Gaming News - Page 1632
YouTuber 'XBLToothPik' has modified the Xbox 360 version of Grand Theft Auto V, adding in an incredible looking first-person view. There's a video below which gives you a closer look at how the first-person feel would translate into the third-person smash hit.
It actually looks quite impressive, even more so that it's modded on the console. The PC version of the game has been promised to be something truly special from Rockstar, so we should expect modders to do some truly awesome things with the PC version of GTA V. Now all we need is some Oculus Rift support, and we could spend the next few years in GTA V.
It wasn't even 48 hours ago that I wrote my article about Ubisoft and the future of PC gaming, but now there is news floating around that Crytek is in some serious trouble. The studio is reportedly not seeing developers using CryEngine that much, with German videogames magazine Gamestar throwing around the word bankruptcy.
Gamestar has said that the adoption rate of CryEngine is not that great, and that word of mouth at the Game Developers Conference (GDC) a couple of months back was negative. During GDC, Crytek announced that it was offering up CryEngine as an 'engine as a service' which should've seen more developers jumping onto the graphics engine, but this wasn't the case.
Another problem was the Xbox One exclusive 'Ryse' which didn't sell well for the company, and Microsoft. Ryse was a 'catastrophe' for the company, with the studio only completing it by getting more staff onto the job. There is reportedly a cash injection deal close to completion, which will see the company hopefully headed toward a brighter future, but DSO Gaming is reporting that "a lot of big publishers are waiting for a possible bankrupt in order to sign the talent and shop the IPs from Crytek".
It looks like the demand in Europe for Sony's next-gen console is high, with the company now improving the once tight supply of the PlayStation 4 across Europe.
Managing Director of Sony Computer Entertainment UK, Fergal Gara, explains: "We haven't yet caught up with the initial demand across Europe. We are still dealing with the day one market. We are very close to being in a full supply situation, but we are not quite there yet". Sony is ahead of Microsoft in next-gen console sales, but with a tight supply in a big market like Europe, the PlayStation UK boss said: "We may have lost some sales".
Gara continued: "There is no update on PS4 sales figures right now, but suffice to say it is still selling, and selling very well". Sony has plenty of PS4s available in the UK, but each time it ships PlayStation 4 consoles to Germany, they sell them all. Gara adds: "We are in a bit better shape in the UK, but there are countries that are still selling out every last unit that drops into the market on a weekly basis. A good example at the moment would be Germany who had phenomenal sales figures last week, but they just haven't had enough stock so far".
Nintendo has been seeing great headlines lately, with a 400% surge in Wii U sales thanks to Mario Kart 8. Not only that, but Mario Kart 8 has helped Nintendo push Sony up against the wall in Japan when it comes to console sales.
There was a rumor that Nintendo was poised to unveil a next-gen console at E3, something that never happened, but now we have the Nintendo of America President, Reggie Fils-Aime affirming that Nintendo is sticking to the Wii U. The Nintendo America boss says that the Wii U "has a very long life ahead of it. It's got great content coming that will help define the platform".
Nintendo has Sony as its only next-gen competitor in its home country of Japan, as Microsoft hasn't launched its Xbox One in the country just yet. The Xbox One lands in Japan on September 4, which isn't too far away. Nintendo seems to be doing better this year with the help of Mario Kart 8, but the company still has Hyrule Warriors, Super Smash Bros. and Splatoon to reach the Wii U, something that Fils-Aime says will have similar sales effects to the Wii U that Mario Kart 8 had.
After a week of Ubisoft fighting a losing battle about watering down the PC version of Watch Dogs, EA is on the offensive for PC gamers. First, offering up Titanfall for free for 48 hours, second - unlocking all of the weapons and gadgets in its beta of Battlefield: Hardline, and now - stating that the PC version of Plants vs. Zombies: Garden Warfare is not a console port.
Justin Wiebe, the game's Creative Director, took to PopCap Games' (which is owned by EA) developer diary today, where he explains: "It's not a port. Everything from our UI to how the mouse-driven controls are going to work - everything has been looked at from PC gamers' POV". When Garden Warfare launches on PC, it will include a new map, Jewel Junction, which features a world event that affects gameplay.
In this map, a train runs down the middle of the map, which should be an interesting turn for the game. Jewel Junction will be a timed exclusive for PC. Right now, you can pre-order Plants vs. Zombies: Garden Warfare on Origin - with the Standard Edition costing $29.99, while the Digital Deluxe Edition costs $34.99. Garden Warfare launches in just three days time, on June 24.
