Gaming News - Page 1633

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1633.

DICE tweaks Battlefield 4 to fix overpowered vehicles

Charles Gantt | Jan 27, 2014 4:00 PM CST

As with Battlefield 3, DICE is tweaking in-game settings to make Battlefield 4 a more well-rounded and enjoyable experience, and today DICE has listed out its latest round of tweaks coming soon in patch form. DICE says that the tweaks are based on user feedback and are designed to make the battlefield a more level and even playing field.

DICE tweaks Battlefield 4 to fix overpowered vehicles | TweakTown.com

DICE says that all of the forth coming tweaks involve vehicles that are considered overpowered and a reduction in their power, feed rate, or blast radius will occur with the upcoming patch. Notably the amount of missiles carried by mobile Anti-Aircraft vehicles have been reduced from 6 to 4, and the velocity of the MAA's 20mm cannon has been reduced from 1200mm/s to 800mm/s which matches the vehicles 30mm cannon. This reduces the effective range of the vehicle and should prevent players from camping in the spawn area with the vehicle.

Direct damage inflicted by the attack helicopters gunner's cannon has been increased slightly and the new effect is said to feel more like how it did in Battlefield 3. Additionally the scout chopper's 25mm cannon's splash damage has been reduced as it caused too much damage to the infantry over the 7.62mm mini gun.

Tanks have also taken a hit, with the STAFF shell power being reduced by 25-percent. On the other hand, the M2 SLAM has been reduced in power and is vehicle damage radius is now 3-meters over its previous effective range of 6-meters. MTB LAW Missiles have had its intelligence reduced down some as well.

Continue reading: DICE tweaks Battlefield 4 to fix overpowered vehicles (full post)

Microsoft now owns the Gears of War franchise, new game is on the way

Charles Gantt | Jan 27, 2014 11:35 AM CST

The Gears of War franchise has a following unlike no other in the console gaming community, and today Microsoft took a big step in making its fans much happier. This morning, Microsoft announced that it has purchased all rights to all existing and future games bearing the Gears of War moniker as well as all entertainment experiences and merchandising rights.

Microsoft now owns the Gears of War franchise, new game is on the way | TweakTown.com

The company also announced that a new Gears of War game has already entered production and is being developed by Black Tusk Studios located in Canada. While no official announcement was made regarding which platform the new game will launch on, we can almost bet that it will be exclusive to the Xbox One, and will arrive on PC sometime after console sales begin to fall off. Microsoft says that the franchise's former director of Production, Rod Fergusson, will take on oversite of the new game.

Continue reading: Microsoft now owns the Gears of War franchise, new game is on the way (full post)

Tomb Raider: Definitive Edition excels on the PS4 over the Xbox One

Anthony Garreffa | Jan 25, 2014 11:26 PM CST

Now that Tomb Raider: Definitive Edition is out on next-gen (or current-gen consoles now that they're here), we can get a feel for the performance of the re-done Tomb Raider.

Tomb Raider: Definitive Edition excels on the PS4 over the Xbox One | TweakTown.com

Definitive Edition runs at 1080p at 60FPS on the PlayStation 4, but what about the Xbox One? VideoGamer.com spoke with a Square Enix rep who said: "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy".

Then there's the fact that two different studios worked on each version of Tomb Raider: Definitive Edition for each console, with Nixxes taking care of the PS4 version, and United Front Games working on the Xbox One version.

Continue reading: Tomb Raider: Definitive Edition excels on the PS4 over the Xbox One (full post)

DICE wants BF4 gamers to help balance the game through feedback

Anthony Garreffa | Jan 24, 2014 9:30 PM CST

DICE is asking for gamers' feedback to help balance Battlefield 4 gameplay, something that will be baked into future patches for the first-person shooter.

DICE wants BF4 gamers to help balance the game through feedback | TweakTown.com

The developer said in its blog: "We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps". Players can provide feedback on five potential changes that are being worked on.

These changes include the way weapons and vehicles take and receive damage, with simple yes/no voting. The five tweaks include improving air defense for attack boats, increasing the FGM-148's damage against tanks, changing damage on the stealth jet cannons, altering fast attack craft cannons, and buffing certain shells on the MBT and IFV.

Continue reading: DICE wants BF4 gamers to help balance the game through feedback (full post)

Microsoft sees revenue boost from Xbox One, 2013 holiday sales

Michael Hatamoto | Jan 24, 2014 10:50 AM CST

Microsoft has something to cheer about after the company saw strong year-over-year sales for the Xbox 360 game console, with the next-generation Xbox One also posting strong sales figures. The company sold 7.4 million Xbox 360 and Xbox One game consoles during the holiday shopping season, as Microsoft competes with the Sony PlayStation 4 in the game console market.

Microsoft sees revenue boost from Xbox One, 2013 holiday sales | TweakTown.com

In addition, the Microsoft Surface line of tablets saw revenue double, reaching $893 million from the previous quarter, as the company continues to try and invade the mobile market. Overall device revenue increased a massive 68 percent, reaching $4.73 billion, outpacing investor estimates.

