected them and enjoyed working with them over the years. We wish the best for all the talented people who were let go and hope they find good work in studios in the industry. We loved and appreciated the experience of getting to make Jedi Knight II: Jedi Outcast and Jedi Academy for LucasArts. As a gift to the persistently loyal fanbase for our Jedi games and in memory of LucasArts, we are releasing the source code for both games for people to enjoy and play with.

Continue reading: Raven Studios release source code for Star Wars games after Disney shuts down LucasArts (full post)

RumorTT: Doom 4 to be released on next-gen consoles, Rage 2 gets cancelled

Anthony Garreffa | Apr 3, 2013 11:36 PM CDT

Around six years ago, a rumored sequel to Doom was talked about, but it didn't excite id and Bethesda envisioned according to Bethesda vice president of marketing and publications, Pete Hines.

Kotaku have reported that the game was then thrown in the bin, with Hines backing up this claim stating that id Software refocused their efforts into a new version of Doom 4 that promises to meet the uber high expectations of the game and the Doom franchise. Hines has said that when they're ready to talk about it, they'll let people know.

The problems reportedly lie within id Software itself, which is described as a company that was once full of the world's best talent, but lacks direction. Politics and mismanagement all played a negative role at the company, with executives more focused on getting Rage shipped in 2011 rather than pay attention to what was happening with Doom 4 - how that happens, I just don't know.

Continue reading: RumorTT: Doom 4 to be released on next-gen consoles, Rage 2 gets cancelled (full post)

Updated: Unreal Engine 4 will not work on the Nintendo Wii U, joins the club with Frostbite 3

Anthony Garreffa | Mar 31, 2013 3:34 AM CDT

Update:

Mark Rein has talked with Engadget, shedding some light on his comments that Unreal Engine 4 wouldn't be heading to the Nintendo Wii U, where he said:

If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can. If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.

Continue reading: Updated: Unreal Engine 4 will not work on the Nintendo Wii U, joins the club with Frostbite 3 (full post)

AMD show off 5-screen EyeFinity setup at GDC 2013

Anthony Garreffa | Mar 28, 2013 2:41 AM CDT

GDC 2013 - We're still walking the halls of the Game Developers Conference in San Francisco, where we popped by the AMD booth to check out an insane 5-screen EyeFinity setup.

What makes this stand out is that the 5 screens were running from a single Radeon HD 7970, pumping out nothing less than 8200x900. This is a weird resolution, as it means AMD are using five 1640x900 screens. I'm sure they're just using Full HD-capable screens with the resolution notched down to handle their huge pixel count in Tomb Raider using TressFX.

You can see our results with EyeFinity running a single HD 7970 and CF HD 7970s right here.

Continue reading: AMD show off 5-screen EyeFinity setup at GDC 2013 (full post)

Mozilla wants to give you console-quality games, all in your web browser

Anthony Garreffa | Mar 28, 2013 2:29 AM CDT

Mozilla are working toward a goal that could see some high-quality games being played in your web browser, powered by Epic Games' Unreal Engine 3. Ars Technica are reporting that Mozilla "has been working on WebGL, in order to bring 3D graphics to the browser; Emscripten, a tool for compiling C++ applications into JavaScript; and asm.js, a high performance subset of JavaScript."

That might not seem like much on the surface, but Unreal Engine 3 powers some of today's best games, such as BioShock Infinite, Mass Effect 3, Batman: Arkham City and many more. Mozilla's biggest issue right now is getting the load times down within the browser, where right now you might be waiting up to half an hour for your game to stream "a gigabyte of map data and texture from a Web server."

Mozilla currently have no ETA on when we could expect UE3 within Firefox, but at least we know it's on its way.

Continue reading: Mozilla wants to give you console-quality games, all in your web browser (full post)

Fresh details on the PS4, Blu-ray drive is 3x the speed of the PS3's, controller can be charged with the PS4 turned off

Anthony Garreffa | Mar 27, 2013 8:08 PM CDT

GDC 2013 - The Game Developers Conference in San Francisco is well under way, with some details on Sony's upcoming next-gen console, the PlayStation 4.