For fans of Dead Rising, you might be surprised that the zombie game is being turned into a "full-length digital feature" That will first hit Sony's service, Crackle. There's no director tied to the project just yet.
Legendary is producing the film, but it will not be hitting theaters, with the company's Chief, Tom Lesinski explaining: "Dead Rising has a built-in fan base and rich characters and plotlines that are ideal for digital storytelling and on target for Legendary's brand. Crackle and Content are adept at distributing cutting-edge digital content and we look forward to delivering a highly engaging and cool series for a global audience".
Once the Dead Rising movie has hit Crackle, it will move on to disc media, TV and VOD. Most people are probably thinking "ugh... why" - but a theatrical release of this movie might have not been that great, a smaller budget and the movie being a "digital feature" might play in its favor. It means that the movie doesn't need to target a mass audience to make its profits, meaning it could be gorier (it is a post-apocalyptic zombie game after all) with all of the things that have made the Dead Rising games so much fun.
Ubisoft has released an official statement on the website for Watch Dogs about claims that the company gimped the PC version of the game, where it said that "notion that we would actively downgrade quality is contrary to everything we've set out to achieve".
The company has said that the PC version does actually include "some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality". Ubisoft has said that the mod that unlocks the better graphics and settings that were gimped and cut away on the PC version can cause issues.
Ubisoft explains: "Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable".
What do you think? I haven't seen anyone complaining about instability with this mod being used in Watch Dogs, but maybe Ubisoft have wrapped their game about conspiracy into a conspiracy itself - which seems to be the case - and after the PC version of the game is patched, these "issues" will all of the sudden pop up.
Ubisoft is taking heavy fire right now, especially from us here at TweakTown, where we're bringing you all the latest in gaming news. We've already told you that Far Cry 4 on PC on Ultra High settings will be no different from next-gen consoles, that The Division is locked at 30FPS on consoles, and that Ubisoft seems to have deliberately gimped Watch Dogs on PC, holding back some graphics. How could Ubisoft dig any deeper? Read on.
Ubisoft's CEO, Yves Guillemot, during an interview with CVG, talked about Microsoft and Sony releasing new consoles - yes, not the 'next-gen' Xbox One and PS4, but entirely new machines. Guillemot was asked about the PS4 and Xbox One sales, and whether he thought the new consoles would remain solely for the 'core' gamer, to which he responded: "Both machines started fast, because gamers had been waiting for eight years for them. People were really anxious about having something different".
He continued: "I hope this gen will go more quickly also. My feeling is that because PC is growing fast and lots of people are trying to pick up the business on TV, that will put pressure on [platform holders] to not wait eight years next time. I think they will wait a lot less than that. First they need to make sure that they can sell the current machines at a lower price, so that there are enough games sold and enough extra content so that their platform is profitable. This will help the market".
It looks like $500 million doesn't buy much these days, with Destiny locked at 30FPS on all consoles. The makers of Halo, Bungie, are behind the new franchise, which will reach the Xbox 360, Xbox One, PS3 and PS4 later on September 9.
But even with the increased horsepower found in the next generation consoles, they'll still be locked at 30FPS - but will contain graphical advantages. Destiny's Senior Environment Artist, Jason Sussman, said during an interview with VentureBeat: "It's a lot of different things. I could get really technical, but I'd bore you to death. A lot has to do with performance. We're cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We're always balancing that out to make sure everyone gets the same experience".
Destiny isn't the only game to be locked at 30FPS on next-gen consoles, with Ubisoft's The Division being locked at 30FPS, too. But don't even get us started on the problems with Ubisoft, as Far Cry 4 doesn't look like it will be any special on the PC, and Watch Dogs has already been gimped on the PC, big time.
After being out for a while now, Ubisoft is only just now rolling out a patch to Watch Dogs - something that PC gamers should receive in the next few days, while PS4 gamers get it today, and Xbox gamers receiving it sometime next week.
But now I have a question: will TheWorse/E3 2012 mod still work after this patch? Ubisoft has already alienated and pissed off the PC gaming community with its deliberate gimping of Watch Dogs on PC, but this would just be yet another strike against the publisher. Hopefully the mod still works, so gamers get an even more stable game with bug fixes, with better graphics than they had before.