However, Microsoft is still dealing with Windows revenue shrinking, as consumers and business users still waffle about embracing Windows 8/8.1, which will be a continued battle. The company once dominated software sales offering its products on CDs and DVDs, but expanding to the cloud - and increasing hardware sales - has continued to be a slippery slope for the tech giant.

Continue reading: Microsoft sees revenue boost from Xbox One, 2013 holiday sales (full post)

EA source says it dropped Nintendo after it released the Wii U

Anthony Garreffa | Jan 22, 2014 6:39 PM CST

CVG has spoken with an EA source who is giving out quite the damning report, that "Nintendo was dead to us very quickly" after it had released its Wii U console.

EA source says it dropped Nintendo after it released the Wii U | TweakTown.com

The same source said that EA felt that the Wii U was becoming a console for kids IP, and that the studio wasn't willing to bring future core titles to the platform. The EA source stated: "Nintendo was dead to us very quickly. It became a kids IP platform and we don't really make games for kids. That was pretty true across the other labels too. Even the Mass Effect title on Wii U, which was a solid effort, could never do big business, and EA like Activision is only focused on games that can be big franchises".

Continue reading: EA source says it dropped Nintendo after it released the Wii U (full post)

SteamOS beta updated to now support older PCs and dual booting

Charles Gantt | Jan 22, 2014 3:53 PM CST

When Valve first launched SteamOS late last year, many enthusiast in the community were a bit annoyed that the operating system required a fairly modern motherboard that supported UEFI BIOS. Additionally the ability to dual boot was not present as well and that too rubbed some people the wrong way.

SteamOS beta updated to now support older PCs and dual booting | TweakTown.com

Today Valve released an update to SteamOS Beta that now allows the operating system to run on motherboards that ate not UEFI-based and the ability to dual boot has been restored. However, Valve says that Dual Booting setup will take place in "Expert Mode," and that very little testing has been done with dual booting. So keep that in mind and back up any important files on the hard drive you will be using.

Continue reading: SteamOS beta updated to now support older PCs and dual booting (full post)

Free-to-play FPS, Crossfire, made $950 million in revenue in 2013

Anthony Garreffa | Jan 22, 2014 3:34 AM CST

You thought free-to-play games made nothing? Think again: Tencent's free-to-play first-person shooter made $950 million last year. This is quite the sum of money, considering Riot Games' League of Legends only managed $624 million.

Free-to-play FPS, Crossfire, made $950 million in revenue in 2013 | TweakTown.com

The remaining top 10 popular free-to-play titles were from developers Nexon, Electronic Arts and Blizzard. Nexon's fantasy title, Dungeon Fighter Online, made $426 million in revenue, while World of Warcraft made $372 million. For EA, Star Wars: The Old Republic made $138 million, after the developer's decision to shift away from its subscription-based model.

Super Data Research, the company behind these numbers, noted that the digital free-to-play market grew by 45% in the US last year. With free-to-play titles making $2.9 billion total, with earnings from subscription-based titles dropping 21%, to just $1.1 billion.

Continue reading: Free-to-play FPS, Crossfire, made $950 million in revenue in 2013 (full post)

Thief is nearly here, will feature support for AMD's Mantle

Anthony Garreffa | Jan 21, 2014 6:29 AM CST

Thief will be released in just over a month's time, but Eidos Montreal have decided that now is the time to unveil the PC hardware specifications required to play its reboot of the stealth title.

Thief is nearly here, will feature support for AMD's Mantle | TweakTown.com

Square Enix have used Nixxes for the PC version of Thief, the same team who did the great PC port of Deus Ex: Human Revolution, and many more over the years. Thief will be released on February 25 in North America, and three days later in Europe, on February 28. It will reach the Xbox One, Xbox 360, PS3, PS4, and PC.

There will also be support for AMD's Mantle technology, which will provide performance improvements on GPUs that are compatible. Eyefinity support will be included, as well as AMD's impressive TrueAudio codec.

Continue reading: Thief is nearly here, will feature support for AMD's Mantle (full post)

Is Dead Rising 3's new 13GB DLC patch simply too much?

Anthony Garreffa | Jan 20, 2014 11:33 PM CST

If you were to download Dead Rising 3 from the Xbox Games Store, it would be around 30GB to download. This sounds huge, but we're in an age of massive games - and this comes as no surprise. But massive DLC? No.

Is Dead Rising 3's new 13GB DLC patch simply too much? | TweakTown.com

Dead Rising 3's latest patch weighs in at 13GB, which is just massive. This represents 56% of the full-size game itself from the Xbox Games Store, which I think is ridiculous. Dead Rising 3's Executive Producer, Josh Bridge, explains that Capcom Vancouver, the developer behind the zombie title, has been "actively engaging and monitoring fan feedback" in regards to bugs and issues in the game, since it dropped in November 2013.

Continue reading: Is Dead Rising 3's new 13GB DLC patch simply too much? (full post)

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