Gaming News - Page 1605

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1605.

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Dark Souls 3 breaks records as franchise's fastest-selling PC port

Derek Strickland | Apr 15, 2016 7:31 AM CDT

The last chapter in From Software's epic Souls franchise is already a rousing success across the board, pulling in over half a million sales on Steam alone.

Dark Souls 3 breaks records as franchise's fastest-selling PC port

Dark Souls 3 has smashed sales records and is now the fastest-selling PC release in the history of the franchise. According to figures published by SteamSpy, as of April 13 Miyazaki's tortuous medieval epic has sold 528, 435 copies on Steam since its release. That's over half a million sales in just three days time. Doing some simple math and multiplying the game's cost with the copies sold, we see that Dark Souls 3 has earned a whopping $31.7 million dollars.

Despite reports of Dark Souls 3 being plagued by a game-breaking bug, the new RPG has also broken the record for the most concurrent Steam players after release, dethroning Dark Souls II. Since it's the last game in the triumphantly popular Souls series, tons of gamers want to get in on the action and experience From Software's send-off to the franchise.

Continue reading: Dark Souls 3 breaks records as franchise's fastest-selling PC port (full post)

Mirror's Edge Catalyst closed beta kicks off on April 22

Anthony Garreffa | Apr 15, 2016 12:54 AM CDT

The closed beta phase for Mirror's Edge Catalyst will start on April 22, running for five days, and ending on April 26.

The news comes directly from Electronic Arts and DICE, who both released a new developer diary for Mirror's Edge Catalyst, which focuses on the Social Play side of the game. In Mirror's Edge Catalyst, gamers will be capable of creating their own Time Trials, with the challenging Dashes designed by DICE.

You can place Beat Location Emitters around the city of Glass so that your friends can try out their free running skills and beat your times.

Continue reading: Mirror's Edge Catalyst closed beta kicks off on April 22 (full post)

NVIDIA's new hot fix driver supports the new open beta of DOOM

Anthony Garreffa | Apr 14, 2016 11:13 PM CDT

NVIDIA has just released a new hot fix GeForce driver that adds official support for the new open beta of DOOM.

Unfortunately, there's no support for NVIDIA's SLI technology - and no support for multi-GPU setups, period. This is what makes me so mad, guys. The id Tech engine doesn't seem to like multi-GPU setups, because - well, reasons.

The new hot fix driver can be downloaded from here, with the changelog found below:

Continue reading: NVIDIA's new hot fix driver supports the new open beta of DOOM (full post)

How to fix mod conflicts with Fallout 4's Wasteland Workshop DLC

Derek Strickland | Apr 14, 2016 2:40 PM CDT

Fallout 4's new Wasteland Workshop DLC doesn't play nicely with some of the game's must-have mods, but luckily there's an easy fix. We'll show you how to get everything back in tip-top shape so you can make epic arenas and paste neon signs all over your settlements.

How to fix mod conflicts with Fallout 4's Wasteland Workshop DLC

When Fallout 4's $4.99 Wasteland Workshop DLC launched on Tuesday, it caused a lot of problems for PC players who loaded up their games with mods. The DLC causes severe incompatibility issues with mods built on the hugely popular Settlement Keywords framework. Amazingly useful mods like Homemaker, OCDecorator, NX Pro Farming and Snap n' Build override the Wasteland Workshop's added items, pretty much disabling the DLC.

So in order to get access to Wasteland Workshop content, users had to disable Settlement Keywords and all the mods associated with it, causing a pretty big blow to their saves. Now there's an easy fix--all you have to do is download this Wasteland Workshop Homemaker and Settlement Keywords Patch, install it with the Nexus Mod Manager, and you'll be in tip-top order.

Continue reading: How to fix mod conflicts with Fallout 4's Wasteland Workshop DLC (full post)

Throwback Thursday; reliving the horrors in Clive Barker's Undying

Jeff Williams | Apr 14, 2016 2:10 PM CDT

The best horror games in the genre don't rely on any one element to keep you engaged and interested. Instead it's a combination of discrete factors that prove to keep your heart and mind racing, fearful of the shadows before you despite it being merely a video game. And the true outliers that really amaze will have stories and perhaps even dialogue written by professionals that are able to craft stories in ways that excite and scare on both the more obvious and the deeper, subtle levels. In fact, it's what's left to the imagination that can be even more terrifying.

Clive Barker's Undying is, and was, an outlier of a game, one that belied expectations but still only managed a cult following (how appropriate). Strangely, DreamWorks and EA had a winning combination here, with a plot that's better than most current horror movies and games with action that's sufficient, if a bit simple at times. But overall it's a game worth playing, and definitely worth playing again.

