Gaming News - Page 1680

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1680.

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No, Microsoft isn't shutting off Xbox 360 servers this year

Derek Strickland | Jan 18, 2016 10:31 AM CST

The rumor mill is responsible for churning out some pretty alarming stuff, and the recent gossip made us instantly grab our salt-shakers. Apparently, there's a rumor that Microsoft is going to shut off the Xbox 360's servers this November, forcing gamers over to Xbox One. This prompted the big-wigs at Redmond to step in and squash the hearsay once and for all.

No, Microsoft isn't shutting off Xbox 360 servers this year

In a recent Tweet, Xbox boss Phil Spencer confirms that Microsoft has absolutely no plans to shutter the Xbox 360's servers in 2016. The exec delivered a short but sweet "not true" in response to the allegations, smashing the fears of last-gen gamers. Additionally, we have to wonder why Microsoft would yank Xbox 360 online multiplayer considering its invested so much in the Xbox One's backward compatibility function.

Furthermore, the Xbox One's backward compatible games are cross-play. So if you fire up an Xbox 360 game on the Xbox One, you can play with other Xbox 360 players. Given this, it's extremely unlikely that Microsoft would be decided to abruptly shut off online play for last-gen systems. At this point, the Xbox 360 and its expansive library of games are bolstering the Xbox One and bear in mind that last-gen gamers are still out there (myself included).

Continue reading: No, Microsoft isn't shutting off Xbox 360 servers this year (full post)

Metal Gear Solid gets an Unreal Engine 4 remake, and it's glorious

Jeff Williams | Jan 18, 2016 10:02 AM CST

Unreal Engine 4 is a very versatile and gorgeous game engine. And of course someone went and remade the first Metal Gear Solid and called it Shadow Moses. And it's just as spectacular as you'd expect.

This definitely isn't the Fox engine used in Metal Gear Solid V, but they've managed to take the very first game in the series and make bring it kicking and screaming back, but they've done an outstanding job capturing the essence that made it such a successful game that ended up launching the franchise. The best part was the skulking around inside the cardboard box in the background. The classic game mechanism that's survived today simply because of how absurd it is.

One can only imagine that Konami will eventually take issue with their IP so blatantly being used, and so this project, no matter how fantastic a showpiece it is, is likely going to be very short-lived. Regardless, the creator is concentrating on recreating the first level in it's exactness, and might even release it once they feel it's up to acceptable standards. Just don't expect it to live on the Internet (officially) for very long.

Continue reading: Metal Gear Solid gets an Unreal Engine 4 remake, and it's glorious (full post)

Save a bundle on PC games in the Humble Store Winter Sale

Derek Strickland | Jan 18, 2016 9:30 AM CST

If it's frosty outside, there's a good chance a PC games sale going on! The Humble Store has opened up its annual Winter Sale, which discounts a broad range of games across the entire spectrum. There're sales on Steam Early Access games, yesteryear GOG greats, and even hit 2015 masterpieces like The Witcher 3: Wild Hunt.

Save a bundle on PC games in the Humble Store Winter Sale

If you weren't able to snatch up some goodies during Steam's holiday sale, then the Humble Store has you covered with its new Winter Sale. The promo slices off some steep prices on a galaxy of titles and unlike Steam's rather annoying new sale policies, the Humble Store's deals will come in waves. Since every day opens a new wave of deals, the games can be discounted much more steeply.

A portion of the AAA sale games are carved up into publisher catalogs, which features an excellent array of games from each respective label. Notable publisher sales include Bethesda, SEGA, Capcom, Kalypso and Codemasters. There's also a huge offering of indies and old-school games, so be sure to drop by and scan the deals every day for some prospective goodies.

Continue reading: Save a bundle on PC games in the Humble Store Winter Sale (full post)

The Division loses player trading and Brooklyn features at launch

Derek Strickland | Jan 18, 2016 8:31 AM CST

As The Division's release date nears, Ubisoft is forced to continue shaving off features of the game to ensure certain priorities are met for launch.

