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Gaming - Page 1854

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1854.

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The Witcher 3 has over 200 hours of content

Anthony Garreffa | Apr 5, 2015 11:30 PM CDT

We're getting much closer to the new release date of The Witcher 3: Wild Hunt, with CD Projekt Red teasing that there will be over 200 hours of content.

Senior Game Designer on The Witcher 3: Wild Hunt, Damien Monnier, said on Twitter that this 200 hour length came from "everything" - which includes side quests, and everything in between. Comparing this to The Witcher 2, which had around 50 hours of content - inclusive of time playing around - this is a huge increase in content.

You're not going to want to get through 100 hours of gameplay and die with the new "Dark" gameplay mode, where death is permanent.

Continue reading: The Witcher 3 has over 200 hours of content (full post)

Titanfall 2 rumored to include traditional campaign, many more weapons

Anthony Garreffa | Apr 4, 2015 1:29 AM CDT

According to Respawn Entertainment's Community Manager, Abbie Heppe, Titanfall 2 could see a traditional campaign and many more weapons added to it over its predecessor.

Bella Ryse from The EXL Podcast asked Heppe about a campaign and more weapons for Titanfall 2, Heppe wasn't specific. But, she also didn't deny the possibility of these things, reiterating that Respawn knows what the fans want,t and that the developer has some ideas, too. Heppe teased: "When you work on a game for so long, there's always lots of things we - especially everyone here internally has all different sorts of things [they want to do]".

She continued: "We've definitely heard the feedback. Obviously, I can't comment on what we're doing in the next game, but the really nice thing about working on a sequel is that we've established the core of what Titanfall is. We have assets, we have an engine, we have all of these things that we laid the foundation for in the first game that now we can really build off of in the second". Heppe finished, by teasing: "So, I think there's going to be a lot of stuff that people are going to be excited about".

Continue reading: Titanfall 2 rumored to include traditional campaign, many more weapons (full post)

Xbox One exclusive Quantum Break delayed to 2016

Anthony Garreffa | Apr 2, 2015 7:23 PM CDT

Microsoft has just lost itself an Xbox One exclusive for this year, with the company coming out and announcing with Remedy Entertainment that Quantum Break won't be seeing the light of day until next year.

Head of Publishing for Microsoft, Shannon Loftis, said: "We've got the strongest games lineup in Xbox history right now, with 2015 blockbuster exclusives like Halo 5: Guardians, Rise of the Tomb Raider, Fable Legends, and Forza Motorsport 6, and more we'll announce in the coming months. With so many games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP".

Sam Lake, Remedy Entertainment's Creative Director and the face of Max Payne explained: "We're really proud to be part of the incredible Xbox One line-up. We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they've come to expect from us".

Continue reading: Xbox One exclusive Quantum Break delayed to 2016 (full post)

Report: Mobile games for Nintendo could generate millions in sales

Michael Hatamoto | Apr 1, 2015 1:25 PM CDT

Nintendo's decision to fully support mobile gaming could have major financial results for game studios, as there are millions of dollars at stake. The first DeNA-Nintendo mobile title will be available before the end of the year, while Nintendo continues to outline its strategy into mobile gaming.

"We want to create games that will be played by hundreds of millions of people," said Isao Moriyasu, CEO of DeNA, in a statement to Reuters. "We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen ($25 million) a month, and we want to surpass that."

DeNA will diversify and focus on releasing a catalog of game titles it hopes will be popular among mobile gamers - and hopes DeNA will be able to generate massive revenue for itself and Nintendo in the future.

Continue reading: Report: Mobile games for Nintendo could generate millions in sales (full post)

Sony unveils limited edition Batman: Arkham Knight PS4 console

Anthony Garreffa | Mar 31, 2015 11:37 PM CDT

Batman fans are going to go bananas for the new limited edition Batman: Arkham Knight PS4 bundle, which sees Sony's console featuring custom artwork for the Batman: Arkham series.

The new bundle will feature an MSRP of $449.99, and will include a limited edition Steel Grey PS4 system chassis with a "custom Batman: Arkham Knight faceplate, a matching DualShock 4 wireless controller in Steel Grey and the explosive finale to the award-winning Arkham trilogy, Batman: Arkham Knight".

There's a second bundle that will include "Batman: Arkham Knight PS4 Bundle available for $399.99 (MSRP), which includes a PS4 system and DualShock 4 controller in Jet Black and Batman: Arkham Knight".

