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Gaming - Page 1880

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1880.

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The Witcher 3 will require 6GB of RAM, but 8GB is recommended

Anthony Garreffa | Jan 18, 2015 5:09 AM CST

We've seen the last year or so filled with games that are requiring 6GB of RAM or more, such as Assassin's Creed: Unity, Watch Dogs, Call of Duty: Advanced Warfare, and more. Well, CD Projekt Red's delayed title The Witcher 3: Wild Hunt also requires 6GB of RAM.

The developer actually recommends that you have 8GB of RAM, but 6GB of RAM is required at a minimum. As for the CPU side of things, you'll need an Intel Core i5-2500K or an AMD Phenom II X4 940 to run the game at a minimum, while the developer recommends gamers to have an Intel Core i7-3770 or AMD FX-8350.

The GPU side of things isn't too bad, with the minimum requirements at an NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 while the recommended specs want you to have a much higher-end GTX 770 or R9 290. A 64-bit version of Windows 7 or Windows 8/8.1 is required, as well as 40GB of free HDD space.

Continue reading: The Witcher 3 will require 6GB of RAM, but 8GB is recommended (full post)

UPDATE: Hotline Miami 2 developers tell Aussies to pirate their game

Chris Smith | Jan 16, 2015 9:06 PM CST

In an official statement, Devolver Digital and Dennaton Games have publicly stated that "in response to the report itself, we are concerned and disappointed that a board of professionals tasked with evaluating and judging games fairly and honestly would stretch the facts to such a degree and issue a report that describes specific thrusting actions that are not simply present in the sequence in question and incorrectly portrays what was presented to them for review."

Unhappy with the Australian Classification Board and their decision to refuse Hotline Miami 2 classification in Australia, the Devolver Digital and Dennaton Games teams have pointed out misconceptions revolving around the apparently classification report. They state that "the opening cinematic that was first shown in June of 2013 has not changed in any way. We also want to make clear that players are given an choice at the start of the game as to whether they wish to avoid content that alludes to sexual violence. The sequence in question is presented below in context, both after choosing the uncut version of the game and after choosing to avoid content that alludes to sexual violence."

Not only is the public quite annoyed thanks to the boards standings, but it seems the developers are claiming fair-play was not on the agenda. It's been further noted that a Reddit user has captured a screenshot of an email sent from the co-creator of this title, Jonatan Söderströmm, in which he tells people to "just pirate is after release" if "it ends up not being released in Australia." He went on to state that there is "no need to send us (the developers) any money, just enjoy the game!."

Continue reading: UPDATE: Hotline Miami 2 developers tell Aussies to pirate their game (full post)

Watch Dogs 2 in development, developer says first game wasn't perfect

Anthony Garreffa | Jan 16, 2015 8:44 PM CST

The launch of Watch Dogs was filled with controversy, with a delay, and then a deliberate bake down of graphics. But, we all knew Ubisoft were only beginning to start its downhill sprint toward pissing gamers across the world off.

Now we have Jonathan Morin, the Creative Director behind Watch Dogs talking about the sequel to the action adventure hacking title. Morin spoke with GamesTM about Watch Dogs, saying the team won't be keeping things the same when it comes to the sequel. Morin explains "I don't think Watch Dogs is perfect in any way and there's a lot of room for improvement. But you don't always see this when you ship a game. We deliver what we believe the brand should be at the time".

Morin continued "But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting. When you start a new project [and new IP], it's a blank page and everything you do is what you want to do. With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way". Morin added: "We have to give [the development team] something hard to do. If we don't, they could fade out, which means you don't benefit from their knowledge or they will leave. Our team is really assimilated with the challenge we have and who knows where it will lead us next".

Continue reading: Watch Dogs 2 in development, developer says first game wasn't perfect (full post)

H1Z1 developers lie to gamers, bait and switch with 'paid airdrops'

Anthony Garreffa | Jan 16, 2015 6:45 PM CST

While DayZ has the hearts and minds of PC gamers across the world, H1Z1 is an up-and-coming zombie shooter from Sony Online Entertainment which has just entered into its Early Access territory... and it is making huge headlines already, and not the good ones.

SOE has pushed in "paid airdrops" into the Early Access of H1Z1, which lets gamers purchase airdrops of crates that have ammo and guns inside, which is just a different way of having a "pay-to-win" title. It gets better, as keen-eyed gamers have noticed that 8 months ago SOE President John Smedley said on Reddit "We will NOT be selling Guns, Ammo, Food, Water ... i.e. That's kind of the whole game and it would suck in our opinion if we did that". There was an update to that thread, where Smedley added "We are not interested in selling weapons. Weapons are only acquired by crafting or exploring and finding one. We are not selling power".

Considering H1Z1 is a free-to-play, paid airdrops are kind of the reverse of that. More so when the President of SOE comes out and blatantly calls it out months and months ago, saying they would "NOT" be selling guns, ammo, and more in-game items. But don't worry, Smedley understands that you're pissed off, as he said on Twitter that he can't disagree with people that are upset about the changes. He said "here's what I can't disagree with - people that are pissed off at us that we changed our minds about it. fair point".