You're invited to go see an old friend, but find him sick in bed and surrounded by supernatural occurrences. You might have thought you were brought in to help ease him into the other side, but no, your job is to explore the strange incidents that have been plaguing his estate, incidents that are likely to be fairly eerie, despite the age of the graphics engine. The whole story unravels in a logical way, having you explore a chilly mansion filled to the brim with magical mayhem just waiting for you to trigger it. It plays like a book, that is, the story is at the forefront. And it's awesome.

Continue reading: Throwback Thursday; reliving the horrors in Clive Barker's Undying (full post)

Homefront: The Revolution coming to SteamOS, after the Windows version

Jeff Williams | Apr 14, 2016 1:04 PM CDT

Dambuster Studios is still going to be bringing Homefront: The Revolution to the rest of the gaming community, arguably the fringes, with native OS X and Linux compatibility at some point, though it'll be prioritized after it arrives on Window first. Which is after it arrives on consoles.

Homefront: The Revolution was originally going to be released on all platforms right from the start, but instead the developer has decided instead to concentrate on ensuring that the console versions, and the Windows version, are better optimized instead of diverting resources to the other versions. This, though disappointing for those that would like to give it a chance on their Steam Machine, it also means a more dedicated team to make it the best initial experience as possible. Depending on the low-level API they choose to use for these versions, porting could take some time to be truly workable.

Vulkan could be the obvious choice for that API, though initial results with the first release show only a marginal increase in performance compared to OpenGL. Regardless of small performance differences, having it open to more platforms is only a good thing. One would hope that the far-reaching multiplayer aspect can be played persistently across all platforms. That is, letting everyone from all platforms play together.

Continue reading: Homefront: The Revolution coming to SteamOS, after the Windows version (full post)

DOOM's multiplayer armor unlockables are absolutely fabulous

Derek Strickland | Apr 14, 2016 12:05 PM CDT

In preparation for the incoming DOOM open beta, Bethesda has just revealed a glimpse at all the awesome armor and item unlockables that DOOM's multiplayer has to offer, and they're pretty impressive.

DOOM's multiplayer armor unlockables are absolutely fabulous

According to the latest Bethesda.net post, DOOM's multiplayer is going to offer Halo-like player customization options with tons of different armor permutations to choose from.

Here's how DOOM's multiplayer progression works: you'll get EXP just from playing, and bonus EXP based on your performance--getting the most kills, saving teammates, being the game's MVP, etc. That EXP is spent on unlockables including armor sets, weapons, equipment, hack modules, and custom additions like paintjobs and the like. There's over 300 armor pieces in the game, with five base armor sets--UAC, Demonic, Bounty Hunter, Templar and Utilitarian--all of which have their own striking appearance.

Continue reading: DOOM's multiplayer armor unlockables are absolutely fabulous (full post)

Lando has been confirmed for Star Wars: Battlefront Bespin expansion

Jeff Williams | Apr 14, 2016 11:02 AM CDT

Any Star Wars game that expands into Bespin just wouldn't be complete without Lando Calrissian himself, so he's been confirmed to be making an appearance as one of the new heroes in the next Bespin expansion to Battlefront that's being released this summer.

The lovable rogue will be making an appearance alongside Dengar, the scar-faced bounty hunter who was the rescuer of Boba Fett in the Legends extended universe material. In June, we're promised AT-ATs landing on Cloud City with a chance to save it from certain destruction. EA and DICE will be adding even more blasters to the game, Star Cards and another new game mode as well. We're thinking this one will center around the carbonite chamber. Maybe a variation of Hot Potato, but with blocks of carbonite with people in them.

That's all great news, surely, but come May the Fourth we'll see special activities in-game that they have yet to announce. Just as with The Old Republic, there'll be no shortage of special events here too. EA is committed to doubling down on those in-game events, with double score weekends, community missions and other ways to interact with the community that they haven't quite announced yet. I still can't get over how interesting it'll be to see AT-ATs walking around the iconic floating city on Bespin. Every other rendition has never had enough room for such monstrosities.

Continue reading: Lando has been confirmed for Star Wars: Battlefront Bespin expansion (full post)

A new Sherlock Holmes: The Devil's Daughter gameplay trailer shows up

Jeff Williams | Apr 14, 2016 10:03 AM CDT

Bigben Interactive just released a new gameplay video of their upcoming adventurous romp into the Sherlock Holmes universe with Sherlock Holmes: The Devil's Daughter. We're being promised the chance to live the life of the master detective himself, in full. They've also announced that it'll be releasing on the PlayStation 4, Xbox One and PC on June 10th.

A new Sherlock Holmes: The Devil's Daughter gameplay trailer shows up

So it's more of a cinematic trailer that shows a glimpse of what the gameplay itself will be like, which is full of baritsu-fueled barfights and lots of deductive reasoning in a very frigid looking British backdrop. In this adaptation of the good detective, you'll be going on a singular unique adventure to save your own daughter. And, of course, there's bound to be countless interactive mysteries to uncover along the way. And bar fights.

For this they wