Gaming News - Page 1629
Squad is the first big, publicly available game using Epic Games' Unreal Engine 4. Consequently, it's brought to light a major issue within the engine: poor performance on AMD CPUs, seemingly related to an audio component of the engine. The issue has been reported by many players since even before the Early Access launch this week, but now that it's on Steam, the vocalness has intensified.
Squad developer Offworld Industries has stated, "there's very little [we] can do about this besides wait for Epic to fix it and release the fix in an engine patch." With that, we asked Epic if it was aware of the issue and if it had plans to fix it. Senior marketing manager Dana Cowley responded, "First I've heard of this. Thanks to your email I'm getting in touch with the Squad team now to investigate, and see how we might be able to help. We think Squad is awesome, and want to make sure they are set up for success." In a follow-up email, she stated, "Our guys are on top of it."
Microsoft has just released a new list of 16 Xbox 360 games that are now playable on the Xbox One, including yesteryear hits like Halo: Reach, Deus Ex: Human Revolution, and Portal: Still Alive.
As promised, the Redmond gaming giant has delivered a new batch of backward compatible Xbox 360 games in time for the holiday season. The new offering is much smaller than the original 100 backward compatible Xbox 360 games, but Xbox fans will be delighted to see less Kinect-based titles taking up precious room for great games. Sadly there are a bunch of Xbox LIVE Arcade games, so we can't celebrate too much...however the games themselves aren't so bad. Check out the list below for the full breakdown, and remember all of these games are now playable on the Xbox One.
Remember that all backward compatible Xbox 360 games played on the Xbox One can utilize nifty benefits like game streaming to Windows 10 PC's, cross-platform multiplayer with gamers on Xbox One or Xbox 360, and screenshot and video capture.
I still remember playing the absolute crap out of Turok: Dinosaur Hunter when it was released on the Nintendo 64 back in the 90s, but it was when it hit the PC that I was excited - as I could drive up the resolution far higher than the N64 could crank out at the time.
Well, Night Dive Studios - who has been in the headlines quite a few times now, namely with System Shock 3 under development - is behind Turok: Dinosaur Hunter remaster. Turok Remastered will include improved textures, effects, and much more. The draw distance has been greatly improved, as Turok was infamous for its use of fog to hide the horrible draw distances back in the day. This isn't a problem anymore, thanks to the greatly improved graphical horsepower of today's hardware.
Turok Remastered drops on December 17 through GOG.com, Steam, and Humble Bumble.
Are you one of the many PS4 gamers who deleted Hideo Kojima's terrifying P.T. demo, and wailed in agony when Konami pulled it from the PlayStation Store? Despair no longer, my friend, for there is a way to get the Del Toro and Kojima classic back onto your console, but it's a bit risky.
The method, which was discovered by a Gamexeon user Cara Jitu, essentially involves tricking the PlayStation Network with a proxy server and a special bit of PC software called Squid. Essentially the software masks your PS4's connection, letting users access account data that was previously deleted or removed.
Be advised that this method is described as a "grey area", and isn't 100% guaranteed as safe, so be sure to try it at your own risk. Multiple users have reported this method does indeed work, and no one has said anything about bricked consoles or PlayStation Network bans. P.T. was removed off the PlayStation Network at the behest of Konami, which in turn kicked off the inflammatory Kojima vs. Konami controversy. Sadly the method only works for PS4 users in the United States and Europe.
In a short span of several hours yesterday, beloved Metal Gear Solid developer freed himself from Konami's cruel yoke, proceeded to go indie with a resurrected Kojima Productions dev team, and found a new publisher under Sony Computer Entertainment.
To the elation of millions of fans worldwide, Sony excitedly broke the official news in a press release and video announcement combo, where Sony's own president Andrew House welcomed Kojima in a bit of footage that left us feeling warm and fuzzy. Thanks to the Metal Gear Solid series, Kojima and Sony go together like peas in a pod, and it's only natural the two work together in the future.
"I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,"said the MGS creator. "I cannot wait to deliver, with PlayStation, a game that will become a compelling franchise."
New details reveal that Hideo Kojima's new PlayStation 4 game will only be timed-exclusive to the Sony platform, and will indeed make its way to PC.
