Gaming News - Page 1851

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1851.

Follow TweakTown on Google News

Epic Games is officially finished with the Gears of War franchise

Anthony Garreffa | Mar 8, 2014 2:27 AM CST

Microsoft Studios has owned the rights to Gears of War franchise for a little over a month now, but as of March 10, 2014 at 12:00pm Pacific Standard Time (PST), Epic Games will be shutting down and archiving the Gears of War forum.

Epic Games will also be handing over the Facebook and Twitter accounts to Gears of War over to Black Tusk Studios. Epic Games said on its Facebook page for Gears of War that "Black Tusk Studios asks for your patience and support as they set up new forums for the Gears of War community, and encourage you to communicate with them over Facebook (this page) and Twitter (https://Twitter.com/GearsofWar) during this forum transition over the coming weeks".

Continue reading: Epic Games is officially finished with the Gears of War franchise (full post)

Watch Dogs is 1080p on PS4, 960p on Xbox One and 4K and beyond on PC

Anthony Garreffa | Mar 7, 2014 6:55 PM CST

We now know why Ubisoft delayed Watch Dogs, but today is a new day, and today brings news of the resolution and frame rate that Watch Dogs will run along at on next-gen consoles on PC.

On the PS4, Watch Dogs will run at 1080p/30FPS, but will drop to 960p/30FPS on the Xbox One. On PC, you can drive Watch Dogs right up to 4K (and beyond) at variable frame rates of course. The PC version of Watch Dogs has seen Ubisoft team up with NVIDIA, so we should see some special details added to an already pretty game.

You can bet your bottom dollar we'll be running Watch Dogs through our multi-monitor, multi-GPU hoops here at TweakTown. We'll have it tested at 4K, and triple 1440p, too.

Continue reading: Watch Dogs is 1080p on PS4, 960p on Xbox One and 4K and beyond on PC (full post)

Mad Catz and Ouya announce content agreement

Shane McGlaun | Mar 7, 2014 9:08 AM CST

Ouya started out as a project on Kickstarter that blew up and made huge amounts of money. Since the project turned into an actual product, we have heard less from the company and sales haven't been much compared to other gaming platforms. Ouya announced recently that it was making itself into a service that would be embedded in other platforms.

Mad Catz and Ouya have announced this week that they have signed a content agreement. The agreement will bring Ouya to the MOJO console that Mad Catz unveiled last year. Along with the new content agreement, Mad Catz has announced that the MOJO console is getting its price cut to $199.99 in the US.

Similar price cuts are being made in other areas when the MOJO is sold. The MOJO is the first device to add Ouya Everywhere. The service will debut on the MOJO later this spring. An exact launch date hasn't been announced. When the service does launch all current Ouya content and future content will be available on the MOJO.

Continue reading: Mad Catz and Ouya announce content agreement (full post)

Shaquille O'Neal takes to IndieGoGo for his sequel to Shaq Fu

Anthony Garreffa | Mar 7, 2014 3:37 AM CST

Oh my... Shaquille O'Neal is making a sequel to Shaq Fu, and has taken to IndieGoGo for the $450,000 he needs to make it happen. You might want to fund it, after you've checked out the trailer below:

Considering Shaq has mountains of money, why does he need to ask for crowdfunded money to get his game off the ground? Here's the explanation:

He is the best center ever to play the game. Of course he's got money, and yes he will be investing a lot of his own time and money in this project. We will be investing considerably more of our own money in the game than we are asking for.

Continue reading: Shaquille O'Neal takes to IndieGoGo for his sequel to Shaq Fu (full post)

Ubisoft explains why it delayed Watch Dogs

Anthony Garreffa | Mar 7, 2014 2:29 AM CST

When Ubisoft delayed Watch Dogs, most expected it to have very nefarious reasoning behind it, but it's not that drastic. Watch Dogs' Senior Producer, Dominic Guay, wrote on Ubisoft's official blog, giving his version of the events.

Guay said it came down to issues with planning and testing, adding that Watch Dogs was complete, and playable from "front-to-back". He said that getting everything together and working like it needed to for launch "takes time", and "it's really hard to predict how much time that's going to take".

So now we know that Watch Dogs was complete, but needed that final spit polish before it was released to the foaming mouths of gamers across the world. Personally, I think there were some last minute performance issues that needed to be fixed up - with some of the videos I've seen (online, and in-person) not looking that great when the action on-screen was hectic. At the end of the day, I just want me some Watch Dogs.

Continue reading: Ubisoft explains why it delayed Watch Dogs (full post)

Pennzoil to host real Mario Kart racing at SXSW 2014

Shane McGlaun | Mar 6, 2014 12:05 PM CST

If you have ever walked through the oil section in your local store, you have probably seen the yellow Pennzoil bottles sitting on shelves. Pennzoil is sponsoring what may be the coolest thing going on at SXSW 2014 in Austin. The oil company will be letting visitors race in real-world Mario Karts.

