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Gaming - Page 1804

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Fallout 4 player builds massive working Rubik's Cube

Derek Strickland | Nov 19, 2015 2:18 PM CST

For all of its time-absorbing tinkering, Fallout 4 has been aptly described as "Settlement Simulator 2015". Many gamers have spent thousands upon thousands of hours perfecting their digital homesteads and massive cities (myself included), pushing the limit as far as possible while giving birth to amazing feats of ingenuity.

Fallout 4 player builds massive working Rubik's Cube

This latest creation is a prime example of simulation mastery. Reddit user Theowest has created a gigantic working Rubik's Cube with Fallout 4's workshop system, putting a good portion of workshop creations to shame. The Rubik's Cube creation took over 25 hours to build and is powered by an absurd power matrix consisting of some 180 generators and thousands upon thousands of power cords. The sheer scope of the project is awe-inspiring, especially since most people can't keep track of a single power grid...not to mention hundreds of them.

This Rubik's Cube is absolutely amazing, and I'm beyond impressed with this creation. Fallout 4 lets you push your creative skills to the next level, but I have to say that this kind of thing is much easier on PC as you can simply use console commands to add infinite materials. Let's hope Theowest contemplates a job in structural design--he's a pure natural.

Continue reading: Fallout 4 player builds massive working Rubik's Cube (full post)

Remedy PR boss praises Star Wars: Battlefront, says 'less is more'

Anthony Garreffa | Nov 18, 2015 10:38 PM CST

Star Wars: Battlefront is finally here, and while gamers might be torn on the first-person shooter from EA and DICE, the PR boss of Remedy had some choice words to add. Remedy Entertainment is the developer behind huge hits like Max Payne, Alan Wake and the upcoming Xbox One exclusive Quantum Break.

Remedy PR boss Thomas Puha posted on his Twitter account some of his thoughts on Battlefront, where he said: "[I'm] really glad #StarWarsBattlefront is simple and has less modes and stuff. I don't get into many games anymore since they have so much stuff". Now, while I understand that in a way, we don't want watered down games because some people are too busy, or find it hard to get a handle on the game.

Puha added: "Having a lot of features and 'stuff' in a game doesn't mean it's giving lotto value for my money. Less is more". Now this is a quote to keep... "less is more". We should remember that for Quantum Break, as it will most likely be a play once and forget it game, so maybe this is why Puha hints towards this type of mantra. To finish it off, Puha said it's fine to "complain Battlefront does not have a lot of features, but don't be surprised. Game had to be made in about two years". He added: "Its stunningly good considering that".

Continue reading: Remedy PR boss praises Star Wars: Battlefront, says 'less is more' (full post)

Xbox One's new button mapping feature is actually quite limited

Derek Strickland | Nov 18, 2015 6:49 PM CST

Microsoft has made good on its promise to bring customized button-mapping to all Xbox One controllers, adding a new level of interaction to the platform. The Xbox community requested the feature as part of the feedback program, and Redmond decided to cater to its fans and roll it out to the console. But as most Xbox fans already know, any good Xbox One news is accompanied by the inevitable bad news disappointments.

Xbox One's new button mapping feature is actually quite limited

The button mapping appears to be universal for all Xbox One games; rather than having different control schemes on a game-by-game basis, it's a hard preset that games will recognize, meaning you won't have to reconfigure anything in-game. Being able to map your control scheme is a nice addition as it lets players change things up and universally tune up their controls to funky settings. The mapping feature also returns functionality to those controllers with broken buttons. Thankfully, we can now swap out the horrible analog-breaking sprinting control for games like Destiny and assign it to something less destructive.

Unfortunately, this feature has a caveat, just like nearly every functionality on the Xbox One. You can customize every in-game button but the left and right triggers, which can only be swapped. Games like Halo 5 already let you swap out different controller presets, but if you were hoping to use the left or right triggers to do something different, then you're out of luck.

Continue reading: Xbox One's new button mapping feature is actually quite limited (full post)

Xbox Black Friday sale cuts prices up to 70% on 150 games

Derek Strickland | Nov 18, 2015 6:04 PM CST

As part of its huge holiday push, Microsoft is hosting its own Black Friday sale on Xbox LIVE that promises huge price cuts of up to 70% off across 150 different games.

Xbox Black Friday sale cuts prices up to 70% on 150 games

Microsoft is really breaking out the big guns for the holiday season, and is actively trying to sway users over to Team Lime-Green's court. The Redmond tech giant knows that a ton of people are going to snag the $299 Xbox One bundles on Black Friday, so its slashing prices on more than 150 digital games so users can fill out their library.

From November 20-23, Xbox LIVE Gold subscribers will get early access to the Black Friday sale with savings up to 40-60% off select games. Major Nelson was quick to note that Gold members will also get an extra 10% off, so you might want to re-up your subscription to take part. If you've let your subscription lapse, Microsoft will let you get a full month of Gold for just $1 if you re-up from your Xbox 360, but we're not sure if this price counts towards renewed or brand new subs.

Continue reading: Xbox Black Friday sale cuts prices up to 70% on 150 games (full post)

Intel bundles free games with select Core i7 CPU's

Derek Strickland | Nov 18, 2015 5:09 PM CST

Intel has launched a new promotion that bundles three free games with purchases of select Skylake and Haswell Core i7 CPU's, including the anticipated Just Cause 3.

Intel bundles free games with select Core i7 CPU's

The Intel Enthusiast Game bundle emphasizes chaos and action, with over $100 of free games including Avalanche's upcoming open-world Just Cause 3, a copy of Valve's immortal shooter CS: GO, and premium credit for the free-to-play World of Warships game. After buying a qualifying Haswell or Skylake CPU, users can redeem their voucher at Intel's promo site. We're not sure if the keys are for Steam versions of the games, but likely so.

