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PS4K is a PS4, won't shorten original console's life-cycle, says Sony

Derek Strickland | Jun 22, 2016 2:07 PM CDT

E3 2016 - Sony is keen on making one thing clear about its new PlayStation 4K console: it isn't going to replace existing PS4s, and is meant to co-exist with the current consoles. But what about the future? Is the PS4's lifespan on a countdown timer now that the PlayStation 4K aka PS4 Neo is on its way?

PS4K is a PS4, won't shorten original console's life-cycle, says Sony

In a recent interview with Gameswelt, President of Sony Worldwide Studios Shuhei Yoshida was asked this very question. Is the generation gap of consoles shrinking? According to Yoshida, Sony will keep its iterative consoles in the same umbrella family--at least when it comes to the PS4 era. "No...PS4 is PS4. The new high-end PS4 is still PS4, so the life-cycle is not going to be shorter," Yoshida said.

This is an interesting answer that has a few implications. Yoshida's answer might hint that Sony has foresight planning with how they're going to proceed with the new console cycle roadmap. Sony's new PS4K and the Xbox One S (and, to a lesser extent due to its overwhelming power, Microsoft's Project Scorpio) signals a shift from the traditional 5-6 year console upgrade cycle to iterative, mid-cycle hardware upgrades/refreshes. So it stands to reason that Sony has laid out a timeline for its future consoles, and that the PS5 may follow a similar path by being an entire generational family of console hardware instead of being a single console.

Continue reading: PS4K is a PS4, won't shorten original console's life-cycle, says Sony (full post)

Best Buy's Gamers Club Unlocked now offered as digital codes

Derek Strickland | Jun 22, 2016 1:10 PM CDT

Best Buy's Gamers Club Unlocked program can now be purchased and activated digitally, no longer requiring gamers to visit physical Best Buy stores.

Best Buy's Gamers Club Unlocked now offered as digital codes

Up until now if you wanted Gamers Club Unlocked, you had to visit brick and mortar Best Buy stores to get it. Now you can just purchase a one-time use code and apply it to your account, saving you a trip to the store--and for some that don't have local Best Buys, this is a pretty big deal. So no more having to drop into the store, or wait for your subscription card to come in the mail. Best Buy has likely expedited GCU to counter Amazon Prime's new 20% off games pre-order offering.

If you're a dedicated deal-hunter like myself and absolutely hate paying $64 retail prices for your games, then you know all about Cheap Ass Gamer and Best Buy's Gamers Club Unlocked program. Both Cheapy D's efforts and Best Buy's money-saving plan are absolute godsends to hardcore gamers; with GCU you get 20% off on all new game purchases, 10% bonus trade-in credit, 10% off used games, extra points earned when buying games (these stack up surprisingly fast), and more.

Continue reading: Best Buy's Gamers Club Unlocked now offered as digital codes (full post)

Overwatch Competitive Play beta launches, features sudden death

Sean Ridgeley | Jun 22, 2016 12:21 PM CDT

The long-awaited Competitive Play mode for Overwatch is now available for testing. If you're the beta type, find the Overwatch tab in Battle.net, select "PTR: Overwatch" from the Region/Account menu, and get to playing.

If you haven't been keeping up, Competitive Play means ranked matches with rewards (including golden weapons). While the jist of it has been known for awhile, with the beta launch comes some new details.

First up: you'll need to play 10 placement matches before diving in. Once complete, you'll be assigned a skill rating and then be matched against players of a similar rating when actually playing competitive matches. If you do well enough throughout a given season, you'll be matched against higher skill players as it progresses.

Continue reading: Overwatch Competitive Play beta launches, features sudden death (full post)

Watch 22 minutes of Battlefield 1 64-player chaos in 4K 60FPS

Derek Strickland | Jun 22, 2016 11:36 AM CDT

E3 2016 - Battlefield 1 footage in itself makes for incredibly entertaining World War 1 chaos, but 64-player carnage in glorious 3840 x 2160 60FPS is almost overkill. Key word: almost.

