Gaming News - Page 1721

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1721.

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Passports confiscated, players ill and hotels unpaid at CS:GO event

Chris Smith | Sep 9, 2015 8:04 PM CDT

Gaming Paradise has turned into 'Gaming Hell' for the teams and commentators in attendance, with people taking to Twitter and Reddit in order to explain their frustration about what is going on. The event has not only been accused of failing to pay for its equipment hire, but has avoided paying for the venue and hotel expenses while providing food unfit for human consumption.

Gaming Paradise kicked off as a sub-par tournament in the eyes of the players, offering 60Hz monitors, tournament computers without video cards, massive lag issues on the MLGtv live stream and a delay of up to 25 hours on most matches. If this wasn't bad enough, the computers weren't actually there to begin with - the tournament organizers ordered these new VGA-less PCs after the tournament was set to kick off.

Adding to the heartache, player passports were confiscated by local police due to hotel and food non-payment. However, they were given back to the players after it was determined as unnecessary.

Continue reading: Passports confiscated, players ill and hotels unpaid at CS:GO event (full post)

Activision 'significantly changed' the story arc of Destiny

Derek Strickland | Sep 9, 2015 5:52 AM CDT

Court documents gleaned from Halo composer Martin O'Donnell's case against Bungie and Activision reveal that Destiny's story arc was "significantly changed" from the original, and strongly hints that Activision is responsible.

When the first chapter of Destiny's five-part franchise launched in 2014, gamers found that it wasn't the intergalactic opera they were expecting. The story elements were (and still are) very light and players finally understood what kind of series Activision and Bungie have created--the kind of piecemeal bits that can be strewn out over a decade of releases. But Destiny wasn't always like this.

The court papers of Martin O'Donnell's lawsuit against Bungie show that the game went through a phase of "substantial revision" which led to the first year-long delay. "Although Destiny as planned for release in September 2013, the story was substantially revised beginning August 2013, requiring a new release date of March 2014 and edits to much of the work previously completed," the documents read. "After a brief vacation/sabbatical in early fall, o'Donnell returned, worked on the story and recorded dialogue, but wrote no additional music. For reasons unrelated to O'Donnell's performance, the release date was again moved, to September 2014."

Continue reading: Activision 'significantly changed' the story arc of Destiny (full post)

Metal Gear Solid V has sold 3 million units within the first week

Anthony Garreffa | Sep 8, 2015 2:46 AM CDT

According to a banner on Japanese sites that some members of NeoGAF spotted, Metal Gear Solid V: The Phantom Pain sales have been quite good: smashing through 3 million units since its release last week.

The hype around the game has been nothing but massive, with Hideo Kojima's very public departure from Konami being a large part of this hype. Not only that, but it has been seven years since the release of Metal Gear Solid IV: Guns of the Patriot, which was an exclusive to Sony and its console at the time; the PlayStation 3. We also just reported earlier tonight that sales of the PS4 version of the game have been smashing the Xbox One version, nearly 3-to-1.

Metal Gear Solid V: The Phantom Pain is available right now for the Xbox 360, Xbox One, PS3, PS4 and PC.

Continue reading: Metal Gear Solid V has sold 3 million units within the first week (full post)

PS4 sales of Metal Gear Solid V smash Xbox One numbers considerably

Anthony Garreffa | Sep 7, 2015 8:00 PM CDT

Now that Metal Gear Solid V: The Phantom Pain is here, we can see what the first-week sales numbers are like. GfK Chart-Track, a market research company that tracks sales of multiple forms of media across the UK and Ireland, has MGS V: The Phantom Pain coming in a third-best in first-week sales of any game released in 2015.

The company announced: "It also marks the series' return to the top of the All Formats chart for the first time since 2008". But more importantly, how are the sales between the consoles? The company wrote on its blog: "PS4 takes a commanding 72% share over Xbox One which has 22%, while PS3 edges to a 3% share over Xbox 360 with just 2%".

Continue reading: PS4 sales of Metal Gear Solid V smash Xbox One numbers considerably (full post)

'The vast majority' of DX12 games in 2015/2016 are partnering with AMD

Anthony Garreffa | Sep 7, 2015 5:14 AM CDT

It looks like AMD are confident in their position in the market, even with NVIDIA scooping up most of the discrete GPU market with 82% being GeForce products. But, AMD's position could be a good one with DX12 now out, and developers jumping into the new Windows 10 exclusive API.

AMD's Head of Global Technical Marketing, Robert Hallock, took to Reddit, where he said: "You will find that the vast majority of DX12 titles in 2015/2016 are partnering with AMD. Mantle taught the development world how to work with a low-level API, the consoles use AMD and low-level APIs, and now those seeds are bearing fruit".

Even though AMD can only talk about Deus Ex: Mankind Divided, which is one AAA game, and a benchmark in Ashes of the Singularity, it feels a bit rushed to have AMD claiming this. But, Hallock could be eluding to unannounced titles that we haven't heard about yet.

