Gaming News - Page 1613

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1613.

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DOOM performs better on the PS4, Xbox One drops 'well below' 1080p

Anthony Garreffa | May 15, 2016 3:32 AM CDT

id Software seems to have hit a homerun with the new DOOM, but I'm loving the performance analysis side of things from sites like Gamers Nexus, and now Digital Foundry has tested the console version of the game.

Digital Foundry's testing was done on the Xbox One and PS4 versions of DOOM, with the PS4 version being the better of the two. DOOM runs at 1080p 60FPS on both the Xbox One and PS4, with Digital Foundry reporting that the Xbox One version of DOOM falls "well below" 1080p at times, but adds that "It's pretty simple to say that it looks and runs smoother on Sony's console. But the Xbox One version is no slouch, either".

DOOM allows gamers to tweak some graphics settings on the console, such as chromatic aberration, motion blur and even the field of view. Loading times on the consoles are actually pretty bad, with 10-15 seconds between some of the levels. Remember you need 5GB+ of VRAM to enable the 'Nightmare' graphics setting in DOOM... yeah.

Continue reading: DOOM performs better on the PS4, Xbox One drops 'well below' 1080p (full post)

Forza Motorsport 6: Apex update released, allows VSync to be disabled

Anthony Garreffa | May 14, 2016 11:29 PM CDT

The latest patch for Forza Motorsport 6: Apex is now out, with stability fixes, performance improvements, and more. The ability to disable VSync is now there, with the patch being auto downloaded from the Windows 10 store. Here's what to expect from the changelog:

Forza Motorsport 6: APEX - Update May 12th Changelog:

Continue reading: Forza Motorsport 6: Apex update released, allows VSync to be disabled (full post)

DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K

Anthony Garreffa | May 14, 2016 7:34 PM CDT

I'm still yet to receive my DOOM code, but I'm looking forward to playing it as it doesn't look like a steaming pile of crap like most of the shooters from 2015. Our friends over at Gamers Nexus have benchmarked id Software's new first-person shooter, with a slew of video cards and reported that the Radeon R9 390X loses out to the GeForce GTX 980 at 4K. Remember, DOOM requires 5GB+ of VRAM to run the 'Nightmare' graphics setting, too.

This is surprising, as the R9 390X has 8GB of GDDR5 with a much wider 512-bit memory bus, while the GTX 980 has 4GB of GDDR5 with a smaller 256-bit memory bus. The GTX 980 Ti card "maintains 45FPS" average, while the R9 Fury X was capable of 41.6FPS, even with its HBM1 technology. Knocking the resolution down to 2560x1440, the GTX 980 Ti comes out on top, with the GTX 980 coming in second place - actually beating out the Fury X at 1440p.

86FPS average at 1440p for the GTX 980 Ti, while the normal GTX 980 is pushing 72.6FPS average. This leaves the Fury X with 71FPS average, while the R9 390X trails way further behind with 51.3FPS average. What about 1920x1080?

Continue reading: DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K (full post)

Doom's Nightmare graphics setting requires an insane 5GB+ VRAM

Derek Strickland | May 14, 2016 9:10 AM CDT

Doom's graphics settings actually go past Ultra--you can unlock the so-called "Nightmare" setting for in-game shadows, but it calls for video cards with an insane 5GB+ VRAM minimum...all for minor improvements.

Doom's Nightmare graphics setting requires an insane 5GB+ VRAM

Doom's new Nightmare graphics setting is pretty demanding, requiring a video card with a minimum of 5GB+ VRAM to even turn on, so you'll have to have an NVIDIA GeForce GTX Titan X, 980 Ti, Titan, or an AMD R9 390/390X/290X to push your shadows past Ultra in the hellish shooter.

Naturally, you'd expect Nightmare mode to be a sizable leap in fidelity, especially being powered by 5GB+ VRAM, but the jump isn't that eye-boggling. Toggling on Nightmare does improve shadows and field of view, adding in more definition to faraway environments, but the differences aren't that dramatic. Keep in mind the mode isn't exactly a fully-fledged preset and only pushes two different options past Ultra: Shadows Quality and Virtual Texturing Page Size.

Continue reading: Doom's Nightmare graphics setting requires an insane 5GB+ VRAM (full post)

WESA announced, World Esports Association to professionalize eSports

Anthony Garreffa | May 14, 2016 6:23 AM CDT

The world of eSports is continuing to grow, with the forming of WESA, or the World Esports Association. ESL has been "working has been working closely with some of the most renowned, industry-leading esports teams to create an open and inclusive organisation to oversee standardized tournament regulations, player representation as well as revenue sharing for teams".

On the ESL Gaming website, the announcement says that WESA will "offer the chance to bring all esports stakeholders - players, teams, organizers and broadcasters - to the discussion table in order to bring much needed structure, predictable schedules and transparency to the scene. Eight of the world's biggest multi-gaming brands have contributed to the founding of WESA, with the Association aiming to add more members and negotiations continue with various organizations". As for the founding teams, these are the ones that have joined WESA:

One of WESA's goals is the operative Player Council, which is elected by the players. The Player Council will "represent, strengthen and advocate on behalf of pro gamers on a number of important topics, such as league policies, rulesets, player transfers and more. The aim is to empower players when it comes to influencing decision-making in tournaments operated under WESA regulations. As such, the ESL Pro League for CS:GO will become the first professional esports competition to adopt said WESA regulations".

