Gaming News - Page 1633
According to AnandTech, who have been informed of "an internal Apple project to bring a physical controller to the market", we could see the company release a new controller for iOS devices, for gaming. But, we also might never even see the product, ever.
Confused? Yes. The report adds "whether or not it will ever see the light of day remains to be seen". Google introduced a similar concept, where they added both wired, and wireless controller support to its Android OS with the launch of Android 3.0/Honeycomb last year. A move like this would make games such as Grand Theft Auto 3 (and obviously a lot, lot more) playable on iOS devices.
At the moment, gaming on a touchscreen can be kind of tricky, and with Apple pushing their new Retina Display on the new iPad, we should see a next-generation of games on iOS devices over the coming year. Epic Games told CVG back in February that they're "constantly pushing" platform holders to make their next-generation consoles as advanced as possible "because if they don't, Apple will go right past them", and I would have to agree, as I've said something similar for quite some time now.
Interesting times ahead, everyone!
SEGA have confirmed they have cut jobs and ceased work on in-development non-core titles, as the company is mourning with the loss of almost 50-percent of income for the financial year. SEGA also confirmed they will go through a restructuring exercise that will see a fair amount of job losses across Europe and the U.S., but they aren't saying just how many positions are at risk.
SEGA are now trying to stop bleeding money from multiple wounds, and have declared non-core IP a factor in this, and have cut it. From now on, instead of developing new games, SEGA will concentrate on pushing its established IP including Sonic the Hedgehog, Total War, Football Manager, and the Aliens franchise. SEGA are also looking to get out of the retail business, and push the creation of downloadable titles to sell on Xbox Live Arcade, PlayStation Store, the Nintendo eStore, and Valve's Steam platform.
A SEGA spokesperson explained in a statement to the press:
This realignment of the business around existing and digital IP is a necessity to ensure that Sega continues to invest and enhance its digital business offering, whilst reducing its reliance on traditional packaged goods.
I always love me a good rumor, but I'm not so sure I'm happy with all the parts of this one. Oh, also, before we begin, take the salt and do your thing. Also, knock on some wood for a part of this rumor to be changed. Ok, let's go. The Xbox 720 has been fully detailed to some third parties and we now know that it is slated for a Christmas 2013 release.[img]3[/img]
The next-generation Xbox will come with a Blu-ray player, contrary to some reports. This is a nice feature so that you don't have to buy a separate player. It will also allow the games to be bigger since a Blu-ray disc holds so much more data. Additionally, multiple sources have confirmed the same thing: it will have two GPUs. One said: "It's like two PCs taped together."
There's no final confirmation of the specs for the GPUs, but it's thought that they are equivalent to AMD's 7000 series GPUs. However, they are not SLI or Crossfire enabled. Instead of alternating, they will be able to work simultaneously to individually draw objects and items on screen. There will be four or six cores in the Xbox's CPU, one of which is reserved for the OS and one for the Kinect.
And finally, the part of the rumor I want changed. The Xbox 720 is rumored to require an always-on internet connection in order to combat piracy. I hate this, partially because my home internet is pretty bad and drops a lot. They really need to come up with better anti-piracy measures than making a user experience horrible.
Gamasutra recently talked with EA's chief creative director Rich Hilleman on the history of the company, and how its approach to the game-making business has affected the industry. The topic of Minecraft popped up, with Hilleman suggesting that the independent developer could be doing better financially with someone like EA on their side.
We have seen indie developers recently see the dollar signs and quickly let themselves get scooped up, or invested in, but Notch is standing by his guns. First up, this is what Hilleman said:
As somebody who has had to reinstall Windows on my son's computer after he attempted to install Mod Manager on that machine, there's a lot of value to be provided for the customer in making Minecraft and its mods and installations something that's a more commercial and predictable product.
And those are the kinds of things that Notch needs help with, and that without the help of a publisher or other support, he's probably not going to get there completely by himself. Now maybe his community will, and I'd love to see that happen. It's a great experiment; I'm really anxious to see what happens.
The original two Max Payne games were amazingly awesome single-player games, but didn't feature any form of multiplayer. For years, fans like myself have wanted a multiplayer Max Payne game, and it seems like the team over at Rockstar are delivering the goods for Max Payne 3. The video below shows off a bunch of different multiplayer modes, as well as the famous bullet time, now in multiplayer games.
Everyone has always wondered and theorized how bullet time would work in a multiplayer game, would it slow down time for the entire server? How would it look on another persons screen? Well, in Max Payne 3, the bullet time only affects the players that are in the players field of vision who are using bullet time. Very nice.
We'll also see some cool game modes such as Gang Wars, where the storyline and objectives will change based on the outcome of each round. We also have Payne Killer mode, which throws a well-armed Max Payne and his sidekick against everyone else, in a sort of Max Payne plus Sidekick versus the world, in a game of next-gen Max Payne tag.
