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Gaming News - Page 1625

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1625.

Silicon Studio's new graphics engine will blow your mind

Anthony Garreffa | Sep 3, 2014 4:30 AM CDT

For years now the question of "can it run Crysis" has been inked onto the PC community, as Crytek's game was more of a benchmark than a game when it was released. Shortly after, Crytek saw the numbers on consoles and wanted the market, all but leaving the super high-end, PC-melting graphics engine business, watering it down to play it on the potato machines, or should I say, consoles.

Well, Silicon Studio has just teased their new tech engine, Mizuchi, and holy hell is it beautiful. The demo itself is run in real-time, with the level of graphics shown off in the game unlike anything you've ever seen before. We're talking Pixar-level and above graphics, but running in real-time, and looking absolutely beautiful.

I don't think we'll see a game running this engine anytime soon, but it would be great if we could have this released as a benchmark for our hardware, wouldn't it? What do you think? Would you want to run something that looks this insane on your PC?

Continue reading: Silicon Studio's new graphics engine will blow your mind (full post)

Massive Xbox One system update is arriving, media player included

Anthony Garreffa | Aug 29, 2014 2:37 AM CDT

We've been expecting this update for the Xbox One for a while now, but it's finally rolling out to users across the world, and will continue to do so over the coming days.

The new update for the Xbox One includes a new media player app, which will bring file support for MKV (which is a very big deal), animated GIFs, and DNLA support by the end of the year. We will also have new party features, new SmartGlass features, an option to boot directly to the TV, and much more. The full list of updates can be found in the full story.

Continue reading: Massive Xbox One system update is arriving, media player included (full post)

The Sims 4 only requires Internet for activation, low PC requirements

Anthony Garreffa | Aug 28, 2014 12:08 AM CDT

The Sims 4 is only a few days away from being launched, with Electronic Arts making the PC requirements made available through the games FAQ page. Most will be surprised that you don't need a powerhouse gaming system to run it, with some pretty relaxed requirements. An Internet connection is only required for activation, so it's not an always-online mess like SimCity was.

The Sims 4 only requires Internet for activation, low PC requirements | TweakTown.com

You'll only need a "1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent)" for the CPU side of things, and 2GB of RAM minimum. 9GB of HDD space is required, with 1GB additional space needed for custom content and saved games.

A video card with at least 128MB of RAM is required, with Pixel Shader 3.0 support required - so we have NVIDIA GeForce 6600 or better, an ATI Radeon X1300 or better, or Intel's GMA X4500 or better. As you can see, the minimum PC requirements are very relaxed. The recommended specifications aren't that much more, with an Intel Core i5/AMD Athlon X4 or higher, 4GB of RAM, the same 9GB of HDD space, an NVIDIA GeForce GTX 650 or better and the 64-bit version of Windows 7, 8 or 8.1.

Continue reading: The Sims 4 only requires Internet for activation, low PC requirements (full post)

Counter-Strike gamer live streams SWAT team breach into his room

Anthony Garreffa | Aug 27, 2014 8:28 PM CDT

One very disgruntled gamer called in a bomb threat to a popular video game streamer, which resulted in a SWAT team bursting into the room with automatic weapons drawn, throwing Jordan "Kootra" Mathewson to the ground and handcuffing him.

Mathewson, part of The Creatures, was streaming a game of Counter-Strike in his hometown of Littleton, Colorado when the SWAT team came busting through the door, throwing him to the ground, handcuffing him, searching the room - and if you notice in the video, going through his phone. Last time I checked, this was against the law, as the police officer could be removing any evidence from the phone, but that's for another day.

The Littleton police were called to the address after a false report sent into 911 of an active shooter with multiple victims, this lead to the Littleton Public Schools having multiple schools in lockdown, according to KMGH-TV of Denver. This isn't the first time a SWAT team has been called into a gamer's house, as it is known as "SWATting" where someone will call in a bomb or shooting threat, which results in the other party (or gamer) having the SWAT team bust into their room or house.

Continue reading: Counter-Strike gamer live streams SWAT team breach into his room (full post)

Dragon Age: Inquisition will feature a four-player cooperative mode

Anthony Garreffa | Aug 26, 2014 10:43 PM CDT

BioWare has teased that Dragon Age: Inquisition will feature four-player cooperative play, with the developer teasing on the official FAQ for that game that players will be able to game with others on new missions given by specialists, acquire gold and loot, craft new items, as well as unlocking new characters, weapons, potions, armor and more.

Dragon Age: Inquisition will feature a four-player cooperative mode | TweakTown.com

The developer does have a goal, which "is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to." Better yet, Dragon Age: Inqusition's multiplayer can be played without any effects on the single-player side of things, and vica versa. The cooperative story is completely separate from the single-player campaign, with items from the multiplayer side of things not carrying over to the single-player side.

"We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP," BioWare says. They continued: "If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not."

Continue reading: Dragon Age: Inquisition will feature a four-player cooperative mode (full post)

Ubisoft caps frame rate of The Crew at 30FPS on PC, Xbox One and PS4

Anthony Garreffa | Aug 26, 2014 8:35 PM CDT

The Crew skids onto gamers' machines and consoles on November 11, with Ubisoft teasing that the team working on the game is aiming for 30FPS at 1080p on the Xbox One, PS4 and wait for it... PC. Yes, the PC is getting a framerate cap, for absolutely no reason it seems.

Ubisoft caps frame rate of The Crew at 30FPS on PC, Xbox One and PS4 | TweakTown.com

Forum members complained that the beta of The Crew was limited to 30FPS, with an Ubisoft community manager saying: "The final game will run in 1080p with 30 frames per second on Xbox One, PlayStation 4 and PC, and will support up to 5760 x 1080p on PC for triple screen set-ups. Right now the team is focusing on providing an optimal experience for all players."

