Gaming News - Page 1772

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1772.

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Halo 5's campaign features eight playable Spartans

Derek Strickland | Jul 25, 2015 9:58 AM CDT

343 Industries has revealed new info on the importance of teamwork in Halo 5: Guardians' campaign mode, underlining key mechanics and tweaks they've made along the way.

For the most part 343i has kept the standard Halo formula in tact for Halo 5, but this time around the game has a decidedly more strategic co-operative feel. Gone are the days of lone-wolfing it in Master Chief's boots: throughout the missions you'll be accompanied by three other Spartans all with their own attributes, Loadouts, and specialized HUD's.

"Your team is your weapon," reads the developers' new Halo Waypoint update.

Continue reading: Halo 5's campaign features eight playable Spartans (full post)

Valve talks about Half-Life 3, says it can't exist 'outside of a game'

Anthony Garreffa | Jul 25, 2015 7:18 AM CDT

While Valve still hasn't confirmed the development of Half-Life 3, rumors have circling Reddit that the script for Half-Life 3 is finished, but it won't be released 'due to fear'.

Well, someone reached out to Valve's Marc Laidlaw, who said: "I can't comment on Valve's internal process, but I can say that it sounds like someone is trolling. Anonymous sources have been posting speculation masquerading as inside knowledge since the Half-Life 1 delay in 1997. If that's any comfort, please rest assured that in my experience at Valve, fear is the last thing that would ever drive a decision about what to work on".

When it came to the question of "If the story is finished, why not release it as a book or a comic", Laidlaw responded with: "There's a misunderstanding that I've always tried to address straight on when this question comes up, which is that a Half-Life story can somehow exist outside of a game. It can't. The story is created through the process of trying to figure out how to best use the features of the engine within the interesting set of constraints it poses".

Continue reading: Valve talks about Half-Life 3, says it can't exist 'outside of a game' (full post)

Ex-Witcher 3 developers form new studio, working on UE4 powered game

Anthony Garreffa | Jul 25, 2015 1:28 AM CDT

Some of the developers that worked at CD Projekt RED, the studio behind The Witcher series of games, have moved over to IMGN.PRO. IMGN.PRO is the studio responsible for Kholat and Fool's Theory, with the company joining forces with the ex-CD Projekt RED developers.

IMGN.PRO is working on a new 'demanding, ambitious' title that is powered by Unreal Engine 4, with IMGN.PRO's co-founder, Lukasz Kubiak, teasing: "Evolution is a keyword when thinking both about our business and our new project. Merging our team with the Fool's Theory crew gives us access to the best people in the industry. Since the beginning of Kholat development our goal was to deliver ambitious, high quality games. Nothing has changed in this matter. Despite the fact, that now we want to go even further. With such a talented and experienced team, we intend to create a truly sensational game. The new project we are currently working on will be completely different than Kholat, much bigger and way more powerful".

The former Senior Quest Designer at CD Projekt RED, and Fool's Theory founder, Rokosz, said: "We started working on a game that will be a daring combination of some isometric genres. I don't want to reveal too much details at this point other than we're developing the game on Unreal Engine 4. It was a natural choice for us, taking into consideration how experienced the team is in working with this tool. I can assure you that the game will break some proven schemes and we'll be revealing more information about it very soon".

Continue reading: Ex-Witcher 3 developers form new studio, working on UE4 powered game (full post)

Gotta catch 'em all: Pokemon teased on Unreal Engine 4

Anthony Garreffa | Jul 25, 2015 12:33 AM CDT

Some of the most popular stories from the last month or so have been our articles on the Unreal Engine 4 powered showcases of Mario and Sonic, but now it's time for Pokemon.

Gotta catch 'em all: Pokemon teased on Unreal Engine 4

YouTuber'CryZENx' has released yet another video showing what a possible Pokemon game powered by Epic Games' Unreal Engine 4 could look like, which you can view above. It's quite astonishing what can be achieved with Unreal Engine 4, but I just want to play a Mario, Sonic or Pokemon game in UE4 already.

Continue reading: Gotta catch 'em all: Pokemon teased on Unreal Engine 4 (full post)

Five Nights at Freddy's 4 launches early

Derek Strickland | Jul 24, 2015 10:07 PM CDT

Five Nights at Freddy's 4 is now available on the Steam marketplace more than two weeks ahead of its projected release date.

Five Nights at Freddy's 4 launches early

Rather than waiting until next month, Scott Cauthon, the game's creator and developer, finished the game early and went ahead and released it right away. Cauthon statement announced the news last night on the official Five Nights at Freddy's Steam community page, leading to resounding fanfare and applause. He said: "Ok, so as many of you already know, I'm bad with release dates. The game is finished. :) Enjoy!"

