Gaming News - Page 1630

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1630.

NVIDIA updates Shield to Android 4.3 with new Console Mode

Charles Gantt | Mon, Oct 28 2013 9:46 AM CDT

This morning, NVIDIA announced that it has launched a massive update for its Shield handheld gaming console. The update brings forth GeForce. NVIDIA says that the update allows Shield owners to take control of thousands of Android games that were only designed originally for touch-screen devices and remap their controls to be compatible with the Shields physical controls.

NVIDIA updates Shield to Android 4.3 with new Console Mode 1 | TweakTown.com

The other new and exciting feature is what NVIDIA is calling "Console Mode," which allows users to transform their portable shield into "full living room gaming and entertainment experience" for the big-screen TV. This new mode allows gamers to pair up a Bluetooth equipped gaming controller to the shield, and play the games on the big screen. NVIDIA says that its GameStream mode is compatible with Console Mode and will allow users to stream their PC Games directly to their TV.

Other Android 4.3 feature updates include restricted profiles, expandable notifications, and code and bug fixes that make everything operate much smoother and fluid than before. Additionally, Shield owners can now select game and app files which they want to move to the SD card. Before only .APK files could be moved, but now .OOB files can make their way over as well which will free up a lot of room on the Shield's internal storage.

Finally, PC Streaming moves out of Beta and gets a new name. NVIDIA GameStream allows users to stream their PC games directly to the Shield, and allows for portable gameplay which would otherwise have you stuck at a desk. NVIDIA says that GameStream has been optimized for "game-speed Wi-Fi" with ultra-low latency and can support up to 60 frames per second on some titles. GameStream is said to be supported on more than 50 of the best PC games and is featured on several of the upcoming holiday season blockbusters such as Assassins Creed: Black Flag and Batman: Arkham Origins.

Continue reading: NVIDIA updates Shield to Android 4.3 with new Console Mode (full post)

Day-one patch for PS4 is 300MB, enables a bunch of online features

Anthony Garreffa | Fri, Oct 25 2013 9:30 PM CDT

You've just unwrapped your shiny new next-gen PlayStation 4, plugged it all in and want to get some online gaming a bash - well, you'll have to wait because there's a 300MB day-one patch you'll need to complete before you do anything.

Day-one patch for PS4 is 300MB, enables a bunch of online features | TweakTown.com

This 300MB patch will enable a bunch of multiplayer/online functionality such as Remote Play, sharing, broadcasting and more. Sony of the PS4 features won't be available at launch, such as the suspend/resume mode that allows the PS4 to enter low-power mode, and then lets you pick up where you left off. The day-one patch will enable to following goodies:

Remote Play

Users will be able to access PS4 titles displayed on their living room TVs and play them on a PS Vita system over Wi-Fi networks by using PS4 Link. SCE anticipates that most PS4 titles will be playable on the PS Vita system through Remote Play.

Continue reading: Day-one patch for PS4 is 300MB, enables a bunch of online features (full post)

Call of Duty: Ghosts requires 64-bit OS and 6GB of RAM

Anthony Garreffa | Fri, Oct 25 2013 2:35 AM CDT

The final system requirements for the upcoming Call of Duty: Ghosts has been released, with the first-person shooter having some steep requirements. First off, you'll need a 64-bit OS, secondly, a huge 6GB of RAM.

Call of Duty: Ghosts requires 64-bit OS and 6GB of RAM | TweakTown.com

Sure, 6GB of RAM isn't that much these days, with lots of systems coming with 8GB minimum, but this is going to cut a serious chunk of consumers away from even being able to play COD: Ghosts. The CPU requirements aren't too bad with either an Intel Core 2 Duo E8200 or AMD Phenom X3 8750. GPU's also get a sigh of relief, with the minimum requirement only being an NVIDIA GeForce GTS 450 or AMD Radeon HD 5870 or better.

With these minimum requirements, I'm hoping to see a good jump in graphics from COD: Ghosts.

Continue reading: Call of Duty: Ghosts requires 64-bit OS and 6GB of RAM (full post)

Killzone: Shadow Fall was 290GB, Sony helped shrink it down to 40GB

Anthony Garreffa | Thu, Oct 24 2013 10:32 PM CDT

During an interview with Eurogamer, Guerrilla Games' Technical Director, Michiel van der Leeuw said that Killzone: Shadow Fall was exploding out to a size of over 290GB, but with Sony's help the studio shrunk the first-person shooter to just 40GB.

Killzone: Shadow Fall was 290GB, Sony helped shrink it down to 40GB | TweakTown.com

Van der Leeuw said that most of the PS4 exclusive's 39.7GB consisted of high-res textures that were designed for the PS4. He said: "I think at some point the disc image that we were generating was around 180 GB. And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 GB of data."

He continued: "So we had to completely re-architect how we deal with data. And we did a lot of work - this is actually something I'm extremely proud of - to optimize our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it's something that a lot of people will need to be doing in future."

Continue reading: Killzone: Shadow Fall was 290GB, Sony helped shrink it down to 40GB (full post)

Sony has some exclusive content for Watch Dogs, Assassin's Creed IV

Anthony Garreffa | Wed, Oct 23 2013 9:40 PM CDT

Watch Dogs may have been delayed, but Assassin's Creed IV is close to being released, and now Sony has come out to announce that both of the Ubisoft-developed games will see exclusive downloadable content, for 6 months.

This 6-month time limit is in the video advertisement above, with the ad touting "60 minutes of exclusive gameplay" only in the PS4 version of Assassin's Creed IV. This exclusivity only lasts for six months, with a similar offer for Watch Dogs being pushed, too.

