Gaming News - Page 1798

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1798.

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France is pissed off with Assassin's Creed: Unity and Ubisoft

Anthony Garreffa | Nov 18, 2014 1:27 AM CST

It looks like myself, and countless other gamers aren't the only ones pissed off with Ubisoft right now, with a former Minister and Presidential Candidate in France, Jean-Luc Mélenchon, denouncing Assassin's Creed: Unity as "propaganda" that favors the "favors the narrative of France's ruling elite over the revolutionaries" reports Polygon.

Mélenchon spoke on French radio, with the Daily Telegraph translating him, where he said: "[Unity] presents an image of hatred of the Revolution, hatred of the people, hatred of the republic which is rampant in the far-right milieu". He added a description of Marie-Antoinette as "that cretin, who is celebrated as a poor little rich girl" in AC:U.

He also said: "The man who was our liberator at a certain moment of the Revolution, because the Revolution lasted a long time, Robespierre, is presented as a monster. It is propaganda against the people, the people who are [portrayed as] barbarians, bloodthirsty savages. In 1789 there were the poor aristocrats, and they are presented as fine upstanding people".

Continue reading: France is pissed off with Assassin's Creed: Unity and Ubisoft (full post)

Far Cry 4 day-one update adds SLI support, fixes multi-monitor setups

Anthony Garreffa | Nov 18, 2014 12:11 AM CST

Far Cry 4 has launched in the last 24 hours, with Ubisoft already patching up the first-person shooter on the PC to version 1.2. The patch includes some things that should've made the launch version, such as support for NVIDIA's SLI technology. The day one patch on the PS4 brings it up to version 1.01, and a 600MB download for PlayStation owners. The PC version on the other hand, had two patches to bring it up to version 1.2.

What I don't understand is, Ubisoft worked closely with NVIDIA on Far Cry 4 (and Assassin's Creed: Unity) but SLI support was missing from the game as it says right there in the patch notes that the patch "added SLI support". For one of the biggest releases of the year, and a game NVIDIA had invested heavily into, one would think SLI testing would've been done very early on and baked into earlier code of the game - not having to provide SLI support after the game was released.

The patch notes are quite lengthy, but we have them listed below (or in the for you:

Continue reading: Far Cry 4 day-one update adds SLI support, fixes multi-monitor setups (full post)

Nintendo not surprisingly says Wii U better value than Xbox One, PS4

Michael Hatamoto | Nov 17, 2014 6:08 PM CST

Nintendo continues to take shots at the Microsoft Xbox One and Sony PlayStation 4, as all three console giants prepare for a 2014 Christmas holiday shopping season slugfest.

In a recent interview with the Wall Street Journal, Nintendo continues to speak out against rival consoles, trying to promote the cheaper device.

"The good news, for us, is that we're presenting the best value right now in new home consoles," said Reggie Fils-Aime, Nintendo of America president. "$299, includes two games; it's a compelling proposition for consumers this holiday. For us the message is simple; you want to play these great games, you want to have these fantastic experiences, you have to upgrade to the Wii U."

Continue reading: Nintendo not surprisingly says Wii U better value than Xbox One, PS4 (full post)

Ubisoft says it would delay Assassin's Creed 'if it's not good enough'

Anthony Garreffa | Nov 17, 2014 3:03 AM CST

Ubisoft has had a hard week, with the troubled launch of Assassin's Creed: Unity causing some serious headaches, but now Ubisoft North American President, Laurent Detoc, has sat down with IGN to have a chat, with some interesting things being said. The thing is, this chat happened nearly a year ago, so don't be fooled that this was a recent chat.

