Gaming News - Page 1745
GDC 2015 - While the world thought that Bethesda would show off Fallout 4 at the Game Developers Conference, we didn't see it. Instead, they have just unveiled Wolfenstein: The Old Blood, with the first gameplay trailer available below.
Wolfenstein: The Old Blood is an "all-new standable prequel" to Wolfenstein: The New Order, and will be made available digitally on the Xbox One, PS4 and PC on May 5, for just $19.99. Wolfenstein: The Old Blood has players taking their hero BJ Blazkowicz "back to the year 1946 in an adventure that spans eight chapters and two interconnected stories (released together) that will lead into the events you know and love from The New Order".
GDC 2015 - Sony has announced that it has sold over 20.2 million PlayStation 4 consoles at GDC 2015, with the 20 million plus consoles being sold up to March 1.
Sony notes that this is units sold through to customers, where in a press release the company added that the PS4 "continues to demonstrate the fastest and strongest growth in PlayStation hardware history". It wasn't too long ago that the company announced it had reached 18.5 million PS4s sold, back on January 4.
Sony Computer Entertainment's President and Global CEO, Andrew House, said: "We are so grateful for the enormous support from PlayStation fans worldwide, and we are truly humbled that gamers around the globe have continued to select PS4 as the best place to play".
GDC 2015 - Valve has just announced Steam Link, something that will be released later this year and will "extend your Steam experience to any room in the house". Steam Link will work with your PC, Mac, Steam Machines and even Linux-powered systems. It will stream content from Steam to the Steam Link device, with the only requirement is that they're on the same network.
Valve's new Steam Link will be capable of 1080p at 60Hz "with low latency", and will be made later this year in November for $49.99. The company also took the opportunity to announce its new Steam Controller, which will also be available in November.
Steam Link is "designed to take advantage of the PC horsepower you already have in your home, with In-Home Streaming" while the hardware includes three USB ports, and HDMI out. All you have to do is hook it up to your TV through HDMI, into your network, with Steam Link doing the rest of the work to detect any and all computers in your house running Steam.
GDC 2015 - Valve has announced Source 2, the graphics engine that will most likely power Half-Life 3, if it ever arrives. The new Source engine has been teased for a while now, we it appeared in some DOTA 2 code a while back.
The new Source 2 engine, according to Valve's Jay Stelly: "With Source 2 our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not just for the professional developer, but enabling gamers themselves to participate in the creation and development of their favourite games".
Just like Unreal Engine 4 and Unity 5, Valve's new Source 2 is also "free to content developers". Valve tease: "This combined with recent announcements from Epic and Unity will help continue the PC's dominance as the premiere content authoring platform".
Sony wants to cash in on the rising number of free-to-play game titles for the PlayStation 4 game console, with officials saying there has been continued growth of free-to-play.
"We're really looking at this as a significant part of our digital business," said Sara Thomson, senior account executive of the free-to-play business at Sony, during GDC. "I think that it's going to be a really big chunk of our revenues in the next few years; 3-5 years. And it's already growing at amazing rates that are really quite surprising."
The gaming market has changed and more free-to-play games helped cause a shift among game studios and console makers - with great long-term potential of free-to-play games on consoles, according to Sony.
Epic Games has moved away from its subscription model for Unreal Engine that it unveiled last year, where it has just announced that it is providing its graphics engine to developers for free. Yes, for nothing.
There is a slight catch, with Tim Sweeney explaining: "You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It's a simple arrangement in which we succeed only when you succeed".
This provides Epic Games with the great chance of helping the community grow, getting more and more developers to use Unreal Engine. Sweeney continues: "The past year has been a whirlwind for everyone at Epic Games. Our community has grown tremendously. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just 8 from over 100 finalists that were all good enough to show".
EA has officially announced Battlefield Hardline Premium, which is virtually identical to the other Premium services for the previous titles in the Battlefield franchise.
Battlefield Hardline Premium will cost $50, offering gamers four new "super features" which include: masks, gun bench, competitive play and legendary status. Not only that, but you'll get two weeks early access to the four story-themed DLC packs, as well as monthly rewards and access to "exclusive in-game events and items".
Here's a detailed list of what Battlefield Hardline Premium has on offer:
Ubisoft doesn't have much trust with gamers, especially PC gamers, but The Division is still continuing to shape up nicely - even if it looks like its graphics have been watered down over time. A closed beta of the game is currently active, with a bunch of people playing The Division and discussing specific gameplay details and more.
The participants have detailed the way players will enter 'Dark Zones' which are public combative spaces within The Division, which are both cooperative and competitive, filled with friendlies and enemies. Players must pass through a decontamination chamber when entering and leaving the Dark Zone. There are special weapons are gear that you can collect in the Dark Zones, but you must pass through the decontamination process in order to have these weapons and items become a permanent part of your kit.
These Dark Zones in The Division feature up to, or around 100 players. Other players in here can act as friendlies, but hostile players can be killed, which build up something called a reputation meter. Once your reputation meter begins to build, you become more visible on the in-game mini map. You and your team can choose to work together with another team, with alpha players saying that there have been scenarios where players hide on rooftops, scale up and down buildings with grappling hooks, and more.
As told to us by RagnarRox, Valve has set a press release aside for GDC at 3pm on the 3rd of march. Let me run that by you again - 3pm on 3/3.
What's even funnier? With GDC being held in San Francisco, San means three in Japanese - further adding to the madness of 3's. There has been numerous funny attempts to prove HL3's existence by the gaming public, becoming a meme-like process as seen with the popular Illuminati proof videos and articles you often see.
However this time the 3's have lined up in ridiculous fashion - could it be that Half-Life 3 is on the way?
Rise of the Tomb Raider will be a timed exclusive on the Xbox One, but what use is that tight relationship with Microsoft if you're not going to make the Xbox One version of the game stand out from the crowd?
Crystal Dynamics, the developer who rebooted the series with Tomb Raider a couple of years ago now, has said that they pushed the Xbox 360 development over to Nixxes Software, so that they could focus on "pushing the boundaries" on the Xbox One version of Rise of the Tomb Raider. During a recent interview with Game Informer, Rise of the Tomb Raider's Game Director, Brian Horton, said they outsourced the development of Rise of the Tomb Raider to Nixxes Software so that the studio could "concentrate 100% on the Xbox One version".
Horton said that the two versions of the game won't be all that different, but the Xbox 360 version of the game will obviously need to be modified as it doesn't have the graphical prowess that the Xbox One has access to. He said: "For us, of course, we are not limited at all, we are pushing the boundaries when it comes to what the Xbox One can do, and we are excited that we have such a talented group in Nixxes to bring the best 360 version to the market".