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New Duke Nukem game is highly unlikely, says Gearbox
Gearbox Software is wary of releasing another Duke Nukem game, and for good reason: Duke Nukem Forever was a huge mess.
Duke Nukem makes an appearance in Bullestorm's Full Clip remaster, but that's really the extent that Gearbox has planned for the Ultimate Alien Ass-Kicker. If you pre-order the Bullestorm remaster, you get access to "Duke Nukem's Bullestorm Tour," a new mode that replaces the game's protagonist with Nukem. Like a washed-up actor, Duke's future might dissolve into cameo spots like these.
In a recent interview with Dualshockers, Gearbox's Vincent Slaven pretty much confirmed the dev-turned-publisher has no interest in tackling a new Duke Nukem game: "Duke Nukem 2... no, but Bulletstorm 2, I think: maybe."
Continue reading: New Duke Nukem game is highly unlikely, says Gearbox (full post)
Insomniac's new Spider-Man game may not release in 2017
Despite Marvel's affirmations of a 2017 release, Insomniac Games isn't sure that its new Spider-Man game will launch this year.
Insomniac Games is currently working on a high-profile PS4 exclusive Spider-Man game with a "brand new authentic story" with a "seasoned Peter Parker." The game was revealed at Sony's E3 2016 expo, triggering tons of hype within the PlayStation community. So when will it release? No one knows for sure...maybe not even Marvel.
In a recent stream, Marvel Digital Media Group Vice President & Executive Editor Ryan Penagos said that Insomniac's Spider-Man game would release in 2017. "And there's much more on the horizon for 2017 like Spider-Man coming to the PlayStation 4." But Insomniac Games apparently didn't get the memo.
Continue reading: Insomniac's new Spider-Man game may not release in 2017 (full post)
Project Scorpio reveal confirmed for Thursday
Eurogamer's Digital Foundry has confirmed that it will reveal Microsoft's new 4K-ready Project Scorpio console on Thursday, April 6 at 9AM EST (6AM PST).
In a rather bizarre move, it appears that an independent publication will reveal a big-name console rather than the company who made it. Eurogamer's Digital Foundry will have an 'exclusive reveal' for Project Scorpio, and we're not sure if Microsoft will also reveal the system's specifics.
In any case, Thursday will be one of the most important days in Microsoft's history. What Digital Foundry has to say about Project Scorpio could make or break the system's appeal. Can the 6TFLOP console really do native 4K gaming? Is it capable of 4K 60FPS? Will gamers have to download huge 4K asset packs that bloat out install sizes of games to insane proportions? What specs is Scorpio packing--is it Vega, or Polaris, or a mixture of both? Does it rock AMD's new Ryzen CPU?
Continue reading: Project Scorpio reveal confirmed for Thursday (full post)
Mass Effect: Andromeda epic biotic god build
Mass Effect: Andromeda's combat can be great, but it can also be quite overwhelming, especially when you don't know which skills are good. Having efficient skill synergy is absolutely essential in this game, and we've found an amazing pure biotic build that turns players into Jedi gods.
BioWare's latest Mass Effect game gives access to 24 different skills and abilities, but we can only use three skills at a time. Sure there's the Favorites bar that allows us to switch skill loadouts, but it's clunky and awkward, and your powers can't be used right away--they have to cool down first. So finding the perfect three-skill synergy is crucial. At first I tried to go with a jack-of-all-trades type of build...but it failed pretty badly. I just couldn't find the right skills. Then I tried to play as a full biotic, but that didn't go well either. I was just using the wrong skills.
Then I came across this biotic god build on Reddit, and I never looked back. I pretty much never die now, and all the enemies are pushovers--including the massive Architect boss. This build proves you don't need to complicate things with multi-skill synergies. It uses three skills and three skills only: Annihilation, Nova, and Charge. Barrier is used, too, but it's not an active skill per se.
Continue reading: Mass Effect: Andromeda epic biotic god build (full post)
Zelda: Breath of the Wild looks amazing in 5K resolution
Thanks to Wii U emulator Cemu, PC gamers can actually play Zelda: Breath of the Wild and push the game to awesome new heights.
Zelda: Breath of the Wild already looks amazing on Wii U and the Nintendo Switch, even at its 900p resolution. But what about 1440p, 3840 x 2160p or even a ridiculous 5K resolution? With the Cemu emulator, PC gamers can fire up Wii U games and use high-end video cards to experience Hyrule in crazy new ways.