Continue reading: Sony unveils limited edition Batman: Arkham Knight PS4 console (full post)

UK wants to attract game developers, offering tax breaks

Michael Hatamoto | Mar 31, 2015 8:25 AM CDT

Digital game developers are being enticed to head across the pond and set up shop in the UK, with millions of dollars in possible tax breaks. Up to an estimated £115 million ($171 million) could be at stake over the next four years, though the government hasn't set a tax break cap yet.

To qualify for the tax break, however, developers will be required to take a "cultural test," in an effort to verify they are creating games directed to Europe. Games in the English language, made by European developers, in-game locations in Europe, or with characters with European influence, will earn more points of the test.

"I remember when people were first talking to me about this," said Jason Kingsley, chairman of the London-based game industry group Tiga, in a statement published by the Wall Street Journal. "They were saying, 'Are we going to have tons of games based on double-decker buses and people with bowler hats?" The answer is no. But you could have games like that, and they would probably qualify very easily."

Continue reading: UK wants to attract game developers, offering tax breaks (full post)

Teachers in the UK reporting parents to police for allowing 18+ games

Chris Smith | Mar 30, 2015 2:29 AM CDT

We've just learned that the Nantwich Education Partnership, a group of head teachers from 16 different English schools, will be reporting parents to the police if they allow their children to play 18+ games such as GTA V.

A letter has been sent home to parents explaining that these types of games may leave their precious children "vulnerable to grooming for sexual exploitation or extreme violence" while further resulting in "early sexualised behavior."

The letter went on to state that "if your child is allowed to have inappropriate access to any game, or associated product, that is designated 18+ we are advised to contact the police and children's social care as this is deemed neglectful." Alongside GTA 5, Call of Duty, Dogs of War has been pointed out as a highly influential title.

Continue reading: Teachers in the UK reporting parents to police for allowing 18+ games (full post)

Explaining a few differences between RPGs, Japanese RPGs

Michael Hatamoto | Mar 30, 2015 1:30 AM CDT

Nintendo and Sony are extremely popular in their native country of Japan, but Japanese game studios have to make changes on story lines of games - especially role-playing games - in an effort to cater to audiences in both countries. A well known Japanese game director recently spoke about what he believes are the differences between RPGs in the United States and JRPGs available in Japan.

"One difference is that [Xenoblade Chronicles] did a good job of incorporating the innate heroism of JRPGs... allowing the user to become the hero, to become the protagonist," said Tetsuya Takahashi, director at Monolith Software, speaking in the newest Iwata Asks interview series. "On the other hand, games made in the west - and this is only my personal opinion - they are very well made, down to the last detail, but there's something stoic about them, and often the heroism aspect seems to take a bit of a back seat."

It's hard enough to make a hit video game in one region of the world, but trying to get it to translate elsewhere can sometimes seem like an impossible task.

Continue reading: Explaining a few differences between RPGs, Japanese RPGs (full post)

Fan made 'Super Mario 64' HD remake hits Unity

Ben Gourlay | Mar 30, 2015 12:50 AM CDT

It's hard to believe, but it was almost 20 years ago that Nintendo ushered in 3D console gaming with 'Super Mario 64' - even if it's blocky polygons have aged about as well as Keith Richards. But now, one enterprising devotee has remade the entire first level of the game, and it's even playable in a web browser for you right now!

Unity developer Roystan Ross says that "Everything is just as you remember" with the exception of some minor changes, including "some really minor stuff that nobody cared about like red coins or the Wing Cap or the Big Bob-omb. Replacing them are crowd pleasers like giant springs and coin blocks."

'Super Mario 64 HD' is available here, or at least until Ninty's legal eagles swoop down like Koopa Troopers: https://roystanross.wordpress.com/super-mario-64-hd/

Continue reading: Fan made 'Super Mario 64' HD remake hits Unity (full post)

Aussie underdog CS:GO team Vox Eminor loses a player

Chris Smith | Mar 28, 2015 5:44 PM CDT

We've talked about these Aussie battlers before as they caused a global upset by taking down 3DMAX, ESC Gaming and Dignitas to qualify for the latest ESL tournament.

In sad news, Azad "topguN" Orami is the second ever person to depart from their active roster, quoting life commitments are now taking over as a priority.

Quoted as "the spiritual backbone of the team," the ex-CGS player was well known for his witty humor and amazing Desert Eagle plays.

Continue reading: Aussie underdog CS:GO team Vox Eminor loses a player (full post)

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