Gaming News - Page 1633
The public launch of Call of Duty: Advanced Warfare didn't go as well as some would have hoped, with an unknown number of Microsoft Xbox One gamers reporting problems with the digital download.
Here is what Microsoft said: "We've received reports that some users are having issues getting their pre-ordered copy of Call of Duty: Advanced Warfare. We're happy to say that our team has fixed the problem, but if you are still experiencing any issues, delete the game and re-download it. Thanks for your patience while we got this issue worked out. Have fun!"
Interested gamers can download the Day Zero edition of Advanced Warfare for the Xbox One today, even if it wasn't pre-ordered. Call of Duty: Advanced Warfare officially launches on November 4 for the PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
PAX AU 2014 - Last night, Roberts Space Industries took the stage of the Forum Theatre in Melbourne to show off the FPS mode of Star Citizen. We found out that developer Illfonic has been tirelessly working on the first-person module of the game for quite a while now. We were at the event itself, watching the entire thing in awe. Check out the footage below.
What the video doesn't show you, is the little details that RSI and Illfonic have put into the game. Because you're in space, and on various spaceships, in the game you're wearing a suit. When you breathe, your breathe is hitting the visor and creating a fog. As you run, you will breathe faster, and more often, which results in the visor getting foggier and foggier - immersing you into the world of Star Citizen. From there, Chris Roberts explained that they've created "correctly simulated eyes, head & body", which allows a much more realistic portrayal of the game world to be achieved.
From there, it allows the first- and third-person animations to be unified. The team explained this by showing off switching between first- and third-person modes, which was seamless, as the eyes were being rendered in the same place. So instead of the eyes being a camera or window into the game world, and then the third-person view being a wider, but more far away look into the world, it's completely unified. It provides a much more realistic sense of being there, as your eyes and where they're fixated, becoming your focal point.
Sony confirmed there are worsening problems with the PlayStation 4 and PlayStation Network, following the "Masamune 2.0" system update, according to reports. Formerly known as Standby Mode, the new "Rest Mode" is plagued by a bug that doesn't allow the console to power back on - and the PlayStation community forums have been flooded by angry gamers.
In addition to the Rest Mode problem, others have complained that YouTube functionality has struggled, with video uploads no longer working properly. Sony is reportedly working to address these problems, but didn't offer a time table for the fix.
"We are aware of issues reported by some PS4 users following the release of PS4's latest system software update, v2.00," Sony recently told GameSpot. "We are investigating these issues and will provide an update as soon as we have more information."
PAX AU 2014 - After the 'A Chat With Chris Roberts, The Original Wing Commander' at PAX Australia 2014, we cornered the man himself, Chris Roberts, to ask him a few questions. During this chat, Roberts said that he "doesn't care about consoles", as he thinks the future of gaming is PC. Star Citizen is a massively popular game, all without being released, entering the Guinness Book of World Records for the most crowdfunded thing, ever.
The game is currently sitting on $59,126,683 (at the time of writing), just shy of $60 million. I asked Chris if he thinks the game will reach, and go over $100 million in funding, something he said he thinks will happen before the game launches. Roberts said that the $100 million haul should happen as the game hits version 1.0 "based on the trajectory" of the never-ending stream of funds.
I asked Chris what he expected when he first unveiled Star Citizen on Kickstarter, where he was hoping to see $4 million toward development. He didn't expect to reach $10 million, and now pushing on the edges of $60 million, the game's scope has expanded beyond Roberts' initial goals. The massive injection of fuding allows Roberts Space Industries to hire more staff, call in more contractors, and get much more of the game done not only quicker, but more polished during every patch thanks to community feedback.
It is rumored Microsoft is working on a new cheaper and smaller processor for the Xbox One, with AMD currently developing a 20nm 'slim' model. The current CPU is a 28nm technology, but AMD and Microsoft wants to innovate - while also helping make the console smaller - to entice additional sales, as the console struggled to keep up with the Sony PlayStation 4.
It's worth noting that 20nm architecture is expensive, and with such high demand from smartphone manufacturers, prices will likely remain high.
"This opens the door to a much smaller cooling assembly and a thinner chassis, which in turn leads to cost benefits throughout the whole manufacturing and distribution process," said Richard Leadbetter, a well-known and respected technology influencer. "Smaller consoles mean less packaging, meaning cost savings in physically shipping the units out from China to retail markets worldwide."
