Gaming News - Page 1616

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1616.

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Body collision issues in The Division get a clever workaround

Jeff Williams | Mar 10, 2016 8:05 AM CST

The body collision issue in The Division is a fairly serious issue that takes away some of the joy from playing The Division. The problem is that other players can physically block you from progressing by simply standing in your way. It's frustrating many players in safe-houses, the Dark Zone or any other area cooperative area.

Ubisoft has issued a statement on the matter and has detailed a very clever workaround that's been put into the game. If you find yourself unable to move forward, just move into the offending person for around 3 seconds and then you'll be granted access to where you're trying to go. Simple, effective and it doesn't completely remove object collisions because it's a surprisingly important part of a tactical game.

The Division has sold more than any other game for Ubisoft in a 24 hour period, which is quite the achievement. The launch of the game has been mostly successful. Servers have had small issues related to the unexpectedly high traffic though for the most part logging in and playing hasn't been an issue. The Snowdrop engine, too, has performed rather well in our initial benchmarks. In all, a much better launch than previous games from Ubisoft.

Continue reading: Body collision issues in The Division get a clever workaround (full post)

Remedy teases it could 'come up with something cool' for Max Payne

Anthony Garreffa | Mar 10, 2016 1:06 AM CST

The original Max Payne was a huge game at the time, with its sequel improving on the game in many ways - but many gamers felt Max Payne 3 wasn't as good as it could've been - with developer Remedy selling the rights to Max Payne to Take-Two Interactive all the way back in 2002.

Under Take-Two's ownership, Rockstar Games (the developers of Grand Theft Auto) released Max Payne 3 in 2012 - which was met with success. Fast forwarding to now, with the impending release of Quantum Break, Remedy's Sam Lake talked with Metro Game Central about what the developer would do if they were to be in the position of making another Max Payne game. Lake teased: "They did contact us close to the end of Max Payne 3 and wanted us to be consultants. We were playing the game and giving them feedback, and I had a nice opportunity of working with Dan Houser when he was creating the prequel comic book for Max Payne 3. But other than that we were not involved".

Lake continued: "I don't know... if that kind of opportunity did present itself I think it would be fun. Yes. You can't help but have all kinds of ideas, but we did two Max Payne games. From a creator's perspective it was actually nice knowing that we had sold the IP to Rockstar after the first one, and part of the deal was to make the second one. So through that whole project I knew that in all likelihood this was the last Max Payne that we would make. So doing that and saying your goodbyes to that franchise had a lot of closure for me. But who can say, if something like that would suddenly happen I'm sure that we could come up with something cool".

Continue reading: Remedy teases it could 'come up with something cool' for Max Payne (full post)

Quantum Break on PC doesn't require an always-online connection

Derek Strickland | Mar 9, 2016 7:08 PM CST

Quantum Break's live-action video can be skipped on all platforms, alleviating the need for always-online connections.

Quantum Break on PC doesn't require an always-online connection

We recently reported that PC players have no choice but to stream Quantum Break's live-action segments, raising questions whether or not the game would need a persistent internet connection on PC. Xbox players, on the other hand, have the option to download the videos for offline play.

Now a Remedy developer confirms that players will have the option to skip the game's video segments, meaning the game can be played offline on PC. "I see a few people who are upset that you can skip the live action show in #QuantumBreak if they want to... what? Are options bad?" Remedy developer Lennie Hakola said in a recent Tweet.

Continue reading: Quantum Break on PC doesn't require an always-online connection (full post)

The Division sold more copies in 24 hours than any other Ubisoft game

Anthony Garreffa | Mar 9, 2016 5:33 PM CST

Now that The Division has launched, the first 24 hours have been a huge success for Ubisoft. The company has said that The Division sold more copies in its first 24 hours than any other Ubisoft game, ever.

The Division also sold incredibly well when it comes to digital sales, but Ubisoft didn't reveal any concrete numbers. Ubisoft CEO Yves Guillemot said: "The launch of The Division is a tremendous achievement for Ubisoft, and demonstrates our unrivaled capacity to create fantastic new game brands and transform them into entertainment blockbusters".

Guillemot continued: "This is a momentous day for Ubisoft, but more importantly it marks the start of millions of players' enduring engagement in The Division's game world, which we are confident they will love".

Continue reading: The Division sold more copies in 24 hours than any other Ubisoft game (full post)

Driveclub March update gets small UI change, drift scores and new cars

Jeff Williams | Mar 9, 2016 2:06 PM CST

Driveclub just keeps getting better and better with each update. And the March update, which weighs in at a small 300MB, is no exception, even if it's going to be a bit small.

That 300MB includes an all new Drift Mode that's actually scored, with a leaderboard to compare your scores against others. Just remember to try not to slam into walls, even if it's the natural thing to do for the uninitiated. They've also added 25 more levels for Elite and the normal Driver level, so the Elite caps out at 60 and Driver at 120. 35 new club levels have also been added, capping that at 120 as well.

