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Gaming News - Page 1617

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1617.

It took EA over six month to get offline mode into SimCity

Anthony Garreffa | Jan 14, 2014 11:31 PM CST

We reported yesterday that EA finally announced an offline mode for its SimCity reboot - something I think is too little, too late - but the update is at least here now. But, it took EA quite some time to get it here.

It took EA over six month to get offline mode into SimCity | TweakTown.com

The developer has explained how much work it did to provide offline mode in SimCity, where Lead Engineer, Simon Fox, explains: "The original creative vision for SimCity was to make a game where every action had an effect on other cities in your region. As such, we engineered the game to meet this vision, setting up the player's PC (client) to communicate all of its information to the servers. That means that our entire architecture was written to support this, from the way that the simulation works to the way that you communicate across a region of cities. So yes, while someone was able to remove the 'time check' shortly after launch, they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities."

Fox says it took over six months of coding to get here, which is a massive effort for the developer. Fox continues: "My team did, however, see a path forward towards Offline, one that would maintain the integrity of the simulation. Lucy once said that Offline wouldn't be possible 'without a significant amount of engineering work,' and she's right. By the time we're finished we will have spent over 6 ½ months working to write and rewrite core parts of the game to get this to work. Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly."

Continue reading: It took EA over six month to get offline mode into SimCity (full post)

Battlefield 4 on PC updated, increased stability and tweaks included

Anthony Garreffa | Jan 14, 2014 10:25 PM CST

A small update was pushed out by DICE for Battlefield 4 on the PC yesterday, which includes a bunch of stability, balancing and player spawning fixes. Stealth jets have also been tweaked, with a 25% increase in the amount of damage their cannons can do. A full list of fixes is below:

Battlefield 4 on PC updated, increased stability and tweaks included | TweakTown.com
  • Various fixes for improving general stability
  • Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
  • Additional fix for the "sound loop" deadlock when running High/Ultra graphics settings
  • Added a warning for using Legacy AMD drivers that were out of date
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
  • Fixed a bug where players' rank icons on the scoreboard would not be updated
  • Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
  • Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
  • Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed a bug where a M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver's camera
  • Increased damage by 25% for the Stealth Jet 20mm cannons.
  • Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
  • Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
  • Fixed camera glitch when switching weapons while moving in crouch
  • Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
  • Fix for player spawning under the map when deploying on Lancang Dam
  • Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

Continue reading: Battlefield 4 on PC updated, increased stability and tweaks included (full post)

EA adding offline mode to SimCity one year after launch

Charles Gantt | Jan 13, 2014 4:43 PM CST

EA announced today that it would be adding a long awaited offline mode to SimCity nearly a year after the games launch. EA originally required the game to have an always online connection to contact EA's authentication servers. This requirement caused many issues with the game launching and rendered it unplayable for many.

EA adding offline mode to SimCity one year after launch 1 | TweakTown.com

The issues with the always online requirement caused many users to call for its removal, but EA refused to budge on the matter, but less than a year later, the company is saying that it will be issuing an update to bring an offline mode to the game. Unfortunately offline mode may have came a little to late as many of us have forgotten about the game entirely.

Continue reading: EA adding offline mode to SimCity one year after launch (full post)

AMD teases 45% increase in performance for Battlefield 4 using Mantle

Anthony Garreffa | Jan 12, 2014 6:55 PM CST

AMD's Mantle is coming, and when it comes, it should really shake up the performance for Radeon users in Battlefield 4. AMD have said it'll drive 45% more performance in Battlefield 4 when compared to DirectX 11.

AMD said at CES 2014: "It's up to 45% faster than the original version on this same hardware." The big thing we have to take away from this is, if AMD can deliver a 45% performance improvement from Mantle, what is NVIDIA going to do? You can rest assured, as soon as the Mantle update is released, I'll be re-running my SAPPHIRE Radeon R9 290X Tri-X GPUs in CrossFire at 4K, and my triple 1440p setup (4320x2560 and 7680x1440).

Continue reading: AMD teases 45% increase in performance for Battlefield 4 using Mantle (full post)

More than 9.7 million Sony PlayStation 4 video games sold

Michael Hatamoto | Jan 12, 2014 1:34 PM CST

There were more than 9.7 million Sony PlayStation 4 video games sold to support the impressive 4.2 million consoles sold before the end of December 2013. Sony officials "couldn't be more thrilled" with the early success of the PS4, and it will be a great battle to see the PS4 compete with Microsoft's Xbox One game console.

More than 9.7 million Sony PlayStation 4 video games sold | TweakTown.com

The global demand for the PS4 is outpacing the Xbox 360, as Microsoft finds success in the U.S. market, while overseas shoppers tend to jump onboard with Sony. Both Microsoft and Sony will battle to control the next-generation gaming market, though it looks like Sony has the initial international upper hand.

Video games were on full display during the 2014 Consumer Electronics Show (CES), where Sony, Microsoft, and Nintendo showed off their latest product innovations. Sony's PlayStation Now streaming game service, which is scheduled for launch this summer, will be a cloud-based game streaming service for PS4 gamers.

