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Ubisoft's first VR game 'Eagle Flight' for Oculus Rift and HTC Vive

Anthony Garreffa | Dec 9, 2015 12:33 AM CST

Now that we know that the HTC Vive is dropping in April 2016, we have news of Ubisoft's first VR game 'Eagle Flight'. The name spoils what you'll be doing in the game, where you'll be an eagle flying over Paris, 50 years after humans have left the iconic city.

Ubisoft's first VR game 'Eagle Flight' for Oculus Rift and HTC Vive

Ubisoft explains: "Nature and wildlife has taken back the city, creating a rich playground and offering an incredible experience of free flight and adventure". Ubisoft Montreal's Game Director, Olivier Palmieri said: "We're excited to make the dream of flying come true with Eagle Flight. Virtual reality has created new and amazing opportunities for game developers and we wanted to offer a full VR game that took full advantage of the technological advances. With the breakthrough we've been working on, we're confident Ubisoft's first game developed solely for VR will be a truly enjoyable experience for everyone who plays it".

Eagle Flight has been created specifically with VR in mind, so the developer has concentrated on accessibility and comfort. Ubisoft has developed its own VR control technology, a breakthrough that will reportedly allow players to enjoy Eagle Flight with intuitive and precise controls. Ubisoft's new VR control technology also reduces the chances of motion sickness but allows players to quickly hone their Eagle Flight controls to perform crazy stunts and experience the closest experience to true flight.

Continue reading: Ubisoft's first VR game 'Eagle Flight' for Oculus Rift and HTC Vive (full post)

Kingdom Come: Deliverance video shows off medieval world, CryEngine

Sean Ridgeley | Dec 8, 2015 8:36 PM CST

A new video for upcoming medieval RPG Kingdom Come: Deliverance does a fine job of showing off the revered CryEngine and what it can do in the context of such a rare type of game.

Kingdom Come: Deliverance video shows off medieval world, CryEngine

While there are a lot of similarities to the excellent Mount and Blade series, the visuals are miles better and the combat appears more intricate, to a very impressive degree.

"We chose Cryengine mostly because of its capabilities for creating large, open worlds and great tools to do it," says Daniel Vávra of developer Warhorse Studios. "We could have dynamic lighting in a large, open world which was quite unique at the time. And now there's global illumination that looks awesome, and seems it could work in our game without large impact on the framerate, which is great."

Continue reading: Kingdom Come: Deliverance video shows off medieval world, CryEngine (full post)

EA says Star Wars Battlefront 'may not have the depth' gamers wanted

Anthony Garreffa | Dec 8, 2015 2:08 AM CST

With the mixed reception surrounding Star Wars Battlefront, so much so that the player base for Fallout 4 eclipses it, EA has come out talking about the game not being deep enough for some hardcore gamers.

During the European NASDAQ Investor Conference, EA's Chief Financial Officer Blake Jorgensen said that EA designed Battlefront to be a "much more accessible product to a wide age group". He added: "Star Wars Battlefront is a first-person shooter, but it is one of the only teen-rated first-person shooters. So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible".

But it's the hardcore gamers who miss out, with Jorgensen saying: "And for the hardcore, it may not have the depth that they wanted in the game". EA COO Peter Moore, said during EA's recent earnings call, that the trailers for the game featured around Star Wars: The Force Awakens allowed EA "to be able to generate even more publicity for the game, as people start to anticipate the movie in mid-Dec".

Continue reading: EA says Star Wars Battlefront 'may not have the depth' gamers wanted (full post)

Full Throttle Remastered announced, in development for PS4 and PS Vita

Anthony Garreffa | Dec 7, 2015 11:47 PM CST

Rolling off of the news that there's not just a spritual successor to Maniac Mansion coming, but Day of the Tentacle Remastered, we have some great news - Full Throttle Remastered is coming out for the PlayStation 4, PlayStation Vita and the PC in 2016.

Full Throttle Remastered announced, in development for PS4 and PS Vita

Double Fine's Tim Schafer announced during the PlayStation Experience 2016 keynote that Full Throttle Remastered was indeed coming to Sony's platform, adding that the remastered edition would feature updated graphics, sound, developer commentary, and multiple control options. Full Throttle Remastered will also include the "complete, unaltered original" version of the game.

Continue reading: Full Throttle Remastered announced, in development for PS4 and PS Vita (full post)

Elite Dangerous for Steam VR requires 16GB RAM, GTX 980 as a minimum

Anthony Garreffa | Dec 7, 2015 10:19 PM CST

Just how much PC will you need for Elite Dangerous on the HTC Vive? Frontier Developments, the studio behind Elite Dangerous, have released the official Steam VR minimum requirements. This is what you'll need:

As for the Elite Dangerous universe in VR, CEO of the company Jonny Watts said back in September: "We're thrilled to announce SteamVR support as part of the ongoing expansion of Elite Dangerous. Back in December 2013 we were among the first to support virtual reality with a triple-A game, and for me, exploring, trading and fighting throughout Elite Dangerous' 1:1 scale Milky Way remains an unequaled virtual reality experience. We have been working closely with Valve to bring Elite Dangerous to HTC Vive, and we are delighted with the quality we have been able to achieve".

Continue reading: Elite Dangerous for Steam VR requires 16GB RAM, GTX 980 as a minimum (full post)

Ubisoft delays The Division beta to early 2016, surprises no one

Anthony Garreffa | Dec 7, 2015 8:35 PM CST

Ubisoft has announced that it has delayed The Division beta, something that was planned for this month, and has now been delayed until "early 2016".