Continue reading: Sony has some exclusive content for Watch Dogs, Assassin's Creed IV (full post)

Infinity Ward exec says Call of Duty players are not Gamers

Charles Gantt | Mon, Oct 21 2013 2:42 PM CDT

Call of Duty players generally get a bad rap and are often called out for their fanboy-like behavior anytime anyone writes an article about Call of Duty. It appears that Infinity Ward, the developers of Call of Duty: Ghosts are taking a stab at their franchise's fans as well.

Infinity Ward exec says Call of Duty players are not Gamers | TweakTown.com

During a recent interview, Infinity Ward executive producer Mark Rubin basically said that he does not look at Call of Duty players as hardcore gamers at all. "It's kind of a weird, ironic thing to say; They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform," Rubin said. "So I think not only will we continue to engage with that existing player base, but we'll take next gen and see how far we can go with it."

Rubin also thinks that the upcoming next-gen consoles will not do much in the way of strengthening the Call of Duty franchise, and says that the consoles will not have much of an impact on the games players either. "Regardless of platform - people's gaming habits aren't going to change just because there's a new platform," he said. "We have an enormous amount of players who are more in the casual game space, but they play a lot.

Continue reading: Infinity Ward exec says Call of Duty players are not Gamers (full post)

NVIDIA announces 2013 holiday game bundles, includes Shield discount

Charles Gantt | Fri, Oct 18 2013 6:32 PM CDT

NVIDIA has announced its holiday game bundle packages for its mid to high-end video cards. The announcement came during the company's Montreal game showcase and this years bundle is going to be a tough one to beat. Unlike its current bundle which features Batman: Arkham Origins as the standalone bundled game, the new bundles will feature more games and a big discount on NVIDIA's Shield.

NVIDIA announces 2013 holiday game bundles, includes Shield discount | TweakTown.com

This fall, those who purchase an NVIDIA GeForce GTX 770, GTX 780, or GTX Titan will receive 3 game bundle of Assassin's Creed IV: Black Flag, Batman: Arkham Origins, and Splinter Cell: Blacklist. Additionally, this package includes a $100 discount on an NVIDIA Shield handheld gaming device. Those who purchase a GeForce GTX 660, GTX 660Ti, GTX 670, GTX 680, or GTX 760 will receive Assassin's Creed IV: Black Flag and Splinter Cell: Blacklist with $50 off Shield.

Continue reading: NVIDIA announces 2013 holiday game bundles, includes Shield discount (full post)

GTA V sales cause a 27% rise in overall gaming spending

Charles Gantt | Fri, Oct 18 2013 1:41 PM CDT

A new report out from CNET says that during the month of September total game spending in the physical channel topped $1.08 billion, and a considerable chunk of that was due to sales of Grand Theft Auto V. The report says that spending was up 27-percent in the US which was directly related to GTA V earning $848 million just days after launch.

GTA V sales cause a 27% rise in overall gaming spending | TweakTown.com

Overall, total game software spending was up 53-percent year over year at $754 million, but hardware spending was down 13-percent. This drop was expected as consumers prepare for Microsoft and Sony to release their next-gen consoles later this fall. Nintendo did see its 3DS handheld console claim the top hardware spot for the fifth month in a row however and for the first time in 32 months, Sony's Playstation 3 edged out Microsoft,s Xbox 360 in number of units sold.

Continue reading: GTA V sales cause a 27% rise in overall gaming spending (full post)

DICE unveils some Battlefield 4 fixes that popped during the beta

Charles Gantt | Thu, Oct 17 2013 7:55 PM CDT

Many users who participated in the Battle Field 4 online beta experienced a number of issues ranging from minor bugs to major performance issues. While DICE and EA got a lot of flack for this,the purpose of the beta was to allow EA to test the servers, and discover bugs and glitches that exist across a wide range of systems.

DICE unveils some Battlefield 4 fixes that popped during the beta | TweakTown.com

Today EA and DICE have said that the beta provided a wealth of information and that they have already implemented a number a of fixes. Some of the fixes include performance and stability on multi-core systems. Other fixes take care of loading screen freezing issues, keybinding glitches, and even layout changes for console versions of the game.

"CPU usage could sometimes skyrocket for dual, quad and six-core processors," DICE's Vincent Vukovic admitted in a post to the official blog last night. "We identified some of the reasons and released three patches with fixes that went live during the beta, to address the problems. This was a true beta, and as such all the crash reports that were generated during this period will actually help us make a better game.," he added. "PC players may have experienced trouble in the beta getting the game running at a good frame rate. Rest assured that we're using the information we received to optimize the performance for the launch of the game."

Continue reading: DICE unveils some Battlefield 4 fixes that popped during the beta (full post)

Sixense says that its STEM system will support the Raspberry Pi

Charles Gantt | Thu, Oct 17 2013 7:13 PM CDT

Twelve days before Sixense successfully completed their STEM System Kickstarter campaign the company announced that the motion controller system would fully support the Raspberry Pi. I think that everyone knows by now that I am a bonafide Raspberry Pi enthusiast, so this announcement really caught my attention.

Today I got the chance to sit down with Sixense CEO Amir Rubin, and Scott Duensing to chat about the STEM System and how they have made the device compatible with the Raspberry Pi. Scott Duensing, the engineer behind the integration said that making the Sixense SDK compatible with the Raspberry Pi was important because it provided an affordable, highly accurate motion tracking system that developers can use to create amazing things with the Pi.

Ruben told me that the company will release the SDK early on and that anyone with a Raspberry Pi and a Razer Hydra can begin developing for the STEM system. Since the STEM system works off of the Hydra SDK, applications built by independent developers will work with STEM on day one. Ruben and Duensing both want to involve the maker / hacker community in the development of applications for STEM using the Raspberry Pi, and said that they would like feedback from the community as soon as possible.

Continue reading: Sixense says that its STEM system will support the Raspberry Pi (full post)

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