Detoc told IGN that the company would break its annualized schedule for Assassin's Creed "if it's not good enough". Detoc continued: "If we think we've ended up with a 70 percent Assassin's Creed game, we're not going to ship it. That damages the brand. I'm not going to give you the names of products, because you know them as well as I do, but if you start to make games at 70 percent, even with a big brand, eventually people are going to change their mind about that brand. They won't want it anymore. That's what saves the recurrence. There are 30 million people or so who have been playing Grand Theft Auto. Last year, to pick a round number, we had about 10 million people playing Assassin's Creed. When we come up with an Assassin's Creed the next year, there's another 10 million brand new people who might be interested in the new setting, because of the new history, or the new naval battles and the pirates. It's a variation on gameplay from even last year".

"You bring something fresh, but you have to bring quality too," he added. "There's a lot of people who can play your game. We have fans who come back to the franchise and we're very thankful for them, because we think we're giving them a good game to play, and they give back to us when they buy it. But there's a lot more people out there who we can sell games to. I like to think that we don't delay everything. It's the reason for the delay that really matters. It's a lot easier to predict the release of an Assassin's Creed, because we understand what it takes. It's a lot easier to predict a franchise that has more recurrence, for sure, than a new IP".

Continue reading: Ubisoft says it would delay Assassin's Creed 'if it's not good enough' (full post)

Robotoki's Human Element drops F2P, still aiming for November 2015

Anthony Garreffa | Nov 17, 2014 1:30 AM CST

Human Element, if you haven't heard about it yet, is developed by fresh LA-based studio Robotoki. Robert Bowling, the ex Creative Strategist of Call of Duty, and the Lead of Infinity Ward, formed the studio in 2012 - but have only just announced that they have now abandoned the free-to-play design of Human Element, which will now launch as a premium product in November next year.

With Robotoki dropping the free-to-play side of Human Element, it has agreed to end its agreement with Nexon, a free-to-play giant, laying off a portion of its staff. Bowling said in a statement with Gamasutra: "As the game evolved we realized that the elements that make Human Element the most fun would be hindered by keeping it a free-to-play experience. Therefore, we made the decision to switch to a premium experience for our players; which also meant that working with the premier publisher in free-to-play was no longer the best partnership fit for the game we were creating".

A Nexon America rep chimed in, saying: "Nexon and Robotoki have come to a mutual decision to end their publishing agreement for the game Human Element. As development of the project progressed the direction of the game naturally evolved, and it no longer aligns with the Nexon portfolio".

Continue reading: Robotoki's Human Element drops F2P, still aiming for November 2015 (full post)

Ubisoft stops modders from making PvP multiplayer maps in Far Cry 4

Anthony Garreffa | Nov 15, 2014 11:17 PM CST

Ubisoft has come out with some great content for us to write about all year, limiting its games like The Division to 30FPS, saying that "resolution doesn't matter", telling everyone to turn their Internet off to get better frame rates in the obviously still broken Assassin's Creed: Unity, and now we're here at Far Cry 4.

What has Ubisoft done now you ask? The studio has cut the ability for gamers to make maps for the competitive multiplayer in Far Cry 4, with the option of creating maps for Assault, Hunt, Outpost and Extraction still there, just not the player-vs-player multiplayer maps. Ubisoft Montreal's Creative Director, who believes Alex "Resolution Doesn't Matter" Hutchinson offered the following explanation for why Ubisoft didn't provide it with this year's Far Cry adventure, he said that Ubisoft "always squeeze in as much as we can, but we're always prioritizing".

Hutchinson added that the team are "going to keep supporting the game so hopefully we can get it done post release. No promises but we will try". I'm sure it'll arrive soon, but they'll probably slug you $20 for it or something.

Continue reading: Ubisoft stops modders from making PvP multiplayer maps in Far Cry 4 (full post)

Ubisoft: 'disconnect your Internet' to fix Assassin's Creed: Unity

Anthony Garreffa | Nov 15, 2014 10:33 PM CST

I'm sure that by now, most gamers have heard about the colossal mess Ubisoft has found itself in with the launch of Assassin's Creed: Unity, something we've been all over - and not just for the last week like most, but for most of the year.