The event is called Mario Karting Reimagined and it is inspired by Mario Kart 8 and sponsored in part by Nintendo. Visitors to the show will be able to slip behind the wheel of a real Mario Kart and race around the track in competition with other users.

The karts will be able to run over Pennzoil logos on the track that will give their Kart special powers. You won't get to toss turtle shells at your opponents, but the power-ups will make the cart slower or faster. The racing action will be broadcast at SXSW on a big Jumbotron for everyone to see.

Continue reading: Pennzoil to host real Mario Kart racing at SXSW 2014 (full post)

Sony used tricky marketing for Killzone: Shadow Fall's performance

Anthony Garreffa | Mar 6, 2014 3:27 AM CST

Sony has been winning the performance and resolution war with its PlayStation 4, but it did tout that Killzone: Shadow Fall was "a 1080p 60 FPS monster" but has only half delivered on that promise.

When Killzone: Shadow Fall is in single-player mode, it runs at 1920x1080 - or Full HD/1080p. Back in November before the game launched, Sony wrote in a blog post that Killzone: Shadow Fall "runs at native 1080p and 60 fps," but it turns out this is not true. In multiplayer mode, the resolution drops heavily in order to maintain the 60FPS frame rate.

CraveOnline explains: "Killzone: Shadow Fall outputs at 1080p in single-player and multiplayer, but it isn't native. It uses a unique processing method that blends 960 x 1080 images together. Therefore, the 1080p advertised on the box isn't inaccurate. Sony's imprecise marketing is still valid, though". As you can imagine, some PS4 gamers are pretty angry over this, with an excerpt from a post titled "Shame On Sony For Lying To Consumers" by a gaming enthusiast on the blog Crappy Reviews:

Continue reading: Sony used tricky marketing for Killzone: Shadow Fall's performance (full post)

Killzone Shadow Fall gets new multiplayer DLC and maps

Charles Gantt | Mar 6, 2014 12:47 AM CST

Today, Samrat Sharma, senior online producer for Guerrilla Games took to Sony's PlayStation Blog to announce the details of the new multiplayer DLC expansion pack for Killzone Shadow Fall. Titled the Insurgent Pack, the DLC includes new features for multiplayer including a brand new Character Class, 3 new abilities, 3 new weapons and 2 new game modes.

In the DLC we learn that the Helghast government has been covertly providing funding The Black Hand, whose operatives have been infiltrating Vekta City. The DLC allows these insurgents to be playable for the first time in the games history, and is what the DLC is centered around. Rather than type out all of the new details, I have pasted the full list provided by Sharma below.

The Insurgent - a brand new class with two unique abilities: Hack and Steal.

Continue reading: Killzone Shadow Fall gets new multiplayer DLC and maps (full post)

Path of Exile: Sacrifice of the Vaal expansion now available

Michael Hatamoto | Mar 5, 2014 11:50 PM CST

Grinding Gear Games today officially released its free update to Path of Exile, the free Sacrifice of the Vaal mini-expansion much to the delight to current Path of Exile gamers. TweakTown was able to take the game for a test ride last week during a special briefing in San Francisco, and was initially impressed on gameplay.

This is the first mini-expansion to Path of Exile, with the original game being released in October 2013, and includes numerous improvements to keep players engaged. During TweakTown's meeting with game developers, there was a large amount of emphasis placed on the craftable chests that are now available in the Ambush league. Gamers can modify the chests and unique bosses and items will drop if the player is able to kill all of the bosses.

The expansion gives gamers the chance to try and defeat Atziri, returned Queen of the Vaal civilization, though beating her isn't a requirement - and from how badly TweakTown's Michael Hatamoto and his developer partner were getting killed, best of luck to Path of Exile: Sacrifice of the Vaal gamers!

Continue reading: Path of Exile: Sacrifice of the Vaal expansion now available (full post)

Titanfall will get a season pass, DLC, and free feature updates

Shane McGlaun | Mar 5, 2014 12:34 PM CST

We are pretty excited about Titanfall around here. If you are an Xbox One gamer or a PC gamer, you should be excited too. We think that Titanfall is going to be a strong contender for game of the year even though it's very early in 2014. Some new tidbits about the game have surfaced today.

A rumor was going around that Titanfall might not have a season pass. That has been proven false after Respawn's Vince Zampella talked recently about the game. Zampella said that Titanfall would indeed get a season pass option. That means paid DLC is coming to the game.

Another interesting tidbit is that the developers will offer free feature updates to gamers. Zampella says that there were things that the team wanted in the final game that didn't make it. Those features will be added for free at a later date.

Continue reading: Titanfall will get a season pass, DLC, and free feature updates (full post)