The game's release date has been pushed up twice now, as the game was originally slated to release on Halloween 2015, then was pushed forward to August 8.

Continue reading: Five Nights at Freddy's 4 launches early (full post)

Bethesda Fallout Shelter is popular, but don't expect too much mobile

Michael Hatamoto | Jul 24, 2015 9:40 PM CDT

Fallout Shelter has been a major success for Bethesda, generating more than $5 million in just two weeks, but that doesn't mean the game studio will create a large catalog of mobile games.

"We'd been thinking about [making Fallout Shelter] for a while. It was a case of 'We won't do it unless it's a good fit," said Pete Hines, VP of PR and marketing at Bethesda, in a statement to IGN.

"This isn't the start of a formula where every time we make a game we need to do a mobile game... that's not why Fallout Shelter was great. People appreciate the game because it doesn't have our hand in your pocket. It did monetization in a way that people didn't have a problem with."

Continue reading: Bethesda Fallout Shelter is popular, but don't expect too much mobile (full post)

Call of Duty: Black Ops 3 multiplayer beta launches next month

Michael Hatamoto | Jul 24, 2015 5:30 PM CDT

Activision and Treyarch will launch a global multiplayer beta for Call of Duty: Black Ops 3 next month, in an effort to ensure a smooth game launch later this year.

The multiplayer beta will be available for the PC, Microsoft Xbox One, and Sony PlayStation 4. PS4 gamers will get first crack on August 19, while PC and Xbox One gamers will be able to start playing on August 26. The multiplayer beta will last just four days.

"During the beta, fans will have an opportunity to try the new momentum-based, chained movement system, find the perfect Specialist to fit their play style, get a feel for the new multiplayer maps and more," said Scott Lowe, communications manager at Activision, in a blog post.

Continue reading: Call of Duty: Black Ops 3 multiplayer beta launches next month (full post)

Microsoft Xbox One fighting to close the gap to Sony PlayStation 4

Michael Hatamoto | Jul 24, 2015 9:30 AM CDT

The Microsoft Xbox One has greatly suffered while trying to sell its Xbox One and keep up with the Sony PlayStation 4, handily outsold in the United States, Europe and Japan.

It's been a difficult battle that Microsoft is taking seriously, and there have been moments of relief - like after the holidays, when gamers could purchase several Xbox One gaming bundles.

"This progress, as well as the excitement we generated at E3 - with Xbox exclusive gaming content and backwards compatibility - demonstrates the building momentum that exists with the Xbox ecosystem," said Amy Hood, CFO at Microsoft, while speaking during a recent financial call.

Continue reading: Microsoft Xbox One fighting to close the gap to Sony PlayStation 4 (full post)

This Destiny Titan figure is a work of art

Derek Strickland | Jul 24, 2015 12:29 AM CDT

As a staunch supporter of Destiny's Titan class (Defenders do it best!), I get excited at the prospect of modeling an incredibly detailed miniature version of my in-game character on my desk...or shelf...or anywhere else.

But where are all the Destiny action figures? Halo has a ton of them, made by McFarlane Toys no less. What about Bungie's newest shooter? Bambaland has answered the call with their gorgeous new Titan action figure that features all the articulation, detail, and eye-catching glory you'd expect from a proper Light-infused space hero.

The only catch is that it's $190. Well the one that comes with the Hawkmoon is $190, maybe the basic retail versions are a little cheaper. At that price range it's clear that the figure is meant to be a handsome bounty sitting atop a collector's shelf of prized valuables. Most of us don't plan to buy it, but it doesn't hurt to window shop. So let's take a closer look, shall we?

Continue reading: This Destiny Titan figure is a work of art (full post)

Metal Gear Solid 5 requires only 25.1 GB storage capacity on PS4

Michael Hatamoto | Jul 24, 2015 12:05 AM CDT

The digital download of Metal Gear Solid V: The Phantom Pain, scheduled for release later this year, will only require 25.1 GB of free space for Sony PlayStation 4 gamers.

Considering how large some recent games have been, some of you may be happy to hear that Metal Gear Solid V: The Phantom Pain will only be about 25 GB. The massive open-world game is smaller than the PlayStation 3's Metal Gear Solid 4: Guns of the Patriots, which is about 26.6 GB.

The game features real-time cutscenes, very little audio files since Snake doesn't talk much, and good compression could attribute to the relatively small file size.

Continue reading: Metal Gear Solid 5 requires only 25.1 GB storage capacity on PS4 (full post)