Gaming News - Page 1875

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1875.

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Microsoft says Xbox One's Kinect sensor can be completely turned off

Trace Hagan | May 28, 2013 4:02 PM CDT

Several groups have spoken out over privacy concerns and the always-on, always-listening Xbox One Kinect sensor. Microsoft has confirmed that the new Kinect sensor can be completely turned off. Fears were that a hacker could gain access to the system and use it to spy on the console's owners.

Thankfully, this shouldn't be the case. According to a Microsoft spokesperson, "It is not always watching or always listening." Microsoft unveiled quite a bit at their press conference, but neglected to spill all of the details, which has contributed to some of the rumors and concerns circulating the web.

The spokesperson added, "Yes, you can turn the system completely off. This would use no power and turn everything off. We'll share more details about how it all works later."

Continue reading: Microsoft says Xbox One's Kinect sensor can be completely turned off (full post)

Mad Catz announces development of new gaming product line for Xbox One

Charles Gantt | May 28, 2013 10:45 AM CDT

Mad Catz has officially announced that it has started working with Microsoft on developing its new line of accessories for the Xbox One gaming console. The company has not released any information at this point, but did tell TweakTown that they will be showing off their "vision of next-gen gaming" at E3.

Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. said:

"We are eagerly looking forward to the upcoming launch of the Xbox One and excited about the opportunity to develop a range of innovative products to support the platform. The launch of the Xbox One adds a new revenue stream and the enhanced performance of the Xbox One opens up additional scope for innovation. Today's announcement demonstrates our continued support of Microsoft's console and entertainment business and is part of our long-term strategy to bring innovative products to passionate gamers."

Continue reading: Mad Catz announces development of new gaming product line for Xbox One (full post)

It's not just the German government, but now the Civil Liberties Australia privacy group is concerned over the Xbox One

Anthony Garreffa | May 27, 2013 11:33 PM CDT

A story I wrote on the German government concerned over the Xbox One being a monitoring device blew up over the last 24 hours, and it seems like they aren't the only ones that are worried about the always-watching, always-listening Xbox One.

Now the head of the Civil Liberties Australia has said that the Kinect voice and video features on the Xbox One make it a "surveillance device" in people's homes. Gizmodo's Luke Hopewell says "Come on. Really?!" as if people who think that are paranoid, but the Xbox One is an always-on, always listening and watching device. The Xbox One's Kinect sensor is infrared, which means blocking it with some tape won't work, and you can't block it's microphone at all.

This would mean you'd need to physically disconnect the Xbox One from the power at the wall, to get true privacy - but the question remains, are you being 'paranoid', or do you wholly trust Microsoft (or big brother) to not be listening and watching? To continue, the head of Civil Liberties Australia, Tim Vines, spoke with GamesFix about the new always-on Kinect, saying that users should be wary of what the Xbox One is actually capable of:

Continue reading: It's not just the German government, but now the Civil Liberties Australia privacy group is concerned over the Xbox One (full post)

Sony employee responds 'we hear you' to users complaining about rumored PS4 DRM

Trace Hagan | May 27, 2013 4:00 PM CDT

A Sony employee has responded to rumors that the PlayStation 4 might implement some sort of DRM to prevent used games from being played by saying that the company hears the users. "Humbled by the outpouring of passionate PlayStation fans and their willingness to talk to us directly. Please know that we hear you," said Sony Computer Entertainment America's Nick Accordino.

Players want Sony to avoid a similar DRM scheme to that rumored to be implemented by Microsoft and the new Xbox One which requires gamers or retailers to pay an activation fee to play a used game. Sony has remained quite quiet about used games. "We are just now announcing the basic vision and strategy of PS4 and will have more information to share regarding used games later this year. But PlayStation has a long history of keeping its gamers happy and we won't make decisions that damage our relationship with them."

It sounds unlikely that PlayStation 4 would implement a DRM to prevent used games. In fact, both systems are confirmed to support used games, but the details are still unknown. We'll likely learn more from both Microsoft and Sony at E3 in just a few weeks. TweakTown will be there covering the event and you can expect to see lots of Xbox and PlayStation news.

Continue reading: Sony employee responds 'we hear you' to users complaining about rumored PS4 DRM (full post)

Xbox One's cloud network will be equivalent to three consoles in storage and processing power

Charles Gantt | May 27, 2013 11:40 AM CDT

This morning we are learning more about the cloud network that will accompany the Xbox One console. The Xbox One's cloud network will feature three consoles worth of storage and CPU processing power, for each connected device. This means that developers have a much larger canvas on which to build on.

The information comes via Jeff Henshaw, Microsoft's group program manager of Xbox Incubation and Prototyping, who recently revealed the cloud network specifications in a recent interview with OXM. "For every Xbox One console we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," Henshaw revealed in a recent interview with OXM.

"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the game." Henshaw continued.

Continue reading: Xbox One's cloud network will be equivalent to three consoles in storage and processing power (full post)

German government says the Xbox One is a monitoring device

Anthony Garreffa | May 26, 2013 9:14 PM CDT

Here at TweakTown, we're bringing you every latest bit of information on the next-gen consoles, as that is going to be the war of all wars for technology in the coming years. We've seen the Xbox One unveiling event, written an article asking just what was Microsoft thinking, and had a massive article reporting that EA's Vice President said that the PS4 and Xbox One are a generation ahead of the fastest gaming PC on the planet.