The Division loses player trading and Brooklyn features at launch

The devs at Ubisoft have been working on The Division for quite some time, for good reason: it's an ambitious game that aims to meld key elements from other games like Day Z, Gears of War, and Destiny, all while incorporating a unique story arc and present-apocalyptic presence. As with most of Ubisoft's more ambitious games, however, the company has delayed and even cut off key elements to preserve more important features. Player-to-player item trading has been delayed and won't be available when the game launches, and the entire region of Brooklyn has been cut out altogether, only to be re-released as possible DLC.

"It's the reality of production. Some features make it, some features don't," Ubisoft Associate creative director Julian Geright told GamesRadar. Julian said that player trading was delayed because it wasn't at the top "priority of different features", and isn't 100% sure that it'll be included in the future. "It's something that obviously some people are very passionate about. and [player trading] will maybe make an appearance in the future."

Continue reading: The Division loses player trading and Brooklyn features at launch (full post)

Driveclub getting a huge update in February, dev teases

Jeff Williams | Jan 18, 2016 8:01 AM CST

Evolution Studios went to Twitter to tell fans that they have a big update coming next month for Driveclub, though they were very coy about the details of the said update.

They released nothing but a short 8 second video embedded in Twitter that really doesn't explain much in the way of their thinking. The stylized black and white video races down a highway in a mountainous region. Perhaps new maps? New cars or even the inclusion of new physics is on the way?

Previously they've increased the visual fidelity, though slightly, by introducing one of the better rain weather effects in a console racing game. But it seems they've struggled from the beginning to make Driveclub even playable since it released with many different issues that affected playability. Regardless, it's sold over 2 million copies and continues to do quite well.

Continue reading: Driveclub getting a huge update in February, dev teases (full post)

Could Fallout 4 be getting a Thunderdome arena DLC?

Derek Strickland | Jan 18, 2016 3:49 AM CST

Careful scanning of Fallout 4's files have unearthed pieces of a game that almost was...or pieces of a game that will be. Modders have dug up key details on scrapped content, with the most famous case being the cut 20 Leagues Under the Sea quest, which apparently centered around a submerged vault, and explains the game's hidden harpoon gun. Users speculate that the underwater adventure could be part of a new aquatic DLC pack, and bring something I've wanted to see for a long time: Sealab-style undersea vaults.

Could Fallout 4 be getting a Thunderdome arena DLC?

Fast-forwarding to the present, a new batch of cut audio files hints that Fallout 4 could be getting a Thunderdome-style arena where players duel to the death for cold, hard caps. Fallout 4's Combat Zone is the Commonwealth's answer to the Colosseum, sporting a metal cage where NPC's beat the snot out of each other. I have to admit that when I first saw the Combat Zone, I fully expected to put up some caps, crack my knuckles, and bare fist-fight a Super Mutant, but Bethesda had other plans. Sadly, the released version doesn't let you get in on the action, but at one point the Combat Zone was something more.

In a bit of cut dialogue, the arena's proprietor, Tommy Lonegan, clearly says that players can not only enter the ring to fight for caps, but will also earn rankings for their progress. "In case I'm not being clear, it's either fight in the cage, or face the collective wrath of my disappointed patrons. I'll pay you a little something for each fight. The hotter the fight, the bigger the pay; the prize will go up in size as you go up rank," the NPC says in the scrapped dialog.

Continue reading: Could Fallout 4 be getting a Thunderdome arena DLC? (full post)

The Division has a bunch of graphical settings to configure on the PC

Anthony Garreffa | Jan 18, 2016 1:52 AM CST

Can you believe we're close to the release of The Division? After all this time, I can nearly smell it. Well, thanks to the PC beta now underway, we're seeing the graphical settings within The Division, which is exciting.