Well, now the company has taken to their forums, providing angry gamers with multiple ways to the slew of issues on AC:U for all platforms. One of the fixes for the "frame rate issues" as Ubisoft puts it, is to "in the meantime", Ubisoft suggests "that you disconnect from your internet connection (wifi or network cable).It could potentially improve frame rate".

There are many other issues, with one of the bigger ones being "graphical and collision issues" having Ubisoft say they're "WORKING ON IT" according to their forum post. It was only two days ago that Ubisoft was laying blame on AMD for AC:U's various issues, so let's see where we go from here and how long it takes a AAA developer to fix a AAA game that had tens of millions of dollars poured into it, yet launched like this - just sayin'.

Continue reading: Ubisoft: 'disconnect your Internet' to fix Assassin's Creed: Unity (full post)

Evolution Studios offers free Driveclub DLC after various problems

Anthony Garreffa | Nov 15, 2014 9:13 PM CST

Driveclub has been in shambles since it hit the road and launched a couple of months back, but Evolution Studios, the developer behind the PlayStation 4 exclusive racing game has announced that two DLC packs will be given to Driveclub owners.

The developer was originally going to charge for the two premium DLC packs, with the Ignition Expansion and Photo-Finish Tour Pack offering racers up to five new cars, 22 new tour events, 10 new livery items and an additional 10 trophies to win. These two DLC packs were previously part of the premium Season Pass subscription, something that will extend into four more packs in July. Season pass subscribers will receive 38 cars, 80 livery items, and 176 tour events, according to Evolution Studios.

On Tuesday, the developer will release a title update that will include a Photo Mode, as well as some adjustments to multiplayer collision which will reduce spin outs.

Continue reading: Evolution Studios offers free Driveclub DLC after various problems (full post)

Sony apologizes for recent PlayStation 4 problems, with gamers annoyed

Michael Hatamoto | Nov 14, 2014 11:23 PM CST

Sony PlayStation 4 gamers have experience trouble with the PlayStation Network, and company officials recently apologized for the sporadic problems. More than 13.5 million PS4 units have been sold since the console's launch, and the PSN's struggling network isn't too surprising - and Sony is scrambling to try to prevent additional network problems in the future.

"Listen: We're really, really apologetic," said Michael Ephraim, SCE Australia managing director. "Dealing with network and digital - I'm not trying to spread or deflect anything, but dealing on such a robust network is a tricky experience. The good thing is we've launched 2.01, which has fixed the Rest Mode, and has fixed the YouTube app. It was very unfortunate. We hate that. The network was down during the 2.0 release. It's very unfortunate. Those things are gonna happen over time. We're not bulletproof on those things."

Sony and BioWare have worked to fix a serious bug that hit Dragon Age: Inquisition gamers, with the PSN blamed for the problem.

Continue reading: Sony apologizes for recent PlayStation 4 problems, with gamers annoyed (full post)

Digital Storm: "PC gaming delivers a superior visual experience"

Michael Hatamoto | Nov 14, 2014 5:15 PM CST

It is a great time to be a PC gamer, as there isn't constant grumbling about FPS limitations, and computer hardware continues to move forward at a rapid pace. San Francisco East Bay boutique gaming company Digital Storm has a lot to be happy about, at a time when gamers have more money to spend, hardware is reaching new limits, and PC gaming is enjoying a resurgence when compared to game consoles.

It wasn't long ago when many tried to argue that PC gaming is dead, but that hasn't proven to be true at all.

"It's definitely growing," said Harjit Chana, Digital Storm Chief Brand Officer, in a recent conversation with TweakTown. "That's evidenced by an increase in year-over-year demand of high-performance gaming PCs. Gamers demand the best experience possible game on PCs. PC gaming delivers a superior visual experience (4K graphics, NVIDIA G-SYNC technology, etc.) and the customization a gamer craves. It is a level of gaming that cannot be achieved on any other platform."

Continue reading: Digital Storm: "PC gaming delivers a superior visual experience" (full post)