Gaming News - Page 1680
Let's talk some Call of Duty numbers, shall we? The first-person shooter launched its Elite service to mixed opinions, but it now sports over 10 million registered users, with two million of these paid-up premium subscribers.
As of March 31, COD has 40 million monthly active users, with players logging in a total of 1.6 billion hours of online gameplay in Modern Warfare 3 alone. These numbers were released alongside Activision's quarterly financial report. On top of this Elite news, there's also talk that the COD: Modern Warfare 3 sales have been quite a bit lower than the Black Ops at equivalent times in their respective life cycles.
But, Infinity Ward's Mark Rubin has told Eurogamer that the way people are buying COD is changing. MW3 has a shorter tale than its predecessors because sales of new COD launches are now more front-loaded than ever. He explains:
What we're seeing is bigger and bigger spikes earlier on. Sales aren't less, they're more, but they're just front-loaded. People are getting more and more excited about the launch and more aware of when it comes out. Pre-orders are crazy, through the roof. Every time we come out with a game it breaks the record of the previous game.
Black Ops 2 could be pulled, due to Infinity Ward still holding the rights to "modern day, near future or distant future"-based COD titles
Activision are already enjoying the (probably) comfortable seats in court with ex-Infinity Ward's Jason West and Vince Zampella over their dismissal from Infinity Ward back in 2009, but, a clause in a Memorandum of Understanding filed with the lost wages and royalties suit in 2010 could shake up the recently announced Call of Duty: Black Ops 2.
According to Game Informer, Activision still holds the rights to the Call of Duty franchise, but any Call of Duty games set in "modern day (post-Vietnam), the near future or distant future" would be retained by Infinity Ward. Considering that the upcoming Black Ops 2 is based in 2025, Treyarch have put a fair amount of thought into their futuristic setting. One would think Activision would know this, too.
An intellectual property attorney has said that if West and Zampella win their suit, Activision could be forced to pull the game. Yes, not release it, period. But, we're most likely going to see a fair amount of $$$ enter the bank accounts of West and Zampella in damages if the court awards them so. But, there's always a but, remember. Clause 4(D) at the end of the memorandum specifically states that if Infinity Ward management, Ward and Zampella in this case, are no longer employed by Activision, then the terms of the memorandum are no longer in effect.
I don't have the spare time these days to really sit down and finish games, but one series I've thoroughly loved is the Dead Space series. The third outing is currently being worked on and IGN is reporting that Dead Space 3 will feature drop-in, drop-out co-op!
In Dead Space 3 you play as Isaac Clarke, just like the previous two games, and if players choose, you can fight alongside a man with a scar on his face, an engineering RIG of his own, and glowing red eyes glaring at you from his helmet. Oh yeah. During the single-player campaign this character acts as Isaac's guide.
Do you think it sounds like a simple tack-on? Nope. The cooperative mode mirrors the single-player campaign, but Isaac's story changes to accommodate it. In one sequence within Dead Space 3, Isaac and this new character stumble, wounded, bloody, and missing chunks of armor, out of burnt wreckage together. If you were playing by yourself, this scene happens the same, but without the other character there.
If you were waiting for the upcoming BioShock Ininite, I have some bad news: it won't be available this year. A blog post on the official Irrational Games website confirms that the ship date has been pushed back from this year in order to give them more time for tweaks. The new ship date is set at February 26, 2013.
So, why the delay? After all, it's original release date was set over two months ago. This might sound like its spun, and I'm sure it is, but I can't fault the company if they are indeed taking the time to polish and tweak the game like they say they are. After all, a better polished game is more fun to play, right?
Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
I've got to say this first: I played Carmageddon for over one hundred hours, easy. My brother and I spent countless hours within the amazing world of this game, and I'm excited to see what they can do with today's technology. But, news is coming through that Stainless' Carmageddon reboot, Carmageddon Reincarnation, has begun development.
Stainless had funding, but have reached out to the wonderful world of the Internet, and in particular, Kickstarter, to get additional funds. This is what seems to make the most sense as the company seemed to have funding, but now they're looking at Kickstarter. We should have more concrete info on this soon. But, the game is already at $78,000 of its $400,000 goal. One contribution was $10,000 in a single hit. This backer will be flown to the UK and have their likeness applied as an in-game character - very cool.
Stainless have been quoted:
We're a modest-sized indie developer (around 50 trapped souls), and we've already invested well over a third of a million dollars getting the rights back and beginning design and prototyping. This represents all of our profits from our other work - but we think it's worth it. We currently have a small team working on the project - but without some sort of dedicated funding, that can't continue indefinitely. We can't put this game into full production without a sizeable team dedicated to it. So we need a pile of CASH to get the game made.
