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CD Projekt RED teases new 'experimental' game for 2016
When the minds behind The Witcher 3 says they're working on a project that "no one else has done before", we can only imagine what kind of awesomeness the studio is cooking up.
During CD Projekt RED's financial earnings call, company Adam Kicinski revealed that the Polish dev team will release a brand new game in 2016, and it'll be completely different than anything we've seen so far. Presentation slides reveal that the new game will be "a new type of video game format previously unexplored by the studio".
Kicinski didn't deliver concrete info, but teased that the new game will be "experimental", and it'll be something "no one else has done before". The Witcher 3's second Blood and Wine expansion is still on track to release this year, and will be the last of Geralt's adventures.
Continue reading: CD Projekt RED teases new 'experimental' game for 2016 (full post)
We should expect 'something new' from the Legend of Zelda on Wii U
The Legend of Zelda for the Wii U was one of the most anticipated games of 2015, and now it retains that status for 2016. The producer for the game, Eiki Aonuma, says we should expect something new compared to the previous games, maybe even something more mature than we're used to.
In the latest issue of Famitsu, the producer was excited to report that progress for the game has been very good, and that the whole game is taking shape very well. He likens the change to how different The Ocarina of Time was compared to A Link to the Past on the SNES. It was dramatic, but it was also quite enjoyable. He even hinted at seeing a possible western influence to shake up the franchise.
He emphasized that we should look forward to what he has in store for us, that the differences will be good for Link and Zelda. "Perhaps, players will be surprised. Please look forward to it, because I think we'll be able to make 'something new' like Ocarina of Time was." Aonuma said to Famitsu.
Continue reading: We should expect 'something new' from the Legend of Zelda on Wii U (full post)
Fallout 4 patch 1.4 brings a lot of great fixes to consoles today
The consoles seem to get patches a little later than the PC with Fallout 4, but that's not a bad thing at all, it just means further time for refinement and optimizations. Right? This patch, 1.4 is a big one and it has a lot of changes, specifically those that'll help to add support for add-ons and mods that'll be coming later on.
The list of fixes and additions is quite long with more metal and wood door variants to choose from when looking to create the perfect settlement, more signs to put up to confuse yourself and others and more clutter. But the important part is the support for future mods, something that consoles haven't been able to enjoy as much as their PC brethren.
The long list of what the patch brings can be found right here, and we'll be updating this if there's anything specific to the consoles that isn't quite listed in that list.
Continue reading: Fallout 4 patch 1.4 brings a lot of great fixes to consoles today (full post)
Dead Island 2 development no longer dead, Sumo Digital to save it
Things are looking up for the future of Dead Island 2. Sumo Digital has agreed to take up the project and continue development where it left off.
The publisher, Deep Silver, was left without a proper developer once they officially parted ways with Yager, who was contracted to create the game. That left an IP without a proper home. But now they plan on partnering with a company that Deep Silver believes understands the brand better and has the creative foresight to fully realize the idea.
Sumo Digital is a very well renowned developer, having exclusively created LittleBigPlanet 3 and helped a number of other developers realize high-end and complex projects, such as Crackdown and Disney Infinity 3.0. And because of their achievements, Deep Silver is incredibly excited about their partnership.
Continue reading: Dead Island 2 development no longer dead, Sumo Digital to save it (full post)
Body collision issues in The Division get a clever workaround
The body collision issue in The Division is a fairly serious issue that takes away some of the joy from playing The Division. The problem is that other players can physically block you from progressing by simply standing in your way. It's frustrating many players in safe-houses, the Dark Zone or any other area cooperative area.
Ubisoft has issued a statement on the matter and has detailed a very clever workaround that's been put into the game. If you find yourself unable to move forward, just move into the offending person for around 3 seconds and then you'll be granted access to where you're trying to go. Simple, effective and it doesn't completely remove object collisions because it's a surprisingly important part of a tactical game.
The Division has sold more than any other game for Ubisoft in a 24 hour period, which is quite the achievement. The launch of the game has been mostly successful. Servers have had small issues related to the unexpectedly high traffic though for the most part logging in and playing hasn't been an issue. The Snowdrop engine, too, has performed rather well in our initial benchmarks. In all, a much better launch than previous games from Ubisoft.
Continue reading: Body collision issues in The Division get a clever workaround (full post)
Remedy teases it could 'come up with something cool' for Max Payne
The original Max Payne was a huge game at the time, with its sequel improving on the game in many ways - but many gamers felt Max Payne 3 wasn't as good as it could've been - with developer Remedy selling the rights to Max Payne to Take-Two Interactive all the way back in 2002.
