Gaming News - Page 1640

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1640.

19-year-old spends a year of his life building a Skyrim mod, the results are breathtaking

Charles Gantt | Wed, Jul 17 2013 5:31 PM CDT

Anyone who knows me knows that I am one of the biggest Elder Scrolls fans on the planet. Naturally, Skyrim is one of my most played games and as a result, I have pretty much worn the game out and seen almost everything there is to see and done everything there is to do. Fortunately, Bethesda knows how much their fans love modding their games and freely releases content creation kits that allow users to customize the game in the form of mods.

That is where 19-year-old Alexander J. Velicky enters the story. Over the last year, Velicky has been hard at work on one of the largest Skyrim mods ever created. Dubbed Falskaar, this new mod adds over 25 hours of content as well as a new landmass a third the size of the original game. Velicky has added new characters, new voices, and dozens of new quest. The mod features 54 new characters which are voiced by 29 different voice actors. If that alone is not impressive, then nothing else in the story will be.

19-year-old spends a year of his life building a Skyrim mod, the results are breathtaking 1 | TweakTown.com

"I organized everyone involved, but the voice actors themselves recorded all the dialogue and submitted it to me," Velicky told PC Gamer. "I had some people help me out with a few models and textures, someone wrote a book or two for me... But otherwise all content was implemented, written and developed by me."

Continue reading: 19-year-old spends a year of his life building a Skyrim mod, the results are breathtaking (full post)

Crytek are moving to Linux, the Crysis developer is looking for a programmer to port CryEngine 3 to Linux

Anthony Garreffa | Wed, Jul 17 2013 3:25 AM CDT

Valve have been talking about, and slowly making the jump to Linux for a while now, but it looks like Crytek are looking to make a similar move to the open source operating system.

Crytek are moving to Linux, the Crysis developer is looking for a programmer to port CryEngine 3 to Linux | TweakTown.com

A job listing at Crytek has been noticed, with the future employee of the studio to be responsible for maintaining Linux support for CryEngine 3, provide training to internal and external developers and help out with prototypes of games, too.

Continue reading: Crytek are moving to Linux, the Crysis developer is looking for a programmer to port CryEngine 3 to Linux (full post)

Sony wanted the DualShock 4 controller to measure your sweat levels

Charles Gantt | Tue, Jul 16 2013 8:03 PM CDT

It's no doubt that Sony's DualShock 4 controller is one of the most advanced gaming controllers of all time, and today were learning just how advanced Sony originally wanted it to be. In an interview with Stuff magazine, Sony's lead system architect Mark Cermu said that the company "looked at pretty much any idea it could think of."

Sony wanted the DualShock 4 controller to measure your sweat levels | TweakTown.com

One of the ideas developers came up with was to have the controller measure the galvanic response of your skin. This essentially means that it would measure the electrical conductivity of your skin to judge your sweat levels. Sony's plans for this was to detect a player's current stress level, which could then be incorporated into the game by making a player's avatar lose some of his accuracy or even become more fatigued.

After scrapping that idea, Sony says that they focused on improving the DualShock 4 for better first-person shooter performance as the older controllers were not ideal for games like Call of Duty and Battlefield. This is when they decided to include a touch-sensitive trackpad and the light bar. Sony was not the only company looking into bio feedback technology; earlier this year, Valve's resident psychologist said that the company had begun testing sweat-based experiments with the game Left for Dead which would adjust the player's gameplay according to his or her stress level.

Continue reading: Sony wanted the DualShock 4 controller to measure your sweat levels (full post)

Mad Catz unveils Killer Instinct Arcade FightStick Tournament Edition 2 for Xbox One

Charles Gantt | Tue, Jul 16 2013 11:11 AM CDT

This morning, Mad Catz announced a new addition of its Arcade FightStick Tournament Edition 2 controller for the Xbox One. Now featuring a fully licensed artwork skin from the game Killer Instinct, the Arcade FightStick Tournament Edition 2 has become even more intimidating for your opponents. Mad Catz says that the new controller will hit store shelves in time for the 2013 holiday season.

Mad Catz unveils Killer Instinct Arcade FightStick Tournament Edition 2 for Xbox One | TweakTown.com

"E3 greeted us with a positive reaction to our Tournament Edition 2 FightStick and we're pleased that the controller will provide passionate fans of Killer Instinct with an even richer gaming experience," said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. "We earlier commented how the enhanced performance of the Xbox One opens up additional scope for innovation and believe that the Killer Instinct Tournament Edition 2 FightStick perfectly illustrates our commitment to the next generation of entertainment."

Mad Catz says that the Arcade FightStick Tournament Edition 2 is expected to be the first fighting game controller for the Xbox One. It will feature arcade-perfect controls that have been extensively designed with the professional gamer in mind. The company says that the Arcade FightStick Tournament Edition 2 has been designed with a philosophy that will offer greater levels of customization and quality to the end-user.

Continue reading: Mad Catz unveils Killer Instinct Arcade FightStick Tournament Edition 2 for Xbox One (full post)

RetroTT: Nintendo's Famicom turns the big three-zero today

Charles Gantt | Mon, Jul 15 2013 7:07 PM CDT

Say what you want about some of the early gaming consoles but tread carefully when talking about Nintendo's Famicom. The Family Computer by Nintendo was the predecessor to Nintendo's NES system. While the company ceased to manufacturer the NES system in 1995, Nintendo continued to manufacture the Famicom well into the new millennium until production ceased in 2003.

RetroTT: Nintendo's Famicom turns the big three-zero today | TweakTown.com

The Famicom, which turned 30 years old today, was truly ahead of its time with its sleek red and tan exterior as well as its conveniently placed controller pockets. This 8-bit system was a monster at its time and still has an active following of developers who continue to create new games for the aging system. So today, we salute you Famicom. As someone who will soon enter their third decade of existence as well, I raise my glass to you and wish you another 30 years of sprite-based pixilated fun.

