Gaming News - Page 1616
If any of you have been playing the button mashing extravaganza that is Marvel Vs. Capcom 3, you may have noticed some strange things. That is to say, strange things other than the crazy assortment of flashing lights, colors, and the fact that you manage to pull off all sorts of combos and super moves without ever really knowing how.
Is your Ryu floating randomly? Snapping out Zero momentarily disabling your characters? Is your opponent's Captain America randomly performing combos on you? And my personal favorite, is your opponent's Amaterasu carrying out frustratingly infinite combos? I'd actually love to see the look on the person's face on the receiving end of that.
If you're like most MvC 3 players, you probably haven't noticed and/or just assumed that your button mashing had come together in some sort of harmonius wonder, but all of the above are bugs, and are in no circumstances supposed to be happening. In a blog post today, Capcom announced that they've fixed all of these problems and more.
Honestly though, who would have even known? Love the game, but crazy unintended @#$% happens all the time.
Yes, the rumors are true: we did patch MvC3 today. We've fixed UI bugs and tweaked minor details of the gameplay to improve the experience. Here are the details of what was updated:
Game Informer reported today that multiple sources have confirmed the impending E3 announcement of a new Nintendo Console. Very little is known about the system outside of gross speculation, but the same sources confirmed that this console will be HD compatible, a great move for Nintendo in strengthening its historically-poor relations with third-party developers. In the Game Informer article, one source was said to have described the system as "not gimmicky, like the Wii". I for one love the Wii, and any gimmicky aspects were overshadowed by how accessible, entertaining, and esthetically pleasing the interface and gameplay was for the majority of the games, but I kinda get where they're coming from.
Nintendo announced today on their blog a list of upcoming games as long as my arm. This year's second quarter will see the release of around 60 games for the Wii, The Nintendo DS, and the brand new Nintendo 3DS. The latter will see the long awaited and much anticipated release of The Legend of Zelda: Ocarina of Time 3D, a completely re-mastered version of everyone's favorite hack-and-slash puzzle-solving RPG available June 19th. This version will utilize motion control and touch-screen features of the 3DS to truly optimize the unique style of play the 3DS offers. Also, the active 3D engine is nothing to sneeze at. The new version isn't just a 3DS'd carbon copy of the original- players can look forward to quests and challenges not featured in the original game.
Though the Wii may get a significant price cut in mid-May, Nintendo is releasing an in-house suite of games entitled Wii: Motion, launching June 13th, which is brand new assortment of challenges and mini-games built to get the most out of the Wii. It also comes with a black Wii controller. Why not?
Among the long list of other games, Nintendo's Mystery Case Files: Dust to Dust (Big Fish Studios)
According to a recent report by Engadget, the Nintendo Wii will see a big price drop come May. Engadget claims a "trusted source" confided this news to them earlier today, despite the fact that they still remain dubious to the news of the May 15th $150 price tag.
Nintendo has suffered a bit recently in the console wars, especially with the remarkable success of the Kinect pretty much dominating the motion-control and recognition/simulation gaming lately. With Sony trying to "Move" in as well, things are not going that great for everyone's favorite and diminutively-monikered console.
Engadget believes that Nintendo would be far more likely to announce news like this at a large venue like e3, but hey- in this day and age when Apple employees are leaving prototypes everywhere, Sony hardware execs randomly leak device specs, and rumors fly around like Tinkle Popo, who knows what's going to happen? Maybe a price cut would help bring the Wii back in sales. As I recall, Nintendo did similar things with the SNES when the 64 came out, and with the 64 when the GameCube (*shudder*) came out, and with the GC when the Wii arrived and......holy @#$%, does this mean we're getting a new console in June? What do you all think?
From sunny Santa Monica today, we learn from Activision that Guitar Hero gets three new track packs. Available for both Guitar Hero: Warriors of Rock and the regular Guitar Hero, these track packs feature music and downloadable playable tracks from Paramore, Middle Class Rut, Madina Lake, and "death metal legends" Darkest Hour. Activision is calling the track pack featuring Paramore "Emo Edge". Not entirely sure how accurate that is as Paramore is neither emo nor all that edgy, but hey! I don't write these things, do I?
The two track packs will be available on the Xbox LIVE Marketplace for 440 Microsoft points, on the PlayStation Network Store for $5.49. or the Wii online network for 550 Wii points. The individual songs are also available as downloadable singles for 160 Microsoft point, $1.99, or 200 Wii points each, respectively.