Under Take-Two's ownership, Rockstar Games (the developers of Grand Theft Auto) released Max Payne 3 in 2012 - which was met with success. Fast forwarding to now, with the impending release of Quantum Break, Remedy's Sam Lake talked with Metro Game Central about what the developer would do if they were to be in the position of making another Max Payne game. Lake teased: "They did contact us close to the end of Max Payne 3 and wanted us to be consultants. We were playing the game and giving them feedback, and I had a nice opportunity of working with Dan Houser when he was creating the prequel comic book for Max Payne 3. But other than that we were not involved".
Lake continued: "I don't know... if that kind of opportunity did present itself I think it would be fun. Yes. You can't help but have all kinds of ideas, but we did two Max Payne games. From a creator's perspective it was actually nice knowing that we had sold the IP to Rockstar after the first one, and part of the deal was to make the second one. So through that whole project I knew that in all likelihood this was the last Max Payne that we would make. So doing that and saying your goodbyes to that franchise had a lot of closure for me. But who can say, if something like that would suddenly happen I'm sure that we could come up with something cool".
Continue reading: Remedy teases it could 'come up with something cool' for Max Payne (full post)
Quantum Break on PC doesn't require an always-online connection
Quantum Break's live-action video can be skipped on all platforms, alleviating the need for always-online connections.
We recently reported that PC players have no choice but to stream Quantum Break's live-action segments, raising questions whether or not the game would need a persistent internet connection on PC. Xbox players, on the other hand, have the option to download the videos for offline play.
Now a Remedy developer confirms that players will have the option to skip the game's video segments, meaning the game can be played offline on PC. "I see a few people who are upset that you can skip the live action show in #QuantumBreak if they want to... what? Are options bad?" Remedy developer Lennie Hakola said in a recent Tweet.
Continue reading: Quantum Break on PC doesn't require an always-online connection (full post)
The Division sold more copies in 24 hours than any other Ubisoft game
Now that The Division has launched, the first 24 hours have been a huge success for Ubisoft. The company has said that The Division sold more copies in its first 24 hours than any other Ubisoft game, ever.
The Division also sold incredibly well when it comes to digital sales, but Ubisoft didn't reveal any concrete numbers. Ubisoft CEO Yves Guillemot said: "The launch of The Division is a tremendous achievement for Ubisoft, and demonstrates our unrivaled capacity to create fantastic new game brands and transform them into entertainment blockbusters".
Guillemot continued: "This is a momentous day for Ubisoft, but more importantly it marks the start of millions of players' enduring engagement in The Division's game world, which we are confident they will love".
Continue reading: The Division sold more copies in 24 hours than any other Ubisoft game (full post)
Driveclub March update gets small UI change, drift scores and new cars
Driveclub just keeps getting better and better with each update. And the March update, which weighs in at a small 300MB, is no exception, even if it's going to be a bit small.
That 300MB includes an all new Drift Mode that's actually scored, with a leaderboard to compare your scores against others. Just remember to try not to slam into walls, even if it's the natural thing to do for the uninitiated. They've also added 25 more levels for Elite and the normal Driver level, so the Elite caps out at 60 and Driver at 120. 35 new club levels have also been added, capping that at 120 as well.
Some of the UI has also been updated a bit to help showcase some of the #PS4share images that are shared throughout the Interwebs. If you participate, then you might also find your photo being enjoyed by others in the future, if you're lucky. Two new cars and two new bikes are also making into the update; the Koeniggsegg Regera and the Jaguar XJ220, MV Agusta Brutale 1090 Corsa and the MV Agusta F4RC. The full patch notes are right here if you need to take a look
Continue reading: Driveclub March update gets small UI change, drift scores and new cars (full post)
DOOM closed beta coming soon, recommended PC specs listed
iD Software has finally announced the dates that the closed-beta for DOOM will be running, and it'll be on all platforms at the same time, not spread out like some others.
Starting March 31st and lasting until April 3rd 2016 you'll get the chance to enjoy some fast-paced demon hunting destruction in their closed-beta test. But to get in, you have to have pre-ordered or purchased Wolfenstein: The New Order digitally prior to May 26th 2014. If you did, you should have had a DOOM beta code in your email from doing that. Better go check your digital receipts to see if you qualify.
The closed-beta will encompass the multiplayer mode only, to stress-test network functionality and look for the usual bugs that might crop up in their new iD Tech 6 engine in the first wide-spread test. They've also listed the recommended PC specifications to play the beta, which may not translate over to the final game, of course.
Continue reading: DOOM closed beta coming soon, recommended PC specs listed (full post)