Continue reading: More than 9.7 million Sony PlayStation 4 video games sold (full post)

Xbox Chief Product Officer 'not sweating' over Steam Machines

Anthony Garreffa | Jan 11, 2014 4:29 AM CST

We saw a tease of twelve Steam Machines at CES 2014, but according to Marc Whitten, the Xbox Chief Product Officer, he isn't worried about Steam Machines taking over gamers' living rooms.

Xbox Chief Product Officer 'not sweating' over Steam Machines | TweakTown.com

During an interview with Engadget at CES, Whitten said he's "not sweating" over Valve's push into the living room, stating that "there's room for both." Whitten continued: "I personally don't know how to think about Steam Machines yet. I'm not knocking it or whatever. I continue to think that PC gaming - the sort of uber configuration and I can change everything and I can mod - that's an important thing and there's a lot of people that wanna do that."

Whitten did add that when a device is in the living room, gamers want to be instantly entertained. He said that gamers don't want to fiddle with settings or anything else, where he wrapped up with: "When you get into that living room environment, you don't want to spend any of your brain cells doing anything but being entertained. I don't want to work on it; I don't want to feel like I have to know how it works. I would like to be blowing things up now, or watching a thing now. That's the fundamental thing that you want to do."

Continue reading: Xbox Chief Product Officer 'not sweating' over Steam Machines (full post)

Titanfall gets slapped with 6v6 maximum multiplayer battles

Anthony Garreffa | Jan 8, 2014 6:31 AM CST

Respawn Entertainment's upcoming Titanfall has been capped in terms of its multiplayer battles, with company co-founder Vince Zampella announcing that Titanfall will have a cap of 12 players - meaning that we'll see 6v6 battles only.

Titanfall gets slapped with 6v6 maximum multiplayer battles | TweakTown.com

Zampella wrote: "6v6 is max player count. Turned out to be the best balance with AI for us. That's humans only count. There are lots of AI, everyone can have a Titan in follow or guard mode too." It had been previously reported that we could expect a maximum of six players per side, but not confirmed. Now we have the official confirmation from one of the company's co-founders, which means the disappointment, or excitement, can begin.

Continue reading: Titanfall gets slapped with 6v6 maximum multiplayer battles (full post)

Sony PlayStation 4 global demand outpaces Microsoft Xbox 360 sales

Michael Hatamoto | Jan 7, 2014 7:30 PM CST

The Sony PlayStation 4 game console has reportedly racked up more than 4.2 million units sold worldwide since launch time in mid-to-late November to most major markets. Early last month, Sony said it sold 2.1 million units worldwide, with the company clearly having a successful 2013 Christmas shopping season.

Sony PlayStation 4 global demand outpaces Microsoft Xbox 360 sales | TweakTown.com

"The momentum of the PS4 system keeps getting stronger, and we couldn't be more thrilled gamers worldwide are enjoying the incredibly immersive gaming experiences along with deep social capabilities and entertainment provided by our network," said Andrew House, Sony Computer Entertainment President and CEO, in a statement. "After a remarkable launch, we look forward to bringing even more exciting content and continuing to explore the power of the PS4 system by adding new features and services, including PlayStation Now, in 2014."

Meanwhile, the Xbox One reportedly sold 3 million units to close out 2013, as Microsoft is reportedly proud of the console's early success. Xbox One should outsell the PS4 in the United States, while the Japanese company is able to cater better to international gamers. More gamers want to use a single device in the living room, so the ability to support streaming content, social media, and more robust software is common.

Continue reading: Sony PlayStation 4 global demand outpaces Microsoft Xbox 360 sales (full post)

Battlefield 4 experiencing massive server outages

Charles Gantt | Jan 1, 2014 1:52 PM CST

Over the last few days many gamers looking to log into Battlefield 4 have been experiencing an error that prevents them from joining any servers. The most common error reads "Error: No contact with EA Online. Please try again later." The issue first arose last week, and it appeared that EA had fixed it, but this morning the issue arose again.

Battlefield 4 experiencing massive server outages | TweakTown.com

EA suggest that users check their NAT type and Port Forwarding settings in their router, but several users are reporting that nothing seems to fix the issue. The issue does in fact appear to be with servers on EA's end as Battlefield 3 players are experiencing the same issue.

I just checked and I was able to log into one Atlanta based server, but was unable to log into an LA based server. Unfortunately EA has not released any info on outages this morning, and until they fix things on their end, the issues will most likely persist. I wonder if EA realizes that server downtime equals negative kills in Battlefield?

Continue reading: Battlefield 4 experiencing massive server outages (full post)

Steam Holiday Sales today include Skyrim, Deus Ex: HR with 75% off

Anthony Garreffa | Dec 25, 2013 6:32 PM CST

Valve is currently offering Left 4 Dead 2 for free, which promptly took down the Steam Store servers, but the Steam Holiday Sales continue no matter what, right? Of course!

Steam Holiday Sales today include Skyrim, Deus Ex: HR with 75% off | TweakTown.com

Today sees a bunch of new games on sale, including Skyrim with 75% off, down from $34.99 to just $8.74, and Deus Ex: Human Revolution - Director's Cut also seeing 75% off, down from $19.99 to just $4.99. If those games don't tickle your fancy, you could grab Payday 2 for $13.49, down from $29.99 or 55% off.

Continue reading: Steam Holiday Sales today include Skyrim, Deus Ex: HR with 75% off (full post)

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