PAX AU 2014 - I have just stepped back into my hotel room after a hectic first day at PAX Australia 2014, which was held in the Melbourne Exhibition Centre, with the highlight of the day being the 'A Chat With Chris Roberts, The Original Wing Commander', the guy behind Star Citizen, which has raised close to $60 million through crowdfunding so far, with no signs of stopping.
Chris had some great things to say during the speech, with that 1-hour chat available right here. But, we organized a chat with the man himself after the talk with the PAX AU crowd, where he had some interesting things to say. We talked about the state of PC gaming, where we have people like Alex Hutchinson, the Creative Director of Far Cry 4 saying that resolution in games is "not something" he "cares about". Roberts on the other hand, had the total opposite to say.
He said that the team is working on 4K and 8K textures, pushing the boundaries of the APIs in DirectX 11 and Mantle, where he said that Mantle and DX12 are going to provide some performance improvements to Star Citizen. This is because the game is quite CPU bound, something that DX12 should help out with when it launches next year. He finished the chat with a few great quotes, where he said: "I don't care about consoles" as he is really gunning for a true PC exclusive game in Star Citizen, something that pushes the entire PC gaming world forward in leaps and bounds.
MSI has unveiled the GT80 Titan gaming laptop with a SteelSeries mechanical keyboard, becoming the first gaming laptop to include a mechanical keyboard. It's a unique product because mechanical keyboards tend to have better feedback, prevents key jamming and helps increase durability.
The GT80's keyboard has a keycap just 27mm of thickness - and the laptop itself is the world's slimmest and lightest 18-inch laptop, 17 percent thinner and 22 percent lighter than rival products.
"Performance is key for gamers and the GT80 Titan will forever change the mobile gaming experience," said Andy Tung, MSI Pan America President. "We are proud to be at the forefront of the gaming evolution and will continue to provide solutions that deliver the most outstanding gaming experience in the world."
Gaming company Nintendo managed to generate $132 million profit during the first six months of its fiscal year, which puts the company on track for its first annual profit since 2010. Also offering a bit of surprise, the Wii U game unit doubled sales year-over-year up to 1.1 million units, with a strong boost from the Mario Kart 8 release in May.
Of course, the Wii U only sold 460,000 units worldwide during the same period last year, so while 1.1 million is significantly better, Nintendo is still currently in the fight of its life.
Much of the gaming world is focused on the Microsoft Xbox One and Sony PlayStation 4 game consoles, Nintendo has quietly increased sales of the Wii U.
It was only a few hours ago that we were reporting that EA announced that Battlefield: Hardline, which is being developed by Visceral Games, will be released March 17, 2015, and now we're hearing about Star Wars Battlefront.
EA has announced that Star Wars Battlefront, DICE's take on the Star Wars universe, will reach gamers in Q4 2015. Considering Star Wars: Episode 7 is due on December 18, 2015, this makes perfect sense - ride the marketing wave of the movie. Blake Jorgensen, EA's Chief Financial Officer confirmed that Star Wars Battlefront will indeed be a first-person shooter, and it'll be EA's "major first-person shooter" for the year.
The following year, 2016, DICE's Battlefield franchise will be fresh out of the oven, with Battlefield 5 (or a rename, or whatever it arrives as), will arrive in the third quarter of EA's 2017 fiscal year, so sometime in the last quarter of 2016. This means we're waiting an entire two years for the next true Battlefield game, which is sad news.
With the 30FPS and low-res debacle causing outrage amongst gamers, Techland has just announced it has cancelled the Xbox 360 and PlayStation 3 versions of its zombie survival game, Dying Light, which will now be exclusive to current-gen consoles, and the PC.
The developer said that the previous-gen versions were compromising the "core version of Dying Light", adding that it had spent the past three years of development on Dying Light "making sure that all the features of our game add up to create a truly next-gen experience". The developer continued: "Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars - such as the player-empowering Natural Movement, threefold character development system, and vast open world - are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms".
"After thorough internal testing" the developer decided to axe the Xbox 360 and PS3 versions of the game, so that players will receive "the full and best experience regardless of the platform you play on". Dying Light was meant to be released before the end of the year, but was delayed until February 2015.