Starting with the PS4's Eye motion camera, which comes with a tilt sensor so it can tell when a player is facing in the wrong direction, or if the camera itself has fallen off of your TV stand (or wherever you choose to place it). The PS4's Blu-ray drive is set to be 3x faster than the drive found in the PS3, too.

The Remote Play functionality will be improved between the PS4 and Vita, with Sony senior staff engineer Chris Norden saying it is "much better". This is most liekyl thanks to the PS4's internals, as well as it now being powered by Gaikai. It will display games at the Vita's native resolution of 960x544, which is nice to see.

Continue reading: Fresh details on the PS4, Blu-ray drive is 3x the speed of the PS3's, controller can be charged with the PS4 turned off (full post)

Close-up look at NVIDIA's Project Shield and graphics quality from GRID gaming server at GDC 2013

Cameron Wilmot | Mar 27, 2013 3:45 PM CDT

GDC 2013 - The next stop for Trace at the Game Developers Conference 2013 in San Francisco was NVIDIA. Now that we've made peace with NVIDIA this past week, we no longer need to look over our shoulders at NVIDIA booths at events we attend.

But in all seriousness, Trace got some time look at NVIDIA's Project Shield gaming device which is a game controller and screen in one product. He wasn't too impressed with the controller itself or the small screen, and based on his first impressions he feels the games have been optimized that well at this stage. However, as he well notes, this is still a development unit and things could change in time for the Shield gaming device.

In the same video above you also get a look at some game playback on an unknown device (all we got to see at the NVIDIA booth was a screen and keyboard) from an NVIDIA GRID gaming server. If you remember back to CES 2013, GRID is NVIDIA's attempt at cloud gaming whereby you can play recent games on many different devices around your house, all streamed from a GRID gaming server. Again Trace wasn't terribly impressed with the graphics compared to direct PC graphics, however he was forgiving for the fact that you'll be able to play your game on more than one device.

Continue reading: Close-up look at NVIDIA's Project Shield and graphics quality from GRID gaming server at GDC 2013 (full post)

Blizzard announce Hearthstone: Heroes of Warcraft, a free-to-play strategy card game

Anthony Garreffa | Mar 24, 2013 11:05 PM CDT

Blizzard have yet another game that gamers will pour hours into, where during the Penny Arcade Expo, Blizzard announced a free-to-play, collectible card game based on the Warcraft franchise. Hearthstone: Heroes of Warcraft will see players select one of nine characters as they take turns summoning characters, casting spells and using weapons in a one-versus-one online game.

The company have said that they love collectible card games and have been playing them since their Silicon & Synapse days, adding that creating a digital card game like Hearthstone felt natural, so they constructed a small team of 15 developers to smash out the title. They were reportedly given more creative freedom to experiment, but it looks like it could pay off.

Hearthstone: Heroes of Warcraft will be made available for PC and Mac users, with an iPad version arriving at a later date. You can try to apply for beta access through your Battle.net account.

Continue reading: Blizzard announce Hearthstone: Heroes of Warcraft, a free-to-play strategy card game (full post)

NVIDIA announce the first ever GeForce eSports World of Tanks Open Tournament

Anthony Garreffa | Mar 22, 2013 1:32 AM CDT

NVIDIA have announced the first ever GeForce eSports World of Tanks Open Tournament, with gamers competing to win NVIDIA GPUs and a shot at the $100,000 total prize pool. Pre-registration is now open, with team and player registration opening up its doors on March 28 for two weeks. Head of Community and Wargaming in North America, Kevin Van Ness, has said:

World of Tanks really strikes a chord with players looking for that ultimate competitive gaming experience, thanks to its team-based gameplay and strategic action. We're looking forward to combining our world-class community with the world-class expertise of NVIDIA for this exciting event.

Five regions are open to enter the World of Tanks tournament, China, APAC, the Americas, Russia and Europe. The five regional finalists will receive an all-expenses-paid trip to the Grand Finals, which will be announced at a later date. All tournament matches are seven-person teams playing the best of three game matches.

Continue reading: NVIDIA announce the first ever GeForce eSports World of Tanks Open Tournament (full post)