Hideo Kojima has been pretty busy lately. After freeing himself from Konami's shackles due to an expired contract, the famed Metal Gear Solid creator resurrected Kojima Productions and signed a pretty substantial deal with Sony. Up until now the details of the new partnership have been slim, but a new development unveils that Sony won't have full platform exclusivity to Kojima's new game. Thus the aggravating timed-exclusivity marketing ploy rears its head, meaning Kojima's new game (whatever it may be) will not only release first on PlayStation 4, but be solely available on the platform for a period of time.
The new information comes from a Q&A session on a Medium post written by a Sony exec. Oddly enough, The timed exclusivity news broke across multiple publications, prompting Sony to delete the post, which says volumes about the deal itself. Sadly we have no way of officially corroborating the information as the post has been deleted, but according to past coverage, Hideo Kojima's new game will eventually be released on the PC after the exclusive timer runs out. There was no mention of an Xbox One release.
Enterprising gamers never fail to amaze me: there'as always someone out there who explores the farthest depths of in-game world's in search of secrets. In this case, one intrepid Fallout 4 adventurer asked himself "what lies beneath Boston's irradiated waters?", and set off on a journey that spanned that entire Commonwealth.
It turns out that Fallout 4 is hiding quite a bit in its nuclear oceans and lakes. Lavon Smith, the Fallout 4 explorer, spent 30 hours charting nearly 100% of the game's hallowed oceans and lakes in search of plunder and treasure, culminating in a absolutely massive Imgur gallery of screenshots. Lavon's YouTube channel is also filled with tons of video footage chronicling his explorations.
Since finding treasure or interesting relics in the Commonwealth's waterways can be hit or miss, Lavon created a handy map that shows the locations of loot and points of interest. Fallout 4's oceans are absolutely riddled with radiation so you'll want to pick up the Aquaboy perk or stock up on Rad-X and equip a Hazmat suit to mitigate the massive RAD intake. Also don't ever equip Power Armor if you plan to go swimming, unless you really want to explore the bottom of the ocean. Power armor sinks like a rock underwater and moves extremely slowly--think Link's Iron Boots x 100--but the flip-side is that you don't have to worry about oxygen.
The first update to Rainbow Six: Siege has been detailed by Ubisoft, something that will include an Ultra HD texture pack for the PC. Not only that, but it does include so much more that we'll detail below:
New Content & Features
General Tweaks & Improvements
Project Reality is a very popular Battlefield 2 mod that launched in 2005 and was maintained all the way through 2015. It featured an even bigger scope and emphasis on teamwork than the much-lauded Battlefield 2 and found great success among the FPS community. The team eventually went legit, forming the studio Offworld Industries and beginning work on Squad, the spiritual successor to Project Reality with equal if not greater ambition, and much more impressive graphics, courtesy of Unreal Engine 4.
After years of hard, steady work, Squad is finally available on Steam Early Access as of today. The game is nowhere near done, but the team has gone with the vertical slice model, so while large scale vehicle combat and other elements are out of the picture for now, the smaller scale infantry combat is pretty rich and from what the community is saying, more than worth picking up at its $40 price tag. The results seem to agree, as, impressively, the game is smack on top of the Steam sales charts as of press time.
The Kojima vs. Konami controversy has been a long and outrageous ride, but it might be nearing its eventual end with the beleaguered Metal Gear Solid creator moving onto greener pastures.
Japanese games publication Nikkei reports that Hideo Kojima has started up a new development studio made up of ex-Kojima Production devs, and is currently negotiating a deal with Sony. The publication says that Kojima tapped Sony to act as publisher of a new game for the PlayStation 4 console. Details on the game and the studio's name aren't available at this time.
Kojima has also officially shed the yoke of Konami, freeing the talented developer up to tackle new experiences and franchises. Nikkei reports that Kojima's contract with Konami officially expired today, and we can only imagine how it feels to shed such a burden. Konami's treatment of Hideo Kojima has been quite ridiculous to say the least, culminating in a year-long debacle that saw Kojima's name scrubbed off of his own game, as well as being denied from accepting an award at TGS 2015. At least now Konami can't lie and say Kojima isn't gone and "just on vacation".