Some of the UI has also been updated a bit to help showcase some of the #PS4share images that are shared throughout the Interwebs. If you participate, then you might also find your photo being enjoyed by others in the future, if you're lucky. Two new cars and two new bikes are also making into the update; the Koeniggsegg Regera and the Jaguar XJ220, MV Agusta Brutale 1090 Corsa and the MV Agusta F4RC. The full patch notes are right here if you need to take a look

Continue reading: Driveclub March update gets small UI change, drift scores and new cars (full post)

DOOM closed beta coming soon, recommended PC specs listed

Jeff Williams | Mar 9, 2016 12:01 PM CST

iD Software has finally announced the dates that the closed-beta for DOOM will be running, and it'll be on all platforms at the same time, not spread out like some others.

DOOM closed beta coming soon, recommended PC specs listed

Starting March 31st and lasting until April 3rd 2016 you'll get the chance to enjoy some fast-paced demon hunting destruction in their closed-beta test. But to get in, you have to have pre-ordered or purchased Wolfenstein: The New Order digitally prior to May 26th 2014. If you did, you should have had a DOOM beta code in your email from doing that. Better go check your digital receipts to see if you qualify.

The closed-beta will encompass the multiplayer mode only, to stress-test network functionality and look for the usual bugs that might crop up in their new iD Tech 6 engine in the first wide-spread test. They've also listed the recommended PC specifications to play the beta, which may not translate over to the final game, of course.

Continue reading: DOOM closed beta coming soon, recommended PC specs listed (full post)

XCOM 2's first expansion has some details and a release date

Jeff Williams | Mar 9, 2016 10:54 AM CST

XCOM 2 hasn't even been out for six months yet and we're already getting word that the first expansion will come flying in on March 17th.

It's called Anarchy's Children is more of a customizer's dream than anything else, with more than 100 different, new and colorful different options to personalize your soldiers. That means there will be more hairstyles, armor, decals, helmets, masks and even different styles of face paint to make your crew look great while fending off the Alien overlords.

The pack is $5 if purchased by itself, or it's included in the XCOM 2 Reinforcement Pack that's $20 total, but includes additional stuff as well. This will be the first of many different DLC packs that'll be coming to the game, giving you official customization options if you don't want to chance those fan-made mods.

Continue reading: XCOM 2's first expansion has some details and a release date (full post)

Batman DLC hits Rocket League as its popularity skyrockets

Chris Smith | Mar 9, 2016 10:39 AM CST

With us recently reporting that Rocket League has tipped over 1,000,000 users, this popular video game has just announced a brand new DLC to hit the e-shelves, released in unison with the upcoming Batman v Superman film.

Batman DLC hits Rocket League as its popularity skyrockets

The Batman DLC allows gamers to adopt their very own Batmobile in-game and is available to Windows PC, Microsft Xbox One and Sony PlayStation 4 users. Priced at $1.99, this DLC has been officially licensed by Warner Bros. Interactive Entertainment and was announced in a recently issued press release.

The above YouTube video gives you a look at what you can own if this DLC tickles your fancy, further containing three exclusive Antenna Flags along with the Batmobile itself.

Continue reading: Batman DLC hits Rocket League as its popularity skyrockets (full post)

Forza 6 on PC won't have cross-play with Xbox One

Jeff Williams | Mar 9, 2016 10:02 AM CST

With the announcement of Forza Motorsport 6 Apex Edition, the thought was that we'd be able to compete with our friends on the Xbox One, at least with the courses available. That, however, has just been debunked and is completely untrue. Cross-play functionality is not going to make it into the PC version of Forza 6.

Aaron Greenberg explained that the curated nature of the experience means that it's a Windows 10 only ordeal. He stated that it's not planned at the moment, though that it could be an option in the future. Right now they're concentrating on getting the game polished and released, with that feature possibly on the roadmap later. Of course, with enough pressure from fans, it might become a reality.

Forza Motorsport, and Horizon, have previously been Xbox exclusive games relegated to being the definitive racing sim experience on that platform. This will mark its debut on the PC following Microsoft's commitment to bridging the gap between console and PC games. Turn 10 Studios will be developing the PC version and implementing DirectX 12 and other more advanced effects as befits a proper PC port. Considering the wider use of UWP, this port could theoretically run quite well when released, if lessons are learned from the release of Gears of War: Ultimate Edition on the PC.

Continue reading: Forza 6 on PC won't have cross-play with Xbox One (full post)

Gears of War 4 story takes place over a 24-hour period

Jeff Williams | Mar 9, 2016 9:09 AM CST

The Coalition is making some great progress on Gears of War 4, bringing back the cover-based shooter to its overarching roots. Some new information regarding how the game will be played has surfaced. Notably a new cooperative play mechanism and just how the story will unfold.

Gears of War 4 story takes place over a 24-hour period

Cooperative play has been a hallmark of the series over the year, where you and three other friends can play through the game together, suffering through some of the worst of times, and the best of times. That co-op has been reduced to only support two total players. Player one is always JD Fenix, and the second person can play as either Kait or Del.

Gears is now taking a page out of the book of some very successful series', where the action unfolds in real-time. That is, the entire story unfolds over a 24-hour period, which starts 25 years after the events of Gears of War 3. Does that mean that there's only 24 potential hours of gameplay? Possibly, but then again, the replay value is most notably going to be in the multiplayer.

Continue reading: Gears of War 4 story takes place over a 24-hour period (full post)