Watch 22 minutes of Battlefield 1 64-player chaos in 4K 60FPS

At this year's E3, EA livestreamed Battlefield 1's first-ever 64-player multiplayer session to give players a better idea of how truly dynamic and fluid the game's wide-scale combat really is. Now YouTuber jackfrags has uploaded 22 minutes of earth-shattering 4K 60FPS footage for our perusal, showing off biplane assaults, boots-on-the-ground skirmishes, booming tank destruction, and the amazing sky-burning havoc that ensues when a mighty zeppelin is annihilated. TweakTown's own Jason Evangelho tried Battlefield 1's multiplayer at E3, so be sure to check out his impressions here.

The entire experience is so alive and enthralling, and I highly recommend you watch the footage listening to headphones--you'll hear everything, from the tremulous tank-fire to the booming grenades and the shredding of assault rifle fire as players spray and pray like mad. The warzone itself feels alive with death, with ruins of buildings still aflame even though the dynamic rain drizzles down above.

Continue reading: Watch 22 minutes of Battlefield 1 64-player chaos in 4K 60FPS (full post)

2 x GIGABYTE GeForce GTX 1080 G1 Gaming cards in SLI use 490W of power

Anthony Garreffa | Jun 22, 2016 2:19 AM CDT

Right now, I'm benchmarking two GIGABYTE GeForce GTX 1080 G1 Gaming video cards in SLI, and I went online with a 1.5-hour Facebook Live video when I installed the second GTX 1080 G1 Gaming card. Check out my FB Live stream below!

I've been playing with the two GIGABYTE GeForce GTX 1080 G1 Gaming cards in SLI for a few hours more now, and I've been pushing some hard benchmarks at them. With both cards hitting 98-100% scaling, our entire Core i7-5960X powered system consumed just 490W total. We've put the cards through their paces with some great results, and now I'm overclocking the cards and they're handling over 2GHz on the GPU, even with its single 8-pin PCIe power connector.

Comparing the 2 x GTX 1080 G1 Gaming cards in SLI using 490W of power, the Radeon RX 480 uses 100W under load - but in our system it might use slightly less, or more. Using the chart above, we see that the GTX 1080 G1 Gaming cards in SLI are only using 160W more power than a single Radeon R9 390X. The Titan X uses 315W, while the HBM1-powered Radeon R9 Fury X uses 300W.

Continue reading: 2 x GIGABYTE GeForce GTX 1080 G1 Gaming cards in SLI use 490W of power (full post)

'Gods walk the earth' in new Norse God of War, Ragnarok confirmed?

Derek Strickland | Jun 22, 2016 1:37 AM CDT

Sony Santa Monica's new God of War game is going to be a huge playground for Norse mythology, incorporating tons of amazing mythical events like the Ragnarok, gods, fantastic magic, and massive legendary creatures like the World Serpent Jörmungandr. Just don't expect any Vikings.

'Gods walk the earth' in new Norse God of War, Ragnarok confirmed?

The new God of War game was a surprising addition to Sony's E3 2016 press conference, and the reveal footage left fans with many questions. Luckily Sony Santa Monica has jumped in to explain a few things, emphasizing that the game is all about the pre-Viking era where gods and fantastic, world-breaking beasts roamed the Earth.

"It's a fun space to be in because it allows us to paint our own image of Norse mythology as opposed to anyone else's," Sony Santa Monica game director Corey Barlog told GameSpot.

Continue reading: 'Gods walk the earth' in new Norse God of War, Ragnarok confirmed? (full post)

Mass Effect: Andromeda embraces new 'shades of grey' morality system

Derek Strickland | Jun 22, 2016 12:18 AM CDT

Mass Effect: Andromeda's morality won't be clear-cut into "black" and "white": players will be able to embrace "grey" moral choices in their intergalactic adventures.

