Gaming News - Page 1762
Images of Amazon gamepad leaked
Amazon's plan to make a gamepad has been leaked. As the images from Dave Zatz (Brazil's equivalent of the FCC), the chances are high that these images are not fake.
The controller consists of 4 action buttons A,B,X,Y with 2 analog sticks, a directional pad and four function buttons in the center. Towards the edge, Amazon provided media controllers. The controller uses two AA size batteries.
What's uncertain is that the purpose of these controllers. It is speculated that Amazon might have made this gamepad for Kindle Fire's GameCircle service. It could also be possible that this could be a part of Android powered gaming console that Amazon's probably working or. Seeing that there are basic media controls, it may be for an upcoming set-top box unit with an inbuilt gaming console.
Continue reading: Images of Amazon gamepad leaked (full post)
Pro gamer attempted suicide after revealing match-fixing scandal
League of Legends professional gamer Cheon 'Promise' Min-Ki attempted suicide by jumping from a twelve story building after he revealed an eSports match-fixing and scam via Reddit. Currently, the South Korean based gamer is in a serious condition.
Promise was a part of an eSports team where he claimed that it was nothing more than a scam. The gamer confessed that he and his team mates were told that they will receive cash sponsorships and computers. But what he came to know later that the sponsors will only give them gaming gear in exchange for the rights to the team's brand name.
He added,"Our manager Noh had lied to us, and took out a loan to pay for our housing, living expenses, computers, and even our salaries. He was planning on placing illegal bets on eSports games and fixing them to win back the borrowed money and make a profit."
Continue reading: Pro gamer attempted suicide after revealing match-fixing scandal (full post)
EA's Battlefield 4 now displaying in-game ads during loading screens
EA seems to be trying to keep Battlefield 4 in the news for all the wrong reasons. Its bad enough that gamers have to pay for a game that is known to have multiple issues despite getting series of fixes and patches along the way, but the company decides to rub salt into its fan's wounds by adding advertisements.
It was found that Electronic Arts is now including in-game advertisements to Battlefield 4's main menu and the loading screen. The advertisement of a movie based on its own game 'Need For Speed' was spotted in the main page. What's even more shocking is that Battlefield 4's premium subscribers who paid as high as $110 may now see advertisements displayed in the game's menu and the loading screen.
EA did use many of its titles to push advertisements: Madden, NHL, FIFA and many racing game franchises through in-game-stadium billboards, banners and even on the loading & home screens.
Continue reading: EA's Battlefield 4 now displaying in-game ads during loading screens (full post)
Ubisoft 'forced' Ubisoft Montreal to unveil Watch Dogs at E3 2012
We know that Watch Dogs has been delayed until May this year, with the studio needing more time to work on it. With each day that passes, we're finding out more information on the game - where today, it has been revealed that Ubisoft Montreal was "forced" to unveil the game at E3 2012 by Ubisoft.
Jonathan Morin, Creative Director on Watch Dogs, talked with Edge, where he said: "They forced us to go at E3 2012. Yves [Guillemot, CEO of Ubisoft] was the one who wanted us to go at that E3, even though we felt it was a bit early." Morin believes that the CEO of Ubisoft was actually correct, where he said: "in the end I think he was right."
Dominic Guay, Senior Producer on Watch Dogs, talked with Polygon in a recent interview, where he said that the studio began development on the PC because at the time, the PS4 and Xbox One didn't exist. When referring to the next-gen consoles, he said: "We kind of suspected, maybe, there might be other platforms eventually. So, because we thought that would happen, we chose the PC as our first target to have when we started developing Watch Dogs, so that we [would] have the flexibility to adapt to a different platform."
Continue reading: Ubisoft 'forced' Ubisoft Montreal to unveil Watch Dogs at E3 2012 (full post)
Titanfall on the Xbox 360 will be first class says MS exec
We all know that Titanfall has launched officially this week for the PC and Xbox One game console. Gaming PCs typically have hardware inside to support a great graphics experience for the game and the Xbox One certainly has the hardware for a next gen experience with the game.
Gamers looking forward to the Xbox 360 version may be worried that the older console will mean they have to give up some of the great visuals the game has. Microsoft executive Yusuf Mehdi says that the version of Titanfall for the Xbox 360 will be a first class experience. The 360 version of the game is being developed by Bluepoint Games and is set for launch on March 25.
The Xbox 360 version of the game was supposed to launch this week along with the PC and Xbox One versions. The launch of the 360 versions was delayed so that Bluepoint could "put the finishing touches on the game."
Continue reading: Titanfall on the Xbox 360 will be first class says MS exec (full post)
Titanfall's 48GB install on PC is filled with 35GB of audio
When we reported about the mammoth installation of Titanfall on the PC, we wondered what could be so big that it warranted a 48GB installation. Well, that 48GB install is filled with a massive 35GB of uncompressed audio.