The community manager later edited his reply, saying that the development team is hoping to hit 60FPS on the PC - something that truly baffles me. He edited his post to say: "We can officially say that we're aiming for 60FPS on PC at launch. Our Beta build is still more performant at 30FPS, but you can expect to play at 60FPS on PC when the game is launched." What I don't understand is why there is a framerate cap in the first place?

Continue reading: Ubisoft caps frame rate of The Crew at 30FPS on PC, Xbox One and PS4 (full post)

Digital Storm shows off Bolt II Battle Box Titan Z Special Edition

Michael Hatamoto | Aug 26, 2014 12:01 PM CDT

Boutique PC gaming company Digital Storm unveiled the Bolt II Battle Box Titan Z Special Edition, a small form factor (SFF) system that is liquid cooled and meets the NVIDIA GeForce GTX Battle Box standard.

Digital Storm shows off Bolt II Battle Box Titan Z Special Edition | TweakTown.com

The Bolt II Battle Box Titan Z Special Edition from Digital Storm is now available for less than $5,000. The system currently includes an overclocked Intel Core i7 4790K CPU, NVIDIA GeForce GTX Titan Z 12GB GPU, ASUS Maximus VI Impact motherboard, 16GB DDR3 and a 700W PSU, liquid cooling, and runs Microsoft Windows 8.1 64-bit.

"NVIDIA launched the GTX Battle Box Program to allow gamers to play AAA, combat-focused games at max settings and super high resolutions," said Harjit Chana, Digital Storm Chief Brand Officer, in a statement. "But gaming in 4K requires much more than simply upgrading components. Our Hardline Cooling System allows gamers to unlock the Bolt II's full potential and experience games in ways they never thought possible."

Continue reading: Digital Storm shows off Bolt II Battle Box Titan Z Special Edition (full post)

Sienna Storm, a PC game from the writer of the first two Deus Ex games

Anthony Garreffa | Aug 21, 2014 6:37 AM CDT

An interesting new game has jumped onto Kickstarter, with Sienna Storm having Sheldon Pacotti, who wrote the first two Deus Ex games. Sienna Storm puts you in "The Game", with the game being espionage. Sienna Storm will feature "stunning hand-drawn environments let the action span the globe" with "2D animations bring to life infiltrations, evasions, fights, and also other influential characters as you mark targets, meet assets, go black or drop heat".

Sienna Storm, a PC game from the writer of the first two Deus Ex games | TweakTown.com

The gameplay of Sienna Storm sounds intriguing, where it is a departure from the games we know and love today. The Kickstarter page for Sienna Storm explains the gameplay: "Sienna Storm is a unique interactive comic-style video game. Every scene is a hand drawn, animated work of art and there are multiple actions points the player may select to progress the game. Dialogues are rich and non-linear, and choices you make throughout the game not only have consequences, but also influence your standings with certain characters and involved parties".

The page continues: "There is a fair amount of challenges to resolve such as combat, hacking computers, and tailing an enemies. When you enter these challenges, you play a short strategic card game using a customizable deck. At the start of each card match, you can modify your deck to best suit the situation, even adding in new cards you've earned over the course of the game. This allows you to pick a strategy - trickery, gadgetry, or straight-up violence - that works best for the mission and your personal play style. But watch out! The matches are dynamic and based on the story, so you never know what new enemies, old allies, or dramatic plot twists are in the cards to keep you on your toes!"

Continue reading: Sienna Storm, a PC game from the writer of the first two Deus Ex games (full post)

Star Citizen blows through the $50 million milestone, isn't slowing

Anthony Garreffa | Aug 21, 2014 4:27 AM CDT

It wasn't even a month ago that Star Citizen had reached its $48 million funding goal, but now it hasn't just broken through $50 million, but it is half way through $51 million sitting at $21,523,485 at the time of writing.

Star Citizen blows through the $50 million milestone, isn't slowing | TweakTown.com

The $50 million milestone unlocked Alien Languages, which will see Star Citizen gamers enjoying alien languages in the game. RSI explains: "Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen's three biggest alien races, the Vanduul, the Xi'An and the Banu. No universal translators, no garbled animal noises: Star Citizen's aliens will be speaking their own authentic languages!"

When Star Citizen hit $51 million, it saw the Web-based Known Universe Map unlocked, which is "The platform web team priority will be shifted to making the Known Universe Map available." The $52 million goal will be hit without a problem, where we'll see "The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider."

Continue reading: Star Citizen blows through the $50 million milestone, isn't slowing (full post)

Tegra K1-exclusive effects hit Half-Life 2, Portal on Shield tablet

Anthony Garreffa | Aug 20, 2014 11:31 PM CDT

NVIDIA's new Tegra K1-powered Shield tablet is now available in the select markets, with the company announcing that it has unveiled new Tegra K1-exclusive effects to two of Valve's most popular titles: Half-Life 2 and Portal.

Tegra K1-exclusive effects hit Half-Life 2, Portal on Shield tablet | TweakTown.com

These new Tegra K1-exclusive effects bring the mobile versions of the game to be "just as visually rich as the full PC editions of the game". NVIDIA says that these new effects include "render-to-texture shadows, bump mapping, specular highlights, motion blur, and higher-quality texture filtering".

Both of the new Tegra K1-powered titles are optimized to play well on the new Shield tablet, thanks to its optional ultra-low-latency Wi-Fi Direct Shield wireless controller.

Continue reading: Tegra K1-exclusive effects hit Half-Life 2, Portal on Shield tablet (full post)

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