Gaming News - Page 1614
The side-scrolling action adventure MIghty No. 9 has been delayed, again, from its original February 9th release until sometime later in the Spring while some trifling issues are dealt with.
The developer posted on the games blog as well as on their Kickstarter explaining that they've been having critical network mode issues that prevented the experience from being what they intend it to. So in order to try to maintain a February release date, and not push it back any further, they'll be dedicating themselves to resolving those issues, even up to the last minute before release.
"There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff."
Bethesda has released new screenshots of id Software's Doom reboot, which will be released later this year. The new screenshots, we have below for your viewing pleasure.
As for the new screenshots, sure - they look good. But they really don't look great. After watching the gameplay reveal trailer during E3 2015, it felt so watered down and slow to the first-person shooter that really started it all. I want to reserve judgement, but I think we're going to be disappointed with Doom on the PC, as they're having to cater to console gamers and their controllers - versus the fast-paced mouse and keyboard action we're used to on the PC.
There are plenty of more in the full story, with another 13 images to check out.
With the Game Developers Conference right around the corner, Quantum Break developer Remedy Entertainment will talk about how they were able to get through performance and efficiency issues on the Xbox One.
Remedy used their in-house Northlight engine for Quantum Break, with the developer explaining: "Northlight is Remedy Entertainment's in-house game engine which powers Quantum Break. In this presentation we discuss how various rendering performance and efficiency issues were solved with DirectX, and suggest design guidelines for modern graphics API usage".
We will also learn about the impressive AI used in Quantum Break, with Remedy Entertainment's Head of PR, Thomas Puha, saying that some of the big issues with Quantum Break was the weak AI. At the time, the AI wasn't fully baked, so the gameplay footage we saw wasn't indicative of the final game. He said: "So a lot of the footage you have seen is from summer 2015 for Gamescom. AI really was not done at that point, hence the enemies in the trailers don't seem to give you much fight".
Ubisoft Massive has released a treasure trove of hardcore details on the PC version of The Division, where we're learning that the developer has put lots of time into making sure the PC version of The Division doesn't suck.
We can expect multi-GPU support, multi-monitor support, and resolutions of up to 4K where The Division will "automatically adapt the resolution to fit multi-screen configurations with FOV correction". Not only that, but the frame rate is completely uncapped, and The Division has 'optimized graphic settings & customized GPU effects" on the PC. Awww yeah. Here's a full list of what to expect for the PC version of The Division:
Thanks to a chat with Rock, Paper, Shotgun - we're learning that Ubisoft seems to at least state that it cares about the PC. Creative Director on The Division, Magnus Jansén, said during the interview: "PC is incredibly important to us. There are plenty of incentives to do a good PC version".
He continued: "Personally it's important - a I play on PC whenever I can and I want the thing they play at home to be the best possible version. That is not to be underestimated as a driving force. Secondly, both of the studios, Massive and Red Storm started out on PC so it's a matter of pride, or heritage and pedigree if you will. We feel kind of ashamed if we don't do the PC version really well. It really is something that we care about".
"We're a very technical studio as well. Sweden is a very technical country - we're good at infrastructure and design, and a lot of our staff come from the old demoscene as well", he added. Continuing, Jansén said: "We're a very technical studio as well. Sweden is a very technical country - we're good at infrastructure and design, and a lot of our staff come from the old demoscene as well. There's a lot of that heritage in the Swedish dev community and that is true here at Massive as well. It comes very natural to us. The engine, Snowdrop, enables the artists to do all of that great UI work and makes it relatively easy to expose all of those options on PC".
Saints Row Undercover was going to be a hand-held exclusive on Sony's PSP, until the project was cancelled, but Volition is more than happy to show-off the progress they made.
Originally Volition wanted to just port over Saints Row 2 onto the PSP, but that idea evolved into a full-blown PSP exclusive that could better take advantage of the handheld form-factor and to scale down to the PSP's horsepower level.
Strangely it seems that the majority of the staff at Volition didn't even know it existed until an associate video editor, Josh Stinson, found it by accident while rummaging through a storage room. Thankfully, the senior staff have no problem letting the public know about this would-be project of yesteryear.
A very interesting themed hotel seems to have sprung up in Amsterdam recently, being dedicated to providing a gaming friendly atmosphere and experience.
This so called Arcade Hotel has 36 different rooms in the heart of De Pijp area of Amsterdam, that include consoles of various types in your room. Room service also includes game rental for those consoles, and any console you happen to bring along with. And if you somehow get bored of playing games, there's always the comic library you can visit as well.
But more than just allowing gamers a place to unwind, it's also a place to get together with like-minded individuals. This is a gamer paradise. And if you're hungry, never fear, for this special hotel also pretty nice restaurant with food from local farms. They'r especially excited about their cheese products.
Fallout fans agree: New Vegas is one of the best games in the franchise. But where's the sequel? Surely Bethesda couldn't lose by betting on Obsidian again, and according to lead writer Eric Fenstermaker, the studio would love to make another Fallout game.
In a recent Twitter post, Eric Fenstermaker was asked if Obsidian would consider making another Fallout game, maybe something like Fallout: New Orleans. "I'm always up for working on a Fallout. I think most of us generally are. Really fun property to work with," he said.
While this isn't a confirmation, it's great to see that Obsidian still wants to tackle the series. Fallout gamers have been clamoring for the devs to spin their magic on a sequel for years now, and Obsidian even drew up ideas and plans for Fallout New Vegas 2 back in 2013.
The ghost feature lets you race solo against your best time, sometimes being a pretty good motivator. But the Wii U Mario Kart 64 version can't actually save any of your ghost data, because normally it would save that to the N64 controller pak memory card. The same problem was present with the original Wii re-release.
Nintendo has been unwilling so far to provide a work-around, and it might mean that any N64 game that absolutely requires the memory pak might not be able to work properly unless Nintendo modifies the game. Until then, you'll have to remember your time and race against an imaginary ghost instead.
Announced in November, backwards compatibility with Xbox 360 games on the Xbox One was almost like the holy grail for some. Despite being a newer console, there're still just so many fantastic games on the 360 that bear replaying, since a lot still had a plethora of games for the older console.
The library has expanded to well over 100 games, but performance issues might make some of them nearly unplayable. Digital Foundry did a test of every major Xbox 360 game that's available right now and found some surprising results. In general, performance is much improved since it was first available, but some games still perform much more poorly than they do naively on the 360.
Halo: Reach is the biggest disappointment with framerate that sometimes dip well below 15FPS. An unacceptable experience. But the underlying emulation might not be optimized for every game yet. Gears of War: Judgement also suffers a similar problem, suffering from horrible framerates that make it unplayable.