It's finally here! Valve's have announced that the free Portal 2 update 'Perpetual Testing Initiative' is now available for download. Did we mention it's, uh, free? Yep! If you already own Portal 2, you now own this.
Perpetual Testing Initiative is available for both PC and Mac, and lets players "easily create, share and play Portal 2 puzzles". The DLC pack sports a simplified Puzzle Maker which makes the creation of Portal 2 maps that much easier.
The Puzzle Maker can also directly publish maps to Valve's Steam Workshop, where everyone else can browse, vote on, and select to play them.
Blizzard are set to throw some improvements and long-awaited new features into StarCraft II, all before the release of their first expansion, Heart of the Swarm which is coming later this year. One of the best additions to the game will be the ability to resume multiplayer games from a replay file.
StarCraft II requires the Internet to plan, and there have been many games lost due to connections dropping from Battle.net. It may not seem like a big issue, but when there's money involved with tournaments, this can be quite a big deal. Players have been dealing with this issue from day-one, so a resume feature is going to be big, big news for SCII players.
The new replay system has another ace up its sleeve, where it has the feature to allow more than one person to view the same file, a feature that the original StarCraft has, and until now is still missing from its sequel. StarCraft II, like Diablo III, is set to receive Global Play. At the moment, users are restricted to their region which prevents them from playing with friends across the pond. Alternatively, you have to purchase another copy of the game. After the new patch, you won't need to do that anymore.
The sequel to Epic's massively popular Unreal Engine 3 is destined for machines that are yet unannounced. Unreal Engine 3 has had an incredible run. Featured at the heart of over 100 games, it runs said games on the Xbox 360, Playstation 3, computer, and even the iPhone and Adobe Flash. The games range from massive, graphically incredible RPGs to lowly iPhone games.
Epic is still milking the last bit out of its aging engine, as demonstrated by the picture above. At the same time they are increasingly talking about their upcoming Unreal Engine 4. Epic has been developing Unreal Engine 4 since 2003 and says that it is still too early for a public demonstration. However, they are talking what machines it will be running on, and this includes unannounced machines!
"We've started a behind-closed-doors showing of the engine to developers; this is part of our very early ramp-up cycle," said Sweeney, "We went through this cycle with Unreal Engine 3 starting in 2003 and 2004. At some point we'll make public announcements and ramp up to the point where developers are shipping games, but it's very early right now. We're aiming very high, and the intended platforms this is aimed at haven't even been announced."
Its likely that the new game engine will make a public debut alongside the announcement of the Sony Orbis or the Microsoft Durango.
EA promise "big social title" this year, is investing $80 million in fourth-generation console games
EA are looking to restructure themselves, where they've started their journey toward treating games as services, instead of packaged goods. EA chief executive, John Riccitiello said in today's earnings call that there would be layoffs, as EA increases production of online, mobile and social games.
While there'll be layoffs, there'll also be new job opportunities, thanks to the restructuring. Riccitiello added that the company are investing $80 million into fourth-generation console games, and from there, we should expect the number to swell as production of the games gets under way.
While he was at it, he teased that EA are planning to release a "big social title" this quarter. What could it be? Well, some are talking of a new version of SimCity that would possibly be released on Facebook, as SimCity for PC will be arriving later in the year. Currently, social gaming is only a blip on EA's revenue radar, but the company have made it clear during their earnings call that social gaming would be a bigger part of its strategy moving forward.
A very naughty Blockbuster UK employee has leaked out a screenshot that shows off the Nintendo Wii U launch title list. The screenshot is from the Blockbuster UK stock system search screen, where it shows a list of 25 games and 2 consoles when searching for the "WiiU" in their systems.
The full list of "launch titles" according to GoNintendo.com are:
- Aliens: Colonial Marines
- Assassin's Creed
- Batman: Arkham City
- Darksiders II
- Dirt 3
- Formula 1 All Stars
- Game Party
- Ghost Recon Online
- Just Dance 4
- Killer Freaks from Outer Space
- Marvel Super Heroes
- Metro: Last Light
- Monsters Party
- New Super Mario Brothers Mii
- Ninja Gaiden 3
- Rabbids Party Land
- Raving Rabbids
- Rayman Legends
- Shield Pose
- Splinter Cell 6
- Sports Connection
- Your Shape 2013