The Division has a bunch of graphical settings to configure on the PC

There are heaps of settings to play with, including 'wind-affected snow' which has me gasping. Not only that, but there are a huge amount of things you can change in the graphical settings of The Division, which is great to see from Ubisoft. The PC version looks much better than the Xbox One version - shock, horror - with the Xbox One version hitting less than 1080p at around 30FPS. During intensive scenes, the frame rate dips below 30FPS - but that's 'next-gen' consoles for you. As for the settings, here's what you can tweak on the PC version of The Division:

The Division drops on the Xbox One, PS4 and PC on March 8, 2016.

Continue reading: The Division has a bunch of graphical settings to configure on the PC (full post)

Infinity Ward scores Game Director from Rise of the Tomb Raider dev

Anthony Garreffa | Jan 17, 2016 7:07 PM CST

With the release of Rise of the Tomb Raider right around the corner, Senior Art Director & Game Director on Rise of the Tomb Raider, Brian Horton, has left Crystal Dynamics for Infinity Ward.

Crystal Dynamics announced the news on official Tomb Raider Tumblr page, with Horton saying: "It's been a huge honor to be a part of the Tomb Raider franchise and the team at Crystal Dynamics. I've met fans from all over the world, both in person and online, to share in our love for the franchise and Lara Croft. After working on two amazing games, my family and I have decided to return to Southern California and start a new adventure. As sad as I am to leave the team at Crystal, I'm excited to play their future games as a fan. Thanks again for the years of support and feedback and I hope to stay in touch with you all online".

Horton will be working with Infinity Ward, the LA-based developer behind Call of Duty: Modern Warfare and COD: Ghosts. Horton joins IW as their Studio Art Director, according to his LinkedIn account. Before Crystal Dynamics, Horton worked with Disney Interactive, EA, Vivendi Universal, and DreamWorks Interactive on titles like Medal of Honor and F.E.A.R. 3.

Continue reading: Infinity Ward scores Game Director from Rise of the Tomb Raider dev (full post)

Rocket League's next update adding better loot

Jeff Williams | Jan 17, 2016 5:02 PM CST

The next update for Rocket League is coming in February and it's bringing with it some "uncommon" loot to be dropped. It'll also signal the end of the first competitive season, which was a huge success.

Rewards and item drops were all very similar throughout the courses, and they weren't differentiated very much. You knew what you were getting, and they were all fairly useful to at least some degree. That's going to change with some strange and funky things, like the above. This is part of their new item quality system, where you can find common items (marked in grey, premium items (marked in green) and limited items that will be orange. And now they're adding those uncommon items that'll be show in light blue. You'll only be able to get these after competing in online matches.

Psyonix is also adding in a rewards system for for dedicated players who reach the Bronze division in ranked play, or higher. You'll be able to win crowns that can be equipped to the top of your car, letting the world know your achievements. It's a very interesting system to keep players coming back for more, because you'll never know what kind of cool stuff you'll end up getting! Reward systems are good mechanisms for replayability.

Continue reading: Rocket League's next update adding better loot (full post)

Blood Bowl 2 World Cup gets $35,000 worth of prizes

Jeff Williams | Jan 17, 2016 9:06 AM CST

Cyanide Studios and Game Workshop are hosting their World Cup for Blood Bowl 2 this year and registrations are now open. And to sweeten the deal, they've teamed with ASUS for some very interesting prizes.

Everyone who enjoys Blood Bowl 2 can participate but only the top 64 players will be able to move forward to the play off's. It's easy to enter, just register on the public league or join a private league that's governed by the official Blood Bowl 2 community.

The grand prize is $10,000 worth of cold hard cash, probably even in the gold depicted in the photo. But aside from that there are actually some good gaming related prizes. Three gaming PC's, of which two are laptops and enough accessories to replace everything you have. And you might be one of the lucky fellows to win a few good Steam games too.

Continue reading: Blood Bowl 2 World Cup gets $35,000 worth of prizes (full post)