Gaming News - Page 1631
Well it has happened folks, Valve has made its third and final announcements of the week and unfortunately no mention of Half-Life 3 was made. We did, however, get a thorough rundown of the final piece of the puzzle to a unified Steam gaming experience for the living room.
The final announcement was centered around the all new Steam Controller, a very funky looking peripheral that features not one but two touch sensitive trackpads, an LCD-based touchscreen that doubles as a button, and multiple triggers / buttons. The new Steam Controller is said to work with every game in the Steam library, even the ones that were never designed to support a game pad. Valve says that they achieved this by tricking the game into thinking the controller is actually a mouse and keyboard.
We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.
AMD GPU14 - Dirt 3 is one of my favorite off-road racing games, and it still packs a punch in the graphics department. While the game itself is a little old to be showing off at a next-gen GPU launch event, demonstrating it running across three 4K resolution monitors from a pair of AMD Radeon R9 290X GPUs in Crossfire mode is pretty sweet.
Shawn Baker said that this demo really showed off how exciting 4K and next-generation graphics really are. He said that the game appeared crisper than ever, and the R9 290X GPUs really kept the frame rates high so things seemed seamless and smooth. We can not wait to get our hands on this technology and bring our readers comprehensive reviews and guides to multiple monitor 4K gaming.
AMD GPU14 - Shortly after yesterday's keynote at the AMD GPU14 Tech Event, our own Shawn Baker had the chance to preview some cool games, of which Lichdom was the first. Lichdom is a magic spell crafting style game in which you are left to roam the realm that is filled with aggressive NPCs, ghosts, and monsters. Players can craft over a million different spells and then chain them together to create devastating and deadly combos.
Lichdom was being shown off at the event as it showcases all of AMD's new Radeon technology. The game utilizes effects such as TrueSound, Tress FX, and much more, and is developed by Xaviant, a company based out of Atlanta, Georgia. Lichdom is expected to release summer 2014, and being a major fan of games such as Skyrim, I will be first in line for my copy!
"Entertainment is not a one-size-fits-all world!" That is the opening line to Steams second big announcement this week. Today valve announced "Steam Hardware", something we were all expecting in some form or another. The company says that it wants customers go to choose the hardware that makes sense for them, and that they are working with multiple partners to bring a variety of Steam game machines to the market in 2014.
All of the machines will run SteamOS, and will be tailored to fit an individual's personal needs, such as powerful hardware, or a quiet gaming experience. Valve did not say who its hardware partners were, but did say that there will be several devices launched in 2014. The biggest announcement however is about will be building its own prototype in which it will give to 300 lucky Steam users free of charge for testing.
"While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go. We have designed a high-performance prototype that's optimized for gaming, for the living room, and for Steam. Of course, it's also completely upgradable and open.This year we're shipping just 300 of these boxes to Steam users, free of charge, for testing. You can make yourself eligible to get one."
I wanted to say "here we go again" but I've already used that line up in a previous GTA V on PC story, but the rumors persist, and we're here yet again. But, this time, we have more details on the technical side of GTA V.
The latest talk of Grand Theft Auto V on the PC leads us to believe that we should expect GTA V on the PC to feature DirectX 11 support, 64-bit support, 2K textures and Advanced Effects> These advanced effects would arrive as Bloom, which should make the world of GTA V more lush when you look at the horizon. The 64-bit support will see support for more than 4GB of RAM, which is definitely something we're going to need with a world as big as GTA V.
The code that the evidence is coming from is below:
- 985459 - PC - [PT][PB] Crash - > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
- 614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.
- 632447 - [PC] All the phones are very dark and hard to read
- 496009 - [PC] Debug picker seems to be non-functional
- (no x64 prebuild cover) - Boot checks completed only.
- Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483
During the Tokyo Game Show, Microsoft's Albert Penello confirmed to Gamespot that the Xbox One's HDMI input port would work with any device, including its main competitor: the PlayStation 4.
A post over on NeoGAF sees Penello explain by saying it "won't be a great experience," where he said that HDMI latency will affect interactive content. We should expect more details in the coming weeks, but the HDMI input will provide more lag if you use the PS4. I don't see why you would do that, as most TVs and amplifiers have multiple HDMI ports.
Microsoft most likely provided an HDMI input port for the use of cable/satellite TV boxes, so you can plug it directly into the Xbox One.
Battlefield 4 is a day closer to being played on our PCs or consoles, and now there's a new post on the official Battlefield 4 website that details the second-screen application for BF4, Battlelog.
Battlelog will allow gamers to use a PC, smartphone or tablet for maps, leaderboards and much, much more. The service for BF4 will allow gamers to track how many of their friends are online, and just how many active missions are accessible. Gamers will be able to create emblems, which will be displayed on soldiers and guns in the multiplayer portion of Battlefield 4.
When gamers are away from their PCs or consoles, Battlelog on their smartphones for example can let them view status, access forums and leaderboards, customize their loadout and more. Battlelog is also capable of giving players the chance of remotely joining new servers quickly. The update on the BF4 website says:
Usually, you'd have to exit the game you're currently in and then search for your next server in the menus. Now you can pull up the list of servers on Battlelog, find the one you want to play on and press 'Join.' It'll pull you right into that server. It's extremely fast and fluid and a whole new way to find games on both console and PC.
Earlier this week, I reported that Grand Theft Auto V had become the fastest selling game of all time, and was well on its way to reaching $1 billion faster than any other game by weeks. Today, Take-Two Interactive announced that in just three days' time, GTA V has surpassed the $1 billion in sales milestone.
"We believe this marks the fastest that any entertainment property, including video games and feature films, has reached this significant milestone," the company said in a statement.
"Grand Theft Auto is a cultural phenomenon and Rockstar Games continues to redefine what can be achieved in interactive entertainment," said Strauss Zelnick, Chairman and CEO of Take-Two. "We are incredibly proud of the extraordinary critical and commercial response to Grand Theft Auto V."
The only other video game to ever come close to this new record was Call of Duty: Black Ops 2, which netted $1 billion over the course of 15 days. Unfortunately, Take-Two Interactive did not disclose just how many copies have already sold, but they did say that the $1 billion mark has been passed.
Tokyo Game Show 2013 is unleashing quite the sea of content for the Sony PlayStation 4, which will allow video capture of games through its HDMI port. The news comes directly from Brad Douglas, who is the head of third-party relations for Sony Computer Entertainment.
Douglas said that "details will follow soon," but we've also seen Sony home console division president, Masayasu Ito announcing during his keynote speech that the PlayStation Network users on the PS4 will be capable of identifying themselves using their real names. Ito pegs this down to encouraging casual gamers to join the PSN community.
AMD is the company that has hardware in both next-gen consoles, with x86-based APUs in the Sony PlayStation 4 and Microsoft Xbox One. We know to expect benefits as PC gamers from next-gen consoles thanks to the x86 architecture, which means better, and much more polished 'ports', if you can even call them that with this generation of consoles.
AMD's Matt Skynner has had some interesting things to say during an interview with Forbes, where he said that not only is PC gaming alive and well, but that it's actually growing. Skynner said that the architectures in the next-gen consoles are similar to that of the PC, which makes it much cheaper and most of all, easier for developers to create games for both the consoles, and PC.
Skynner actually said that next-gen games will actually run better on AMD hardware because the games have been built from the ground up on AMD-powered consoles. This is going to be quite interesting considering NVIDIA is still by far in the game, so it'll be interesting to see what kind of benefit AMD will have with these next-gen titles. You can be sure we'll be covering this when the next-gen consoles, and games launch in November.