Gaming News - Page 1626
NVIDIA's new Tegra K1-powered Shield tablet is now available in the select markets, with the company announcing that it has unveiled new Tegra K1-exclusive effects to two of Valve's most popular titles: Half-Life 2 and Portal.
These new Tegra K1-exclusive effects bring the mobile versions of the game to be "just as visually rich as the full PC editions of the game". NVIDIA says that these new effects include "render-to-texture shadows, bump mapping, specular highlights, motion blur, and higher-quality texture filtering".
Both of the new Tegra K1-powered titles are optimized to play well on the new Shield tablet, thanks to its optional ultra-low-latency Wi-Fi Direct Shield wireless controller.
With only nine months on the market, Sony has sold over 10 million PlayStation 4 consoles - a number that is far beyond most people's predictions on Sony's fourth-generation console. Sony's Worldwide Studios for Sony Computer Entertainment Inc., Shuhei Yoshida, sat down with Eurogamer for a chat, where he had some interesting things to say.
Yoshida was asked about the 10 million PS4s sold milestone, where he said: "The 10m sell through in the first nine months is well beyond what we had hoped for. As you know, we have struggled to keep up with demand of PS4 for so many months. It was hard to find and purchase PS4. Now we are able to supply units so in every territory I believe you can find PS4. So we just managed to catch up with demand".
"It's just beyond our imagination. We are so happy. But I for one am a bit nervous because we do not completely understand what's happening. You need to understand why your products are selling well so you can plan for the future, right? It defied the conventional thinking. Lots of people thought the dedicated game hardware might not be needed going forward, but still lots of people are very excited. When you see the new games coming out and being announced this E3 and Gamescom, I think there's a good enough reason for a gamer to believe this is something worth investing in."
For those of you who remember King's Quest, you may begin to get excited that Sierra has a small team working on a 'contemporary reboot' of the super-classic point-and-click adventure game from way back when. Activision's MacLean Marshall talked with Game Informer about Sierra coming back from the grave, and King's Quest - our first details on the game.
Activision unveiled the revival of the Sierra brand at Gamescom last week, where the company has some big plans for Sierra's titles - old, and even new creations. Marshall talked with Game Informer about the new project, and how the company is bringing back Sierra. Marshall said: "There's one piece of the puzzle, which is that Sierra was a brand that we acquired with Vivendi. It's been dormant and there wasn't a place for it, and we didn't know what we were going to do with it. Then, over the however many years, everyone's been watching this indie movement. There was that angle, where we had this really nostalgic brand that most gamers to varying degrees by age know. We wanted to find a way to expand our digital portfolio".
Game Informer also talked with Marshall about the new King's Quest, which is being developed by The Odd Gentlemen. Marshall said: "They are doing a contemporary reboot of King's Quest. It's not just an HD port. But that's not also to say that, maybe King's Quest is or isn't the right one, that's not on the table, too. It could be HD remakes of original Sierra content. It could be contemporary reimaginings of the old Sierra IPs. It could be stuff that's new, kick-***, awesome IP that has nothing to do with the old Sierra brand, but will be a Sierra thing when it launches". The gameplay for the new King's Quest will be a big departure from what you remember, with Marshall teasing: "There's not much I can say about King's Quest. All I can say is that I've seen it, and it's not a point-and-click game. But it looks *** awesome".
Could it be? A sequel to an ever-changing online game that has been around for over 10 years and still dominates the charts, making $1 billion in revenue for 2013?
Game Informer asked World of Warcraft's Game Director, Tom Chilton, about the possibilities of a sequel to World of Warcraft. Chilton replied: "Definitely. It's something we have talked about. It's something we have talked about for ten years. I think that there are a lot of challenges there in seeing how World of Warcraft II relates to World of Warcraft, do they live alongside each other, does one feed into the other, what is that product, etc. These are challenges that have to be figured out before that becomes a reality".
What do you think of a sequel to World of Warcraft? Do you want to see it happen? Or would you want to see Blizzard just continue to evolve World of Warcraft, just as it has been doing for the past decade?
When the world found out about Silent Hills, we didn't know what to expect exactly. A return to the usual mechanics of Silent Hill, or something completely new? Well, luckily there is a "Playable Teaser" available for the PS4, providing just that - an amazing tease of things to come.
As you can see, Hideo Kojima wasn't lying when he said Silent Hills would make you 's**t your pants'. This teaser looks absolutely incredible, almost to the point where it could sell PlayStation 4 consoles on its own. Now imagine this game working with Project Morpheus, Sony's VR headset. Better yet, Kojima has announced that Metal Gear Solid 5 is coming to the PC, so imagine Oculus Rift support if it arrived on the PC.
I had actually found this walkthrough on Reddit, with one of the comments on there from 'EvenArrantzier' where he said: "I've got a sweet 110 inch projection screen and surround sound. Six 15 inch speakers spread out around the ceiling. It was fucking perfect. I'd hear the noises all around me. They really did a great job with the sound. I played for three hours with two of my friends, in a completely dark room. We spent the night screaming and yelping with fear. It didn't become any less scary despite knowing the layout and mechanics of the game. It remained as unnerving and frightening as the first ten minutes. And not a word of a lie, I swear to fuck, at one point my friend yelped, farted, and had to go to the bathroom to make sure he hadn't shit his pants. We all agree that demo was the single most terrifying thing any of us had ever experienced".