Continue reading: H1Z1 developers lie to gamers, bait and switch with 'paid airdrops' (full post)

EA gamers clock up over 1.1 billion hours of gaming on Origin in 2014

Anthony Garreffa | Jan 16, 2015 6:21 PM CST

2014 was a massive year for gamers, but more specifically PC gamers were able to enjoy multiple digital distribution services like Steam, Origin and that inbred cousin we all love to hate: uPlay.

EA has just released some great details on Origin, showing that there were over 1.1 billion hours of games played on its service, which is 7,483 times longer than the average person sleeps in a lifetime. When it comes to their free games through Origin's 'On The House' service, over 25.2 million games were given out for free, or one free game for every seven gamers in the US (of which there are a total of 188 million).

As for gaming sessions, there were 1.7 billion game sessions over the year, and over 1.4 billion logins, too. That's close to one login for every single PC in the world, which is a huge number. But when you have games like Battlefield 4, Titanfall, and more - you can see why these numbers will only continue to grow going into the New Year.

Continue reading: EA gamers clock up over 1.1 billion hours of gaming on Origin in 2014 (full post)

The Xbox One outsold the PlayStation 4 to close out 2014

Michael Hatamoto | Jan 16, 2015 12:25 PM CST

Microsoft was pushed around by Sony throughout much of 2014, as the PlayStation 4 handily outsold the Xbox One, but that changed to end the year. Microsoft outsold the PS4 in hardware sales and video games in November and December, with a strong focus on carrying the momentum in 2015.

"Bundles were a major driver of hardware sales this December compared to last with 71 percent of hardware unit sales stemming from bundles including software, which compares to 32 percent of hardware sales last December," said Liam Callahan, analyst at The NPD Group, in a press statement.

The PS4 sold 18.5 million PS4 units in 2014 - and Microsoft hasn't updated its numbers since November, after saying it surpassed 10 million units shipped.

Continue reading: The Xbox One outsold the PlayStation 4 to close out 2014 (full post)

Sony says its PlayStation 4 was top selling console in 2014

Michael Hatamoto | Jan 16, 2015 11:27 AM CST

The Sony PlayStation 4 dominated the console market in 2014, outselling the Microsoft Xbox One throughout the entire year. The PS4 racked up 18.5 million PS4 sales worldwide, dominating every month except for November and December, The NPD Group said.

"PlayStation 4 was the top-selling console in the US and globally in 2014," a Sony spokesperson told GamesBeat. "And [it is] the fastest selling console in PlayStation history with 18.5 million sold through after just 14 months in the market. We are humbled by this success and want to thank gamers worldwide for helping us achieve holiday sales of more than 4.1 million across 123 countries and regions."

However, Sony has faced increased pressure from the Xbox One to close 2014, as Microsoft has offered competitive price cuts - and gamer bundles - as gamers have a lot to cheer for. Sony will face increased pressure from Microsoft in 2015, so it cannot bask in its 2014 success for too long.

Continue reading: Sony says its PlayStation 4 was top selling console in 2014 (full post)

EA launching a new beta for Battlefield: Hardline on all platforms

Anthony Garreffa | Jan 16, 2015 12:37 AM CST

There's another Battlefield: Hardline beta coming, which will reach the Xbox 360, Xbox One, PS3, PS4 and PC sometime soon. There's no solid ETA on it just yet, but it should be in the immediate future.

EA hasn't mentioned the date yet, but it does tease what we can expect. We will continue to see the main Conquest mode features, but the new beta will include a new game mode: Hotwire. Hotwire is explained by DICE as "an all-new mode coming to Battlefield focused on combining all-out warfare with all-out speed".

There will be no progression cap during the beta, so you can go rank crazy if you want. Any and all progress will not be carried over to the full game, which is still on track for release on March 17.

Continue reading: EA launching a new beta for Battlefield: Hardline on all platforms (full post)

Twitch now features royalty-free music that can be used in broadcasts

Anthony Garreffa | Jan 15, 2015 11:29 PM CST

Twitch has finally unleashed something broadcasters can jump for joy over, with a new music section launched which features over 500 royalty-free tracks that broadcasters can use in either live, or archived videos.

These songs, according to Twitch "will not be flagged by the audio recognition system implemented in 2014 to protect audio copyright holders and Twitch broadcasters alike". Twitch's Chief Strategy Officer Colin Carrier said: "Our community has been vocal about the importance of music for their broadcasts and their love of music in general. By working with both established and upcoming record labels, we are now able to offer music for them to use that is cleared for live broadcasts and archiving."

Not only that, but the new Music section has been added to Twitch's main game directory. This provides artists with a way of "creating, performing and presenting original songs" after Twitch approves it of course, where they continue "certain established labels and artists" may also host "radio-style listening shows and broadcast large scale events, such as music festivals".

Continue reading: Twitch now features royalty-free music that can be used in broadcasts (full post)

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