The screenshot above was captured by Redditor alo81, who used Cemu to push Breath of the Wild to 5K with an NVIDIA GeForce GTX 1080Ti GPU.
Continue reading: Zelda: Breath of the Wild looks amazing in 5K resolution (full post)
Nintendo Switch dock heat is warping console
Earlier today I saw reports that Nintendo's new handheld-hybrid Switch console gets warped by compounded heat while docked, and I decided to check my system out. I can indeed confirm that my Switch console is no longer straight and is warped with a slight bow on the right side.
So what caused this warping? I've reported the Nintendo Switch doesn't get very hot when docked, even when playing multiple hour sessions of demanding games Breath of the Wild, but there is heat passing through the device. The Nintendo Switch is made out of rather cheap-ish material that easily deforms when it comes in contact with certain materials, including adhesive. The odds are the Switch's frame--which is made out of the cheap material--is slowly warping due to compounded heat generated while the system is docked.
Read Also: Nintendo Switch Review
Continue reading: Nintendo Switch dock heat is warping console (full post)
Did BioWare outsource ME: Andromeda's facial animations?
We already know Mass Effect: Andromeda should've been delayed to fix the weird facial animations, but it looks like BioWare's artists might not even be directly responsible for the game's most mocked feature. Reports indicate BioWare outsourced all human most of the alien character models to other EA branches.
Anonymous BioWare devs who worked on Mass Effect: Andromeda told YouTuber Liam Robertson:
Continue reading: Did BioWare outsource ME: Andromeda's facial animations? (full post)
What Mass Effect: Andromeda teaches us about hype
Yes we've been picking on Mass Effect: Andromeda a bit lately, but on the Mass Effect Reddit I came across an interesting tidbit that genuinely serves as a cautionary tale about hype. And this one is pretty ironic.
Back in 2016, BioWare's Mac Walters told OXM that the animations are at an "all time high" for the company as a whole. "The quality of the character animations is at an all-time high for us, and that's great because it means expressiveness, emotion and a connection with the player," Walters said.
Fast forward to the final release of the game with its terrifying, often wacky and freakish facial animations, this quote seems entirely ridiculous. And I'm not innocent in spreading hype for this game--I've written tons of articles talking about how impressive it looks and how excited I am for it. But all of that content seems to be written about a different game, the vision that BioWare had versus the janky game they shipped.
Continue reading: What Mass Effect: Andromeda teaches us about hype (full post)
Upgradeable console 'seems like a stretch' to Xbox boss
In a perfect world, consoles would be upgradeable and new games could come out with better graphics and higher resolution support, and you'd just upgrade your Xbox or PlayStation console - but no, the world we live in today isn't like that.
Xbox boss Phil Spencer has now come out saying that you won't be upgrading your Xbox any time soon, including Microsoft's next-gen Project Scorpio console. On Twitter, Spencer said that upgradeable components for consoles were "a stretch". He said: "The idea that users will open up a console and change compute components inside seems like a stretch to me".
Spencer continued: "Am I going to break open my console and start upgrading individual pieces of my console? That's not our plan. There is something special about what happens with a console. You buy an appliance-like device; you plug it into your TV; it works when you plug it in. It's not like I'm going to ship a screwdriver set with every console that comes out".
Continue reading: Upgradeable console 'seems like a stretch' to Xbox boss (full post)
Total War: Warhammer II announced, coming to PC in 2017
The Total War franchise has been a big one on the PC over the years, with Total War: Warhammer released in May 2016, but now Sega Europe has announced its sequel - Total War: Warhammer II, and that it'll be here before the end of the year.
Creative Assembly are back in the developer chair for Total War: Warhammer II, with four new continents to battle on: Ulthuan, Naggaroth, The Southlands and Lustria. CA teases that Total War: Warhammer II will be so big, the map covers the entire geographical areas of the first two games.
Total War: Warhammer II will give gamers the ability of playing four new races (High Elves, Dark Elves, Lizardmen, and another race that CA and Sega haven't revealed just yet), with each of them including their own unique campaign mechanics, and armies of Legendary Lords, Heroes, monsters, troops, and siege weapons. CA will also push out a post-launch update that will let people play through any campaign as any owned, or playable race from the first game in the Total War series.
Continue reading: Total War: Warhammer II announced, coming to PC in 2017 (full post)