The developer added that there will be an exclusive closed Xbox One alpha testing phase that will take place between December 9-12, and for those on the waiting list for the Xbox One alpha of The Division, you'll be "granted access on an as needed basis". Ubisoft added: "In addition, players who pre-ordered the Xbox One, PS4, or PC version of The Division will have access to a closed beta on their respective platforms in early 2016".

For the exclusive Xbox One alpha testing phase, Ubisoft says this is "the first time the public gets to play a version of The Division that includes more than the Dark Zone PvP enabled areas. This means the moment you and other players sign into the game, you'll be giving us valuable insight into how our infrastructure performs under pressure that we can't replicate internally or at a tradeshow. This process allows us to monitor and gather additional feedback on other aspects of The Division, as well. However, due to the early stage of this alpha, we ask that all participants do not share images, video, or descriptions of the game's content outside of the official Division alpha forum. Players will be prompted to accept a non-disclosure agreement before playing the alpha".

Continue reading: Ubisoft delays The Division beta to early 2016, surprises no one (full post)

Minecraft bricks its way to the Nintendo Wii U later this month

Derek Strickland | Dec 7, 2015 12:33 PM CST

After years of waiting, Mojang's absurdly popular voxel-based block-building sim is finally making its way to Nintendo's beleaguered Wii U console.

Minecraft bricks its way to the Nintendo Wii U later this month

When Microsoft bought Mojang for $2.5 billion, Nintendo gamers pretty much gave up hope on ever seeing Minecraft ported over to the Wii U. Today the Redmond-owned dev announced the impossible--well, the improbable given the long wait--news that the sandbox builder is indeed releasing for the Wii U, and it'll be available in 10 days time. The only caveat is the price, which is a pretty steep $29.99.

Unlike other ports of the game, the Minecraft Wii U Edition sports a feature that's unique to the Nintendo platform. Mojang notes that the Wii U flavor supports off-TV play on the Wii U gamepad, meaning players can continue playing the game even if someone else is watching the TV. The Lego-like sim also features multiplayer with up to four players in split-screen play and eight friends online.

Continue reading: Minecraft bricks its way to the Nintendo Wii U later this month (full post)

New graphics comparison shows upscaled 1080p PS2 emulation on the PS4

Derek Strickland | Dec 7, 2015 11:20 AM CST

With its decision to nix PS2 game playback on the PS4 and force gamers to re-buy PS2 games they already own, Sony has caught a lot of flak from the gaming community--and rightly so. Despite the stigma attached to Sony's nostalgia tax business model, the PS4's emulation does refresh old PS2 games to upscaled 1080p graphics, and it's interesting to see how well certain games have aged.

New graphics comparison shows upscaled 1080p PS2 emulation on the PS4

The PlayStation 2 era is filled with some of the most impressive titles in the history of video games, but it's fair to say that some of these experiences may not have aged well in the graphics department. One of the most universally lauded games of the PS2 era, Grand Theft Auto: San Andreas, goes under the microscope in a new side-by-side comparison that shows how impressive the PS4's upscaled emulation really is.

You'll notice right away that the graphics are indeed more crisp and defined, but also bear in mind that this is full emulation and not an HD remaster. They're no extra bells or whistles--the game is a 100% mirror reflection of its PS2 counterpart regarding content. Of course, this bit of footage is just a cinematic scene and doesn't show off any actual gameplay, but you'll still get the picture.

Continue reading: New graphics comparison shows upscaled 1080p PS2 emulation on the PS4 (full post)

Tetsuya Nomura confirms Final Fantasy VII Remake is multi-volume

Derek Strickland | Dec 7, 2015 6:31 AM CST

At this year's PlayStation Experience, Sony and Square Enix ignited a firestorm of hype, anticipation and excitement by showcasing the first-ever gameplay footage of the Final Fantasy VII Remake. The trailer created an explosion of activity on Twitter and Facebook, with millions of gamers ahh-ing in unison, making for a kind of universal celebration across the collective gaming world. However, a new development may extinguish that rampant hype-storm, and ensure gamers have to wait quite a bit before the game is released in its entirety.

Tetsuya Nomura confirms Final Fantasy VII Remake is multi-volume

Square Enix's own Tetsuya Nomura and Yoshinori Kitase confirm that Final Fantasy VII Remake will be split into multiple games rather than a final release. "If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achieved, we have decided to split the game into episodes," said Tetsuya Nomura in an interview with Famitsu.

"From the beginning, we have considered it impossible to remake FF7 into one single game," adds Square Enix's Yoshinori Kitase. "Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release."

Continue reading: Tetsuya Nomura confirms Final Fantasy VII Remake is multi-volume (full post)

Sony offering new $99.99 yearly plan for PlayStation Now

Anthony Garreffa | Dec 7, 2015 2:25 AM CST

Sony has just announced an unlimited streaming plan over 12 months for PlayStation Now, which is "less than half of what a subscriber would pay in month-to-month subscription fees alone", reports Polygon.

The company announced the new plans at its PlayStation Experience event, with the new plan going on sale on Tuesday. Up until now, PlayStation Now has cost $19.99 per month or $44.99 for three months, so this new plan allows for a yearly subscription at a reduced cost. Sony adds that the annual subscription is a limited-time offer, but didn't state when the offer would expire.

PlayStation Now has been available since May on all PlayStation platforms, with the 2015 model Blu-ray player from Sony in the US, and select smart TV models from the company in the US and Canada. We suggest if you want to jump on this, you do it now, as the deal could stop at any time.

Continue reading: Sony offering new $99.99 yearly plan for PlayStation Now (full post)

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