Qualifying purchases include the full range of Intel Core i7 Haswell CPU's from the Core i7-4770 S to the expensive Core i7-5960X, as well as the new Skylake Core i7-6700 and Core i7-6700K processors. Newegg notes that all keys must be used and redeemed by February 16, 2016.

Continue reading: Intel bundles free games with select Core i7 CPU's (full post)

Deus Ex: Mankind Divided gets significantly delayed

Derek Strickland | Nov 18, 2015 12:06 PM CST

Eidos Montreal today announced some disappointing news for Deus Ex fans: the newest entry, Mankind Divided, has been hit with a significant delay. Mankind Divided was originally planned to release in February, but has now been pushed back all the way to August to "exceed player expectations".

In a recent update, the devs revealed that Mankind Divided will now release on August 23, 2016, pushing back the game into a new quarter of 2016.

"Expectations for Mankind Divided are extremely high, and we not only want to meet those expectations but exceed them," said Eidos-Montreal studio head David Anfossi. "We're confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations, and refinement to meet your high standards. In order to achieve this, we need to move the release date of the game to August 23, 2016."

Continue reading: Deus Ex: Mankind Divided gets significantly delayed (full post)

PSN hack sees $500 debt, Sony promises refund then backpedals

Chris Smith | Nov 18, 2015 10:27 AM CST

A well-constructed post on Reddit by user 'serfbufo' has so far earned them three lots of Reddit gold and major support from the /r/gaming community. The topic at hand is a botched PlayStation network refund due to an account hand and unauthorized payments.

Serfbufo says that they have been in discussion with Sony over the past three months, something that began due to $499.1 of unauthorized charges being issued to a debit card. After being promised money back by Sony representatives at multiple occasions, in the end Sony has delivered only $230 in total back to this disgruntled user.

This hack has seen serfbufo contact Sony through live chat, phone calls and emails alike, with another claim being launched as you read this. There's no saying whether the full funds will be ever sent back, but it's obvious that this user is jumping through every hoop they can in order to win back what is rightfully theirs.

Continue reading: PSN hack sees $500 debt, Sony promises refund then backpedals (full post)

AMD bundles Star Wars: Battlefront with their Radeon R9 Fury cards

Anthony Garreffa | Nov 17, 2015 8:08 PM CST

Now that Star Wars: Battlefront is here, AMD has announced it is bundling the new first-person shooter from EA DICE with their latest Fiji-powered video cards, including the Radeon R9 Nano, R9 Fury and R9 Fury X.

AMD owners will be able to redeem their Star Wars: Battlefront key until January 31, 2016, when the promotion ends. AMD doesn't have an unlimited number of keys, with the chipmaker noting that the campaign period ends on January 31, 2016 or "when supply of Key Codes is exhausted, whichever occurs first".

In order to redeem your Star Wars: Battlefront key, you'll need to redeem it by February 29, 2016 at the latest, after which the AMD Unique ID you'll need to redeem your key will be invalid. You'll need to visit this site to redeem your key.

Continue reading: AMD bundles Star Wars: Battlefront with their Radeon R9 Fury cards (full post)

EA hires Ubisoft dev to make open-world Assassin's Creed-like game

Derek Strickland | Nov 17, 2015 3:33 PM CST

Not content with reigning over almost every facet of gaming, industry titan Electronic Arts has set its sights on conquering the open-world action genre that's currently dominated by Assassin's Creed.

EA hires Ubisoft dev to make open-world Assassin's Creed-like game

In order to make its own Assassin's Creed-style game, EA will use the prowess of ex-Ubisoft dev Jade Raymond who played a critical role in the Assassin's Creed franchise. Raymond joined up with EA earlier this year to found the Montreal-based studio Motive.

"We've never really operated in the largest genre of gaming, and that's the action genre," EA's CFO Blake Jorgensen said during a presentation at the UBS Global Technology Conference. "That's the Assassin's Creed-style games; more open-world, more single-play versus multiplayer. It's not been an area that we've operated in. We recently hired Jade Raymond, who was behind the Assassin's Creed franchise for Ubisoft and she will be building an action genre for us through a studio we're building out in Montreal right now. So a lot of excitement around the action genre."

Continue reading: EA hires Ubisoft dev to make open-world Assassin's Creed-like game (full post)

TZFix boosts Tales of Zestiria maximum framerate to 60

Sean Ridgeley | Nov 17, 2015 2:28 PM CST

JRPG fans rejoiced when they heard Tales of Zestiria was making its way to PC this year, the first game in the series to do so, but one of many similar titles in recent years.

It's a great port, too, except for the crippling 30 FPS cap. Fortunately, the community has come together to release TZFix, a tool that not only increases the maximum framerate to a much smoother 60 FPS, but fixes various issues, including stutter, Steam broadcasting, the aspect ratio in FMVs, the UI, and in the field, and the Field of View in the field as well. And then there are the feature additions of significantly increased character shadow detail, and a framerate counter with "instantaneous frametime" (not precisely sure what this means, but possibly a handy frametime graph for stutter detection and such).

You can download TZFix here. Most user reports indicate it's flawless though there are some concerning reports of specific issues as well. At least some of these are likely to be patched out at some point, but in the meantime, if you experience any issues, hit the sources below for information on workarounds and more.

Continue reading: TZFix boosts Tales of Zestiria maximum framerate to 60 (full post)

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