Today was a big day for Google. Almost $170 million in solar power and a new Google-based trivia game all in 24 hours. Google announced today that they'll be implementing a new trivia game that encourages rather than prohibits the Googling of answers. It seems relatively redundant to have questions for which a player can just type a few words into a search engine, but Google is specifically crafting cryptic and difficult questions that will teach Google users how to better use their search engine. What about when people just post the answers online? Google has even refined their algorithm to exclude those types of sites from the results so as to not spoil the game for the rest of us.
You can start playing now by going to agoogleaday.com and checking out the first question. Questions will be posted daily, and will also be located conveniently above the New York Times Crossword puzzle each day.
This is an insanely clever way to get people to use their site. I would say it's evil (which it is), but I love trivia...
This morning, GameStop launched a massive digital retail store on their Facebook Fan Page. The store was developed by Adgregate Markets, a Sausalito, CA based startup that has already designed and built around 50 other digital Facebook stores. This seems like a natural move for Gamestop as they already have around 1.8 million likes on their fan page. Facebook stores utilize an already-present consumer market, as those same fans will receive promotions and marketing incentives on their respective Facebook Newsfeeds. Selling merchandise on Facebook also allows users to do things like "like" and Share products on other people's Facebook walls, as well as gift products for Facebook friends.
According to Venturebeat, Gamestop hopes that the arrival of the Facebook store will generate revenue somewhere around $1.5 billion, more than 10% of their total sales. With almost 7,000 stores, it's clear that the video game retailer has no intention of going completely digital, but with online stores and video game digital renting services becoming more and more prevalent, GameStop now has a hand in digital revenues.
According to The Hollywood Reporter, fanboys all over the world will rejoice to learn of the upcoming Evil Dead Game for iPhone. Though it has been 30 years since the film's release in 1981, Evil Dead still has a both loyal and sizable fanbase. And unlike most adaptations of popular cultishly-followed media, this one's getting a nod from its creators, Sam Raimi and Rob Tapert.
Sam, Bruce [Campbell] and I have always been interested in finding ways to bring our 1980's Evil Dead into the digital age. And taking this first step with Trigger has been a great experience.
Trigger is the company charged with developing the game, and one that has made successful mobile apps for many Hollywood movies in the past. This is a bit of a departure from their previous work, as Evil Dead is 30 years old and most of their subject matter deals with adaptations of (at the time of development) recently or to-be-shortly released films like The Green Hornet and the latest installment of The Karate Kid.
The app (release date TBA) will be available for $2.99 on the iPhone and $4.99 on the iPad. Seems kinda steep, but the game promises 30(!) chapters of gameplay as well as what looks like a Nintendo Mii of Bruce Campbell, who apparently wears...
Atari greatest hits out for iOS, includes Missile Command, John Connor spotted playing it before the T1000 chased him into oblivion
The app runs on iPhones, iPod touches and iPads - the app is the first to support the iCade mini iPad arcade cabinet which is set to launch this June. The game includes access to arcade classics such as Asteroids, Centipede, Millipede, Battlezone, Missile Command, Crystal Castles, and Tempest. Also, users will have access to a selection of Atari 2600 titles like Combat, Adventure, Night Driver, Star Raiders, Outlaw, all the Real Sports titles, and Yars Revenge.
Remember ASteroids? Like, for Atari? How quickly things would devolve once you had blasted a few of the big ones and you were spinning wildly out of control? Imagine that in 3D environment, but with giant bouncing bright-hued balls reminiscent of grade school gym class. That's Terry Weissman's Ball Pit, available now, for free, for iPhone 4.
So 3D Asteroids for iPhone you say? "Eh", you say? This is not a platform game- you can actually move within the environment by moving in real life. If you take a few steps back, you'll move backwards in real time within the game. You're in a giant doorless and windowless room with a bunch of bouncy balls. And a bouncy ball gun. Stuff is going to bounce off the walls "behind" you and to the sides, so you're going to be aiming your iPhone 4 in various directions at a very rapid pace. I just played the game for about 10 minutes before falling over a chair, a table, and at least one person.
This app treads the line between Augmented and Virtual Reality, but I'll call it a win for AR because you can interact with the environment using your own. AR needs as many wins as it can get lately anyway.
Ball Pit also impressively demonstrates the iPhone's inner gyroscope, but more importantly answers the question of whether you, yourself, have one that is reliable.
Not a game for the bus or the streets, kiddies.