Mass Effect: Andromeda embraces new 'shades of grey' morality system

BioWare has revealed that the new Mass Effect: Andromeda will have a unique morality system that's not constrained to just Paragon and Renegade, giving players even more ways to handle specific encounters with "shades of grey" responses. Essentially the game won't separate choices into clear-cut good vs. evil, allowing gamers to reflect on the characters and the situations on a case-by-case basis.

"I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey," Andromeda's creative director Mac Walters told GamesRadar.

Continue reading: Mass Effect: Andromeda embraces new 'shades of grey' morality system (full post)

Agents of Mayhem is so good, I forgot it's not called Saints Row V

Jason Evangelho | Jun 21, 2016 2:18 PM CDT

When the fine folks at Volition and Deep Silver scheduled me for a hands-on appointment with an "unannounced game" at E3, my heart started racing. "Saints Row V! Saints Row V" I shrieked to no one in particular. I even got my wife's hopes up. She's played through Saints Row IV about four times at this point and believe me when I say that's a testament to how ridiculously fun that game is. As you know, that unannounced game wasn't the latest insane adventures of the Third Street Saints, but an entirely new IP called Agents of Mayhem. I'll be honest: I was disappointed. But after 30 minutes with Volition's latest romp, I've done a complete 180.

If you had any concerns about the irreverent and bombastic Saints Row DNA disappearing because Volition's developed a new IP, you probably haven't seen the Agents of Mayhem trailer. Aside from the game being set in the larger Saints Row universe, believe me when I tell you that Volition's "secret sauce" is simmered to perfection here. 3rd person, over the top action? Check. Amoral characters with big personalities? Check. Plenty of colorful language and downright wacky scenarios? Check.

Agents of Mayhem takes place in an open world Seoul, Korea and follows the exploits of M.A.Y.H.E.M. (Multination Agency For Hunting Evil Masterminds) in their attempt to assemble the best damn heroes on the planet. Why? Because they have to stop L.E.G.I.O.N. (that's obviously the League of Evil Gentlemen Intent on Obliterating Nations) of course.

Continue reading: Agents of Mayhem is so good, I forgot it's not called Saints Row V (full post)

Overwatch's golden weapons look slick

Sean Ridgeley | Jun 21, 2016 1:53 PM CDT

Last week we learned the upcoming Competitive Mode for Overwatch would feature golden guns among other things as rewards. Courtesy of the Korean Public Test Realm (PTR), we now know exactly what they look like.

Slick indeed. To see all of them, head here.

Korean player 'itstake' explains Competitive Mode rewards you with competition points, which you can then use to buy the weapons. Each will cost 300 points. It's assumed you'll be able to keep the weapons indefinitely once you've acquired them.

Continue reading: Overwatch's golden weapons look slick (full post)

Battlefield 1 will again feature Community Test Environment

Sean Ridgeley | Jun 21, 2016 1:30 PM CDT

DICE's patch rate and polish with its Battlefield series had been lacking for years until the Community Test Environment (CTE) launched six months after Battlefield 4's launch. With it, it assigned its DICE LA outfit to attend to the long-term health of the game. They were helped in part by the community, which got to try out balance changes and new features among other things before offering its feedback. Once both parties were happy and quality assurance was complete, the results were released to all players. This process repeated many times, and the result is Battlefield 4 as you see it today, which is to say infinitely more polished than it was at its launch three years ago.

It'll no doubt come as welcome to the community then to know that the CTE is returning for Battlefield 1. YouTuber and long-time Battlefield fan XFactor Gaming (formerly known as rivalXfactor) confirmed this today in a reddit AMA while noting the CTE is a point of pride for DICE.

"I believe the relationship between gamer and DICE/EA is better than it has ever been," he said. "Let's face it. It was beyond horrible 3+ years ago. [The] game was broken and we had no communication between the developers. Now, we have developers that are open, honest, and transparent, and [we have] the CTE servers. DICE/EA know how big of a hit CTE was at not only helping fix their own game but building an actual relationship with the community. The developers take pride in this and it will be moving forward with BF1."

Continue reading: Battlefield 1 will again feature Community Test Environment (full post)

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