Both Microsoft and Sony were reportedly running some game demos at Gamescom 2014 using powerful custom-built PCs to display console games. Live game demonstrations of "Ori" and "Blind Forest" crashed to the Microsoft Windows 7 operating system, and the PCs appear to be powered by NVIDIA instead of AMD GPUs, according to reports.
It's not uncommon for game studios, even when promoting console games, to use PCs to help enhance the demonstration experience for attendees. However, even if the game is available on all next-generation consoles and the PC, gamers will often call out the studio if graphics and gameplay don't replicate what was originally shown to them.
During public demoes, companies are tasked with providing lightning-fast gameplay mixed with pretty graphics to entice gamers and media. It seems both companies have been caught doing this over the past few years, eager to demonstrate their latest and greatest console games - but using PCs instead of their own products to get the job done.
Ubisoft is in a tough spot with PC gamers right now, but is the company finally starting to see the light? Probably not, but it is promising that it is trying to focus more on the PC, in the form of simplified DRM activation, and a better commitment to multi-platform releases.
During an interview with MVC, Ubisoft's European boss Alain Corre said: "We listen to feedback from players and continue to adapt accordingly. For instance, we switched to a simple, one-time activation for our PC games; a standard practice in the industry. We're also doing our best to bring our games to PC at the same time as the console versions".
We should begin to see the fruits of Ubisoft's labor in its upcoming titles, two of the biggest releases of the year: Assassin's Creed Unity, and Far Cry 4. Corre has said that the company is seeing an increase in revenue from the PC side of things, with its PC market growing from 11% in 2013 to 15% this year. Corre continued: "We recognise the importance and needs of PC gamers, and want to continue to improve how we create and support games for PC. We are committed to improving the optimisation of our games for each platform on which they're released, including PC".
During an interview with Joystiq at Gamescom, Activision Publishing CEO Eric Hirshberg said that the three-year cycle that the Call of Duty franchise finds itself in, is something its audience is used to. But even though we see a game released every year, we have three studios working on the franchise at all times.
Hirshberg explained: "That extra year of development time, particularly with the new consoles and the more powerful hardware, has really paid off thus far to iterate, innovate and try new things. To find out which things didn't work and have the freedom to fail in the creative process, so what goes on the disc is the best ideas".
It's interesting to see that the company knows it has the ability to fail, with Hirshberg continuing: "The thing that the three-year development cycle allows is these games have gotten so ambitious, we're packing so many different modes of play onto the disc. The things that started off as flyers, like zombies or co-op became their own whole games". Hirshberg says that even though the franchise is annualized, the structure it has for Call of Duty sees that the quality of the series is sustainable. He finished off by saying "Activision has a narrative that doesn't match the reality, which is quite potent".
In just a couple of months time, 4A Games will launch its Metro Redux, which sees remastered versions of two of the most popular first-person shooters of the last few years: Metro 2033 and Metro: Last Light.
NVIDIA is backing this new remastered copy, so on top of the enhanced graphics, countless changes within the game, we can expect GPU-accelerated PhysX effects thanks to NVIDIA's technology. 4A Games have painstakingly changed so much of the two games, with improved geometry, encounters, lighting, and even how levels themselves end and transition.
The biggest change is going to come from Metro 2033, which will receive a graphics engine overhaul, with PnP tessellation, and some gameplay refinements that were found in Metro: Last Light. The PC side of things will see "higher-resolution textures, higher-quality effects, greater levels of PnP tessellation, support for 4K resolutions, and most significantly, re-tooled NVIDIA GPU-accelerated PhysX effects built using PhysX 3.x, the latest version of the critically acclaimed physics software".
Metro Redux launches later this month on August 26 in the US, and August 29 in Europe.
Gamescom has been filled with some big announcements, with the creator of Metal Gear Solid, Hideo Kojima announcing that Metal Gear Solid V will be coming to the PC. Well, he also unveiled the new Silent Hills game, too.
Silent Hills is an interactive horror game that Kojima, Sony and Konami have been working with Guillermo Del Toro, who directed movies like Hellboy and the recent Pacific Rim. Joining them is Norman Reedus, who plays Daryl on AMC's The Walking Dead. Kojima has promised that the new Silent Hills will be so scary that it will make gamers "s**t their pants". Kojima wants to create a game so scary that you'll want to turn your machine off to stop it from scaring you.
At Gamescom, Kojima said: "That's why there's a limit on how scary you can make a game, but in this case we're ignoring that. If you don't want to keep playing through the game, so be it we don't care. That's the game we're aiming for. We're aiming for a game that will make you shit your pants". We don't know what platforms Silent Hills will be hitting, but we can almost guarantee that the PlayStation 4 will be one of them.