Continue reading: WESA announced, World Esports Association to professionalize eSports (full post)

SLI support coming to DOOM, id Software provides 4K performance tips

Anthony Garreffa | May 14, 2016 2:34 AM CDT

Now that DOOM is finally here, gamers are waiting for improved SLI support, with id Software Lead Rendering Programmer Tiago Sousa confirming that SLI support is coming soon.

One user even reported that the game runs better with SLI enabled, but Sousa added that it's going to get much better soon, as there's problems with shadow limiting SLI scaling. Sousa added that if gamers are pumping DOOM up to 4K on their PCs, that it's a waste of GPU resources to process all of those additional pixels. He added that by adjusting the resolution scaling slider in the Advanced Menu, gamers can receive some additional performance.

Sousa also talked about Vulkan support, something we saw in person during the GTX 1080 reveal event, but we don't know when that'll be coming - we're sure it'll be here in the next few weeks, though.

Continue reading: SLI support coming to DOOM, id Software provides 4K performance tips (full post)

Nintendo NX will powered by an NVIDIA Tegra processor, not an AMD chip

Anthony Garreffa | May 13, 2016 10:28 PM CDT

Exclusive: Up until now, everything we've heard on the next-gen consoles is that AMD will have APUs inside all of them. The Nintendo NX was meant to be powered by an AMD design, but according to our sources, Nintendo is working with NVIDIA and will use a Pascal-based Tegra chip inside of their next-gen Nintendo NX console.

I've been sitting on this story for a little while now, but it has been backed up by another source - who has said that NVIDIA will be providing a Pascal-based Tegra processor for Nintendo's next-gen console. First, Nintendo working with NVIDIA is a big, big deal. The GameCube was powered by the Flipper GPU provided by ATI at the time, after which the insanely popular Wii console was powered by another ATI design: "Hollywood". Hollywood was a 90nm chip, with two dies powering it.

Moving onto the Wii U, where Nintendo used a custom multi-chip module (MCM) developed by AMD, IBM and Renesas (as well as Nintendo IRD and Nintendo Technology Development). The GPU itself is the GX2, which was designed by AMD, and is based on the older R600/R700 architecture and clocked at 550MHz. It's older in the tooth now, so the use of a Pascal-based Tegra processor is interesting, and exciting. NVIDIA's current Maxwell-powered Tegra X1 processor can handle 4K output, and 1080p 60FPS gaming without a problem.

Continue reading: Nintendo NX will powered by an NVIDIA Tegra processor, not an AMD chip (full post)

Sony's PS4K won't be unveiled at E3 2016, says insider

Derek Strickland | May 13, 2016 8:45 PM CDT

Sony won't unveil the PlayStation 4K at E3 2016, instead opting for an announcement at Paris Games Week, according to a renowned games industry insider.

Sony's PS4K won't be unveiled at E3 2016, says insider

Well-known insider and NeoGAF resident Shinobi602 says that Sony's new 4K ready PlayStation 4 Neo (PS4K, PS4.5) could be unveiled at October's Paris Games Week in France. According to Shinobi, Sony can't just announce the PS4K months before it's released--doing so would completely jeopardize the current PS4 sales. No one will by a current PS4 if they know that an upgraded PS4K is on the way. Sony will need to announce the PS4 Neo the same month as it's released.

"I've heard that Sony will announce the PS4 Neo at Paris Games Week. This made sense to me because the supposed upgrades are coming in what, October? I would have said this publicly if I was 100% sure, but it's just what I was told," Shinobi said during a recent podcast.

Continue reading: Sony's PS4K won't be unveiled at E3 2016, says insider (full post)

Sega looking into Shenmue, Shenmue II remasters

Sean Ridgeley | May 13, 2016 1:24 PM CDT

With Shenmue III on the not so distant horizon, about now would be a perfect time for remasters of the now fairly dated Shenmue and Shenmue II. A fan posited this exact idea to Sega's community and social marketing manager Dan Sheridan, who replied in the most recent episode of Sega Central that the publisher is investigating the possibility.

"With regards to Shenmue 1 and 2 HD, of course we would love to release these tomorrow. Sadly, it's not as simple as porting the games to the current platforms, as we will need to ensure any HD remaster lives up to the quality of the original titles," he explains. "And with games as immersive as Shenmue 1 and 2, there are further complications from licensed products that were included in the original games. That said, we'd love to do it and are currently investigating how to make it a reality."

Licensing issues or not, Shenmue III can happen after all these years, Shenmue and Shenmue II remasters seem plausible enough, so sit tight.

Continue reading: Sega looking into Shenmue, Shenmue II remasters (full post)

Final Fantasy X/X-2 mod lets you use Japanese voices, English subs

Sean Ridgeley | May 13, 2016 9:25 AM CDT

The Final Fantasy X/X-2 HD Remaster launched on Steam yesterday and word is it's a mostly solid port. One key issue that remains though is the inability to use Japanese voice acting with English subtitles, an option that wasn't available in the original release and one that many fans would love to try this time around.

Fortunately, the mod scene has yet again come to the rescue: modder Topher has some downloads that will allow you to play the game this way, thanks to a bit of hex editing on his part. Head here to grab them and for installation instructions, which are pretty straightforward. Before doing anything, be sure to back up your original .EXEs.

If you'd rather wait for something a little cleaner that likely won't require you to rely on hex edits and .EXE file replacements, modder Kalaiden will have something out soon. Keep an eye on his work here.

Continue reading: Final Fantasy X/X-2 mod lets you use Japanese voices, English subs (full post)