An experimentation through EVE Online will allow players to trade in-game currency for real-life gear, such as an NVIDIA GeForce GTX 560. Players can use 20 PLEX (Pilot License Extension, an in-game item that gamers can earn and use to pay for monthly subscriptions for EVE Online) to purchase a GeForce GTX 560.
PLEX can be purchased using in-game currency called Interstellar Kredits, and can be traded amongst players. A single PLEX is equivalent to 500 million Interstellar Kredits, which can be purchased for roughly $10 in real-life money. This means 20 PLEX is roughly equal to $200, slightly less than what a decent GTX 560 retails for. But, for a game like EVE Online, how long would it take you to build up 500 million Kredits in order to purchase a single PLEX?
A long time. Any hardcore EVE Online player might have built up a bunch of Kredits, but for newbies, it might take a while. But instead of grinding away for nothing - a GeForce GTX 560 as a light at the end of a tunnel is a goal many cash-strapped gamers would love. At the moment, the deal will be initially limited to just 100 GPUs, one card per account, to test the market. Just as this news was hitting the Internet, the value of a single PLEX went up, substantially.
Sure to be a big hit when it drops, Assassin's Creed III will have a few flavors to choose from, with all three bursting at the seams with content, and goodies. First up we have:
The Freedom Edition:
- Assassin's Creed III retail game
- A 24-cm high-quality figurine of Connor
- A steel book case art drawn by awards-winning comic artist Alex Ross
- George Washington's notebook revealing all the truth & secrets about the Assassins and the Templars during the American Revolution
- One exclusive Lithograph
- Two in-game Single Player Missions: - Lost Mayan Ruins: Connor's mission leads him in an old Mayan pyramid, full of mysteries and revelations. Players will be able to unlock Captain Kidd's fabled cutlass, a deadly, brutal and beautiful piece of steel. - Ghost of War: The tide of the Revolution turns into the Templars favour. Defeat your enemies and unlock The Pontiac's War Club, a powerful Native American weapon.
- One in-game Multiplayer Package: - The Sharpshooter package: Unleash the Sharpshooter fury in multiplayer with 1 new character, the Sharpshooter, 1 Relic, 1 Emblem, 1 special Picture and the Title of "The Jester".
Before we get into this news, I'd like to ask you to take a pinch of any salt you have near you. Thank you. Now, we have a poster over on the GameSpot forums, that has reportedly posted a bunch of unreleased information on Rockstar's upcoming Grand Theft Auto V. The details came from someone called "Gloggle", who was fired from Rockstar due to "misconduct". His quote, and info (along with spoilers for both GTA IV and V):
I am a friend of someone who recently got sacked from RockStar North for general misconduct. Because one contract to RockStar covered everything, including secrecy, and his contractual obligaton was now removed, he was legally allowed to spill the beans on Rockstar's upcoming GTA V. And he is making damn sure everyone knows about it.
Here is the info you really want:
1. The protagonist will be one character, and one character alone. His name is (as some rumours said) Albert De Silva. He's a half hispanic man who was once part of a crime family in Vice City. He decided to settle down and have kids in Los Santos. He has one son called Kevin De Silva who is your stereotypical CoD player. He's lazy, useless and shouts racial abuse online and is really into FPS games. Kevin does admire his Dad though.
GameStop fully believes that the Xbox 720/NEXT and Playstation 4 will not implement a system to block used games. This belief could be based on hope simply because GameStop relies on the used game market for around half of its profits. GameStop controls somewhere around 60-70% of first-week sales. This means that the game manufacturers need GameStop to stay around in order to market their goods.
"We think it's unlikely that there would be that next-gen console because the model simply hasn't been proven to work. Remember that used video games have a residual value. Remember that GameStop generates $1.2 billion of trade credits around the world with our used games model," said Raines. "So consider taking used games out of that, you'd have to find new ways to sell the games, and our partners at the console companies have great relationships with us."
However, when used games are sold, publishers don't see a dime. Hence they have started using online passes in the past two years to try to make some money off of the used game sales. So, while you may have to pay for a new online pass for a used game, the game itself is not going anywhere for the time being.
I was a huge Angry Birds fan, I played it at the dinner table on the iPad, at my day job, in bed, on the lounge, on the beanbag, on the toilet (I admit it), I played it everywhere. I was obsessed. I had to give up, but now that Angry Birds Space is here... well, I'm so tempted to swing back into things again.
Angry Birds Space is now available for a bunch of platforms: iOS-based devices like the iPhone, iPad and iPod touch, as well as Android devices, PC and Mac-based systems. The new version brings a bunch of changes, the biggest change of all: gravity. This allows players to use nearby planets to perform trick shots on those nasty pigs.
Angry Birds Space sports 60 brand new levels, with more content available through in-app purchases, which is limited to the iOS variants of the game for now. Space also includes hidden goodies and secret levels, with Rovio promising regular free updates in the future.
Best of all, Apple's latest Retina Display-powered iPad gets full support with Angry Birds Space, so it should look super pretty and that has just confirmed a purchase from yours truly. Let's do this!