The installation of Titanfall on the Xbox One weighs in at just 17GB, so jumping up to 48GB on the PC is quite ridiculous. Respawn decided to give PC gamers uncompressed audio, to account for less powerful hardware configurations. This is due to the large amount of dual-core machines, which just meet the minimum requirements on PC for Titanfall.
Respawn's Lead Engineer, Richard Baker, said that "a two-core machine would dedicate a huge chunk of one core to just decompressing audio," so the studio decided to go for uncompressed audio, in order to squeeze more performance out of the slower machines. This comes at the cost of 35GB, which is quite the chunk of hard drive space.
Continue reading: Titanfall's 48GB install on PC is filled with 35GB of audio (full post)
Tetris to be played on a 29-story building in Philadelphia
During next week's Philly Tech Week, Tetris will be played on the city's 29-story Cira Centre as screens. Frank Lee, a professor at Drexel University and founder of the school's Entrepreneurial Game Studio, is continuing what he did last year.
Last year, with the help of Brandywine Realty Trust, the company who owns the Cira Centre, played a special version of Pong on the side of the building. It happened during mid-April, when Philly Tech Week 2013 took place, setting a Guinness World Record for "Largest Architectural Video Game Display."
The massive game of Pong used 460 LEDs on one side of the building, taking up a giant 59,800 square feet of space. Lee's version of Tetris will take place on both the north- and south-facing walls of the building, expanding over a space of more than 100,000 square feet. Lee said in a press release: "One regret that I had was that we only used one side of the building. So it was only visible to half of the city. This year, I wanted to find a way to use all sides of the building and truly created an aesthetic of a unique and fleeting moment shared by all the people in Philadelphia."
Continue reading: Tetris to be played on a 29-story building in Philadelphia (full post)
The Witcher 3 gets delayed, new release date of February 2015
CD Projekt Red has some bad news for The Witcher 3: Wild Hunt, that it has been delayed until February 2015. The studio had originally pinned the release of the game for 2014, but the game is still in a technically "unfinished" state.
The delay comes at a time when the studio talked about other game studios bragging about the performance in their games when in an unfinished state, so maybe this delay has something to do with it. CD Projekt Red won't just release a game of this scale in an unfinished state, so some more time for the vast title is obviously needed, and welcomed.
The studio's official board members talked about the delay, saying they weren't happy with the game's overall quality and projected release date, as it wouldn't give them enough time to provide gamers with The Witcher 3 that the studio had originally envisioned: "We recently re-examined what we had achieved thus far, and faced a choice about the game's final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious."
Continue reading: The Witcher 3 gets delayed, new release date of February 2015 (full post)
Titanfall now available for download on PC and Xbox One
This morning, Microsoft released one of the most anticipated games of 2014 to the world. Titanfall has been described as Halo for the next generation of gamers, as well as Call of Duty evolved, and Microsoft is billing it as the best FPS to hit the Xbox One since launch. Everything did not go smoothly though, and the Electronic Arts distributed game experienced connection issues which prompted EA to issue a patch just hours after the the game launched.
Just minutes after the game went live, both PC players and Xbox One owners who had pre-loaded the game began to experience connection issues which saw them stuck on the "initializing screen." This issue is quite similar to what Diablo 3, Sim City and Battlefield 4 users experienced on launch day as well. Fortunately, EA issued a 380MB patch around 2AM that has seemed to fix the issue.
The issue is not related to EA's servers though as the game is the first to be hosted on Microsoft's Azure cloud servers, which is able to scale up based on the amount of load the system is experiencing. EA says that some of the issues stemmed from a network issue with those using Belkin routers, which is fixed by players opening some ports in the routers admin panel. Titanfall is available on Origin and Xbox Live for $59.99.
Continue reading: Titanfall now available for download on PC and Xbox One (full post)
The Witcher 3 developer slams other studios for talking performance
Michał Krzemiński, the Senior Art Producer at CD Projekt RED, the studio behind The Witcher 3, has some interesting things to say when it comes to next-gen consoles and games.
He was asked about next-gen tech and RPG titles, where he talked about the on-going 'resolution war' that we are seeing roll out in front of our eyes thanks to the Xbox One and PS4. Krzemiński said: "If you're asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won't. The game is not finished and talking about resolutions, framerates and min. specs (for PC) is, I think, pointless. Everything can change during the optimization process at the end of development. Rest assured, we're working our butts off make The Witcher 3 run and feel equally awesome on every platform."
Krzemiński was asked if there's anything that the next-gen hardware has allowed CD Projekt RED to do that might not have been possible on the previous generation consoles, to which he said: "There's no one specific thing that next-gens allowed us to do. There's a whole ton of them. Essentially, the game can look mind-blowing, we've got seamless gameplay with no loading screens (almost everything is streamed during gameplay, cutscenes etc.), we can add visual effects unavailable to us before because of performance issues and so on, the list is huge. All this constitutes a giant, lush open world with a myriad of things to do, quests, adventures, monster hunts, events and so on."
Continue reading: The Witcher 3 developer slams other studios for talking performance (full post)