Gaming News - Page 1631
Update: Michael Gapper, the PR and Communications Manager for Frontier Developments reached out to us after this story went live, correcting us. He said: "We've chosen not to do crossplay between Xbox One and PC for Elite: Dangerous because we don't want to throw those communities up against one another in direct competition. PC and Xbox One players occupy the same galaxy, but not the same play space. This means everyone shares the same story, and experiences the same economy, interstellar wars, exploration, diplomacy and Powerplay state throughout the galaxy. Whether you play on PC, Mac or Xbox One, everyone will contribute to and benefit from sharing the same galaxy, without necessarily colliding head-to-head".
If you're an Elite: Dangerous player, did you know that Frontier Development will be ushering in cross-platform play between the Xbox One and PC versions of the game on October 6? Exciting stuff, huh?
Elite: Dangerous launches on the Xbox One on October 6, so from day one it will be cross-platform capable with the PC version of the game. But, the Xbox One version of Elite: Dangerous will not have Kinect support for headtracking, which is a disappointment, but it will feature support for the upcoming Xbox Elite controller that's priced at $150.
Avalanche's new Mad Max game is an explosive rip-roaring high-octane romp through the bloody post-apocalyptic series, and these 8K screenshots show that the havoc-filled wastes are actually a thing of beauty.
The 8K image gallery was shot using the game's quite amazing built-in photo editor as well as a combination of other third-party software and SweetFX shaders. You can see the full uncompressed 8K gallery here.
To hit full 8K, PC gamer k-putt used a tool called SRWE to resize the game's window to 8000x4000, and the program matched its internal renderer to the set resolution. K-putt also had to use DeadEndThrills' cheat table to expand the photo editor's set 16:9 aspect ratio.
Fallout 4 will have an incredibly huge span of dialogue that consists of over 100,000 lines of voiced text.
The news comes straight from Bethesda, who issued a Tweet yesterday confirming that the studio was in fact done recording all the dialogue. Fallout 4 features approximately 111,000 lines that took multiple years to record, and we have to wonder just how much of the game's data is taken up by the huge helping of voice-overs.
In Fallout 4 players have been given a voice, and a good chunk of that dialogue will be made up of the player character's responses. The game's text options have been consolidated from a list into a short-and-sweet response menu made up of a controller's four face buttons. Voice over actors Courtenay Taylor and Brian T. Delaney will portray the game's male and female protagonists.
PC gamers will be relieved to find that Batman: Arkham Knight is finally playable on the platform, but with Metal Gear Solid V: The Phantom Pain and Mad Max on Steam, WB might have been too little too late.
"Good news - testing for the interim patch has been completed and it is now available for those who already have Batman: Arkham Knight for PC," read the official patch notes. "As a reminder, the patch brings major performance improvements including consistent frame rates and VRAM optimization."
The patch is targeted to fix the game's crippling latency issues and crashes by beefing up system memory and VRAM optimization as well as adding "improved performance on all GPUs". Other messy blemishes like low-resolution texture bugs have been supposedly smashed, and Arkham Knight will now run better on HDD's.
Out of the six Steam games that have reached over a million sales in 2015, three of them are still in Early Access.
As more and more PC gamers move towards original games, amateur indie developers are actually starting to overtake AAA game sales on Steam. According to info gleaned from Steam Spy, a site that analyzes sales and downloads on Steam, three of the six million-selling PC games of 2015 are still unfinished--but that hasn't stopped them from hitting the top charts.
It looks like the futuristic saga of Capcom's iconic 8-bit hero in blue will be the latest in Hollywood's push on video game adaptations.
Reports from Tracking Board indicate that Fox has backed Chernin Entertainment as a producer for the film, with development on the project underway. But is Chernin a good fit to handle Mega Man's immortal legacy? The company is also currently working on the upcoming War of the Apes film for 2017, and is responsible for producing a boatload of The New Girl episodes and a handful of Terra Nova episodes.
Mega Man--also known as Rockman in Japan--has been one of the most popular icons in gaming history with a franchise that spans back to 1987 with the NES classic. With over 50 games as source material, Chernin and Fox will have their work cut out for them, but we can't see them starting anywhere but the very beginning in 200X with the clash of Dr. Light and the nefarious Dr. Wily.
The v1.05 patch for Rocket League will arrive in "two weeks or less" bringing with it the start of the first season, not only that, but Rocket Leaguers will be able to filter out PS4 players in matchmatching on PC, and to search for new ranked matches at the endgame screen.
The new patch will also do the usual bug fixes that saw PC players to not have a name, fix chat issues, and improve corruption protection for saved games. The update will also have Middle Eastern servers that "will still come at some point" according to developer Psyonix. The developer will also be adding in a music player interface in the near future.
If you didn't already know about, is a vehicle-driven, off-the-wall soccer game where players attempt to score goals in hotted up cars and trucks.
With the release of Deus Ex: Mankind Divided set for February 2016, gamers need to get into the world of Deus Ex, and what better way than by getting every Deus Ex game released for just $6.59 from Steam?
The $6.59 bundle includes Deus Ex: Game of the Year Edition, Deus Ex: Invisible War, Deus Ex: Human Revolution (Director's Cut) and Deus Ex: The Fall. This is a steal, considering it would cost close to, or just over $200 if you paid nearly full price for all of the Deus Ex games when they were released.
The sale lasts for another 14 hours or so, so you will want to jump in quick.
It doesn't matter if you're a PC gamer or console owner, this looks like a fantastic time to be playing video games. Microsoft Xbox product manager Patrick Perkins recently described it as the strongest gaming period in almost 10 years, with plenty of high-profile titles that have either launched - or will launch in the next several quarters.
"Before we even launched the Xbox One, we knew that this was the year," Perkins recently said while speaking on the GameStop Expo livestream. "You just look at the development cycles and when everything's going to come together."
While speaking on the livestream, Perkins compared the upcoming 2015 holiday and early 2016 gaming season to that of 2007 holiday and early 2008 - when games such as Assassin's Creed, Halo 3, BioShock, Rock Band, Grand Theft Auto IV, and Mass Effect launched. Of course, games such as The Witcher, Call of Duty 4: Modern Warfare, Crysis, and Super Mario Galaxy also were released in that same time frame.
Square Enix recently revealed the official release date for sci-fi wonder Deus Ex: Mankind Divided, but the celebration was dampened with a strange pre-order scheme that could have a huge impact on the future of the games industry.
The studio's neo-noir augmented dystopian sci-fantasy Deus Ex: Mankind Divided looks to be one of the best games in recent memory, and it now has a release date of February 23, 2016. Unless enough people pre-order the game--then it'll release four days earlier on February 19, 2016. To get the game early a good portion of gamers will have to pay up front and everyone gets the game early...this time.
In the future might be different. What if there are actually two release dates for games: the early pre-orderers who acted like early adopters in a weird sort of Early Access for AAA games, and the regular joes who get access to the game later. If this kind of disparity is created it'll likely eschew an exodus towards pre-buying as the mainstream public will probably want to get their game as soon as possible--it's the same price, right, so what's the big deal?