What can trump all of this? The German government coming out and stating that the Xbox One is a monitoring device. The Federal Data Protection Commissioner for Berlin, Peter Schaar, has said "Under the heading, game device 'Microsoft pushes a monitoring device in the market. The Xbox continuously records all sorts of personal information about me. Reaction rates, my learning or emotional states. The are then processed on an external server, and possibly even passed on to third parties. Whether they will ever deleted, the person can not influence".

This isn't far fetched, as the Xbox One has a camera built-in and is built to capture and recognize the face of its users. Microsoft are pushing the Xbox One as an all-in-one entertainment system, that can be voice and gesture controlled. Consider the fact that the Xbox One can be turned on by a voice command, meaning that the microphone on the Xbox One is always listening, always waiting.

Continue reading: German government says the Xbox One is a monitoring device (full post)

Microsoft is 'confident' that Xbox One won't suffer from RRoD disaster

Trace Hagan | May 24, 2013 7:33 PM CDT

Microsoft is "confident" that the new Xbox One won't suffer from the same Red Ring of Death problem that the Xbox 360 originally suffered from. This is good news for gamers who suffered at the hands of the RRoD as it was frustrating and often just months after purchase.

Phil Spencer, head of Microsoft Studios, says that Microsoft learned a lot from the Xbox 360 launch and put it towards future Xbox products. He notes how the Xbox 360 Slim, or Trinity, had a very low rate of failure.

The last Xbox was Trinity [Xbox 360 Slim] and our success rate on Trinity was very high. We learned a ton from the 360 launch and we took care of our customers with the extended warranty, but I think Trinity is telling. Xbox One is built by the same Trinity team with the same learning that went from Xbox 360 into Trinity, and I'm confident in the quality of the new box.

Continue reading: Microsoft is 'confident' that Xbox One won't suffer from RRoD disaster (full post)

Why EA's CTO got it wrong - follow up on about next-gen consoles being a step ahead of current-gen gaming PC's

Charles Gantt | May 24, 2013 1:30 PM CDT

Yesterday I wrote an article on EA's CTO Rajat Teneja who said that the upcoming next-generation consoles are "a generation ahead of the highest end PC on the market." The article received massive feedback on Facebook, Twitter, and even made the front page of Reddit. I want to use my last article of the week to explain why I feel Teneja got it wrong.

Several commenters were very quick to point out that the APU has a speed advantage over discrete GPU's as the APU does not have to send data over a PCIe bus then back to the CPU, which adds massive latency. While it is true, I must point out that no AMD APU on the market, or being rumored, can come close to the benchmark scores put up by even one generation old flagship GPU's, such as the NVIDIA GeForce GTX 680. The massive number of cores combined with large amounts of RAM are just not feasible for an APU.

APU's really shine when it comes to mid-level performance in laptops, and productivity machines where the power consumption and extreme performance levels of a discrete GPU are not warranted. Don't get me wrong here, I am an AMD fan boy from way back and have to admit that I do like the APU architecture. I also have to admit, that the current APU technology is just not on a level that can compete with mid-range to ultra-high-end discrete GPU's.

Continue reading: Why EA's CTO got it wrong - follow up on about next-gen consoles being a step ahead of current-gen gaming PC's (full post)

Microsoft planning to sell 25 million more Xbox 360's over next five years, says "Huge Announcement" at E3 will help

Charles Gantt | May 24, 2013 10:01 AM CDT

Hot on the heels of its underwhelming Xbox One announcement, Microsoft has stated that it plans to continue Xbox 360 sales for the next five years with a 25 million unit sales goal for the period. With sales totaling 77.2 million units to date, that means the company will have to sell 1.25 million units per quarter until 2018.

This announcement comes via an interview with Xbox's Interactive Entertainment Business Senior VP, Yusuf Mehdi. While current sales numbers may be able to sustain those goals, Redmond is going to have trouble pushing that many units once US, UK and Asian markets see the release of the Xbox One. The company plans to bolster 360 sales with a "Huge Announcement" at the upcoming 2013 E3 show, according to the report.

Microsoft Game Studios executive Phil Spencer recently told GameSpot:

Continue reading: Microsoft planning to sell 25 million more Xbox 360's over next five years, says "Huge Announcement" at E3 will help (full post)

Microsoft says Xbox One backwards compatibility would be 'really backwards' - what are Microsoft smoking?!

Anthony Garreffa | May 23, 2013 11:36 PM CDT

We've already had an idiotic statement by EA saying that the PS4 and Xbox One are generation ahead of the fastest gaming PC's, but now we have Microsoft saying that backwards compatibility on consoles is... backwards.

Microsoft Interactive Entertainment president, Don Mattrick, talked to the Wall Street Journal stating that there are no plans for any form of backwards compatibility on the Xbox One, where he says "if you're backwards compatible, you're really backwards". Mattrick has said that only 5% of customers play titles on a new system, and because of this, the thought of backwards compatibility was thrown away.

I don't see why Microsoft build up a multi-billion-dollar industry around the Xbox 360 (without thinking of the Xbox) and then throw all of those consumers to the side for the next-gen console. If they wanted to look like the good guy here, and they really need to right now with the various holes in their ship (Windows 8, Surface, PC sales), then they would've included full backwards compatibility for their entire Xbox 360 library.

Continue reading: Microsoft says Xbox One backwards compatibility would be 'really backwards' - what are Microsoft smoking?! (full post)