Continue reading: RetroTT: Nintendo's Famicom turns the big three-zero today (full post)

PS4 architect wants to see a return to an era of originality in gaming

Anthony Garreffa | Sun, Jul 14 2013 10:31 PM CDT

We're getting closer with each day to the release of the PlayStation 4, but now we have PS4 architect Mark Cerny weighing in. While speaking with Edge, the architect behind the PS4 said:

PS4 architect wants to see a return to an era of originality in gaming | TweakTown.com

I feel like the magical time was the early years of the PlayStation because there was such a variety of products coming out. There wasn't this sort of consistent overarching pattern that you might have seen in the last few years in the PlayStation 3 generation, and I really think we're heading back to that time. I think that's a very good thing.

When Cerny was speaking at the Develop conference last week, he took a step back to the days of the 1990s, where he said: "There was no rulebook, teams were small, projects were cheap, you could make a game for just a couple of hundred thousand dollars," he said. "Some of these games that were made by these tiny teams with these tiny budgets went on to be phenomenally successful."

Continue reading: PS4 architect wants to see a return to an era of originality in gaming (full post)

Good guy Sony is at it again, will allow PS4 users to access their game library from any PS4 console

Charles Gantt | Thu, Jul 11 2013 3:33 PM CDT

It appears that life for future PlayStation 4 owners just keeps getting better and better with every passing day. Today, a Sony official has confirmed that gamers will be able to access their entire PS4 game library from any PS4 console. Sony's R&D senior team leader Neil Brown confirmed that users will be up to log into their accounts from any PS4 console and start playing straight away thanks to the console's play as you download feature.

Good guy Sony is at it again, will allow PS4 users to access their game library from any PS4 console | TweakTown.com

"You can visit your friends' house, you can log into your account and play any game from your digital library, which is good. But how useful is that if it takes half a day to download the game you want to play?" He went on to say that the system is quite similar to how Blu-ray technology works in that chunks of data are automatically copied over in the background leading to faster speeds after the first few minutes.

Continue reading: Good guy Sony is at it again, will allow PS4 users to access their game library from any PS4 console (full post)

Rockstar's Grand Theft Auto V may be coming to PC after all

Charles Gantt | Wed, Jul 10 2013 3:04 PM CDT

Pretty much every PC gamer on the planet was disappointed when they learned that Rockstar Games had no intentions of publishing its upcoming Grand Theft Auto V title on PC. The series began on the PC and has a following unlike any other game, not to mention an entire community based around modding the game on PC.

Rockstar's Grand Theft Auto V may be coming to PC after all | TweakTown.com

This morning it appears that there may be a little hope for those eagerly anticipating a GTA V PC launch. In a since-removed job advertisement, Rockstar appears to be seeking a graphics programmer to work at the company's Leeds studio "to help bring our latest titles to the PC platform." The advertisement was first spotted by fansite RockstarWatch.

The advertisement explained that the graphics programmer would be working with Rockstar Studios world-wide to port existing titles to the PC. With all of the company's previous titles being available on the PC, this can only mean that Grand Theft Auto as well as Red Dead Redemption will be coming to the PC in the future.

Continue reading: Rockstar's Grand Theft Auto V may be coming to PC after all (full post)

NVIDIA says it will bundle Splinter Cell Blacklist with GTX boards

Charles Gantt | Tue, Jul 9 2013 8:22 PM CDT

NVIDIA announced today its latest plans to compete in the ongoing bundling war with graphics rival AMD. The company has partnered with Ubisoft to bundle Splinter Cell Blacklist with the company's GeForce GTX graphics cards. Additionally, the company will include a bonus copy of the 2010 release of Splinter Cell Conviction.

NVIDIA says it will bundle Splinter Cell Blacklist with GTX boards | TweakTown.com

NVIDIA engineers are working closely with the Ubisoft Toronto development team to incorporate an array of cutting-edge gaming technologies for Splinter Cell Blacklist including DirectX tessellation, NVIDIA HBAO+, TXAA antialiasing, and surround technologies to ensure gamers can experience smooth frame rates and awesome visuals in all of their covert missions.

Due to launch on the August 23, the game is to be made free to anyone buying an NVIDIA GeForce GTX 660, GTX 660 Ti, GTX 670, GTX 680, GTX 760, GTX 770 or GTX 780 from the usual participating retail partners from now until December 31. In Splinter Cell Blacklist, Sam Fisher returns as leader of 4th Echelon, an elite counter-terrorism unit armed with a new mandate to hunt down the masterminds behind The Blacklist, a series of deadly escalating attacks on U.S. interests. To stop the Blacklist countdown, gamers will choose the best way to face any challenge by tapping into Sam's arsenal of lethal skills and training.

Continue reading: NVIDIA says it will bundle Splinter Cell Blacklist with GTX boards (full post)

Dota 2 officially exits beta and moves into production

Charles Gantt | Tue, Jul 9 2013 6:54 PM CDT

Earlier today, Steam updated the page for Dota 2 to reflect that its beta program has finally come to a close. The page directed players to check out various links which did not work and featured a graphic stating "The Beta Is Over." Also listed is a launch date of July 9 for the production version of the game.

Dota 2 officially exits beta and moves into production | TweakTown.com

Unfortunately, Steam has since removed the page but according to Valve, the disappearing act is the result of some technical difficulties. Below is a quote that can be found on the new Steam page:

Notice: Dota 2 is officially launching. In order to ensure the best possible experience for new and existing players, there may be a short wait for you to download the game. Visit the Dota 2 Launch page for more information about how the release process works.

Continue reading: Dota 2 officially exits beta and moves into production (full post)

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