Continue reading: 'The vast majority' of DX12 games in 2015/2016 are partnering with AMD (full post)

Fake beta sign-up sites for Star Wars Battlefront start appearing

Anthony Garreffa | Sep 7, 2015 3:42 AM CDT

Early next month, EA will unleash the Star Wars Battlefront beta, and while registration isn't open just yet, some people are scamming foaming-at-the-mouth gamers with fake beta sign-up sites.

Of course, these sites are just total traps, which has seen Electronic Arts Community Manager, Matthew Everett, taking to Reddit. Everett said: "Registration has not been made available yet. Do not be fooled by fake beta sign-up sites. Our beta registration will live on our official site here: starwars.ea.com. I will also be sure to post a link once it is available".

Star Wars Battlefront launches on the Xbox One, PS4 and PC on November 17 while the beta arrives sometime in "early October".

Continue reading: Fake beta sign-up sites for Star Wars Battlefront start appearing (full post)

Metal Gear Solid V PC disc only contains 8MB install file

Derek Strickland | Sep 7, 2015 2:16 AM CDT

If you have bad internet and are thinking about buying a disc version of Metal Gear Solid V: The Phantom Pain on PC, don't bother.

It looks like Konami has shipped retail PC DVD-ROMs of MGSV with only a single 8.8MB installer file, meaning you still have to download the full 20GB+ game via Steam. This is a pretty harsh roadblock to PC gamers with terrible internet speeds and one has to wonder why the Japanese publisher didn't just nix physical PC releases altogether.

While this is pretty frustrating, this kind of thing is nothing new. A lot of companies ship "physical" games with a download key to use on Origin, Steam, etc. Using this method the publishers are saving money packing in downloads via digital distribution networks like Steam rather than shipping the required 2-3 DVD discs required to fit the full game.

Continue reading: Metal Gear Solid V PC disc only contains 8MB install file (full post)

This mod will unlock the 60FPS cap on Metal Gear Solid V's frame rate

Anthony Garreffa | Sep 6, 2015 7:01 PM CDT

Now that Metal Gear Solid V: The Phantom Pain is out, some gamers are noticing that there's a 60FPS frame rate cap. While 60FPS is still a great achievement, especially in the age of 'next-gen' consoles, there are a plethora of 120Hz and 144Hz monitors that gamers want to see fully utilized.

Thanks to the users of the NeoGAF forums, with user 'Alo81', who has provided a guide on how to unlock the framerate on MGS V: The Phantom Pain. First you'll need this file, then to follow these instructions:

Continue reading: This mod will unlock the 60FPS cap on Metal Gear Solid V's frame rate (full post)

Elite: Dangerous will soon have Xbox One and PC cross-platform play

Anthony Garreffa | Sep 6, 2015 2:13 AM CDT

Update: Michael Gapper, the PR and Communications Manager for Frontier Developments reached out to us after this story went live, correcting us. He said: "We've chosen not to do crossplay between Xbox One and PC for Elite: Dangerous because we don't want to throw those communities up against one another in direct competition. PC and Xbox One players occupy the same galaxy, but not the same play space. This means everyone shares the same story, and experiences the same economy, interstellar wars, exploration, diplomacy and Powerplay state throughout the galaxy. Whether you play on PC, Mac or Xbox One, everyone will contribute to and benefit from sharing the same galaxy, without necessarily colliding head-to-head".

If you're an Elite: Dangerous player, did you know that Frontier Development will be ushering in cross-platform play between the Xbox One and PC versions of the game on October 6? Exciting stuff, huh?

Elite: Dangerous launches on the Xbox One on October 6, so from day one it will be cross-platform capable with the PC version of the game. But, the Xbox One version of Elite: Dangerous will not have Kinect support for headtracking, which is a disappointment, but it will feature support for the upcoming Xbox Elite controller that's priced at $150.

Continue reading: Elite: Dangerous will soon have Xbox One and PC cross-platform play (full post)

The Mad Max game looks absolutely stunning in 8K

Derek Strickland | Sep 5, 2015 5:32 AM CDT

Avalanche's new Mad Max game is an explosive rip-roaring high-octane romp through the bloody post-apocalyptic series, and these 8K screenshots show that the havoc-filled wastes are actually a thing of beauty.

The 8K image gallery was shot using the game's quite amazing built-in photo editor as well as a combination of other third-party software and SweetFX shaders. You can see the full uncompressed 8K gallery here.

To hit full 8K, PC gamer k-putt used a tool called SRWE to resize the game's window to 8000x4000, and the program matched its internal renderer to the set resolution. K-putt also had to use DeadEndThrills' cheat table to expand the photo editor's set 16:9 aspect ratio.

Continue reading: The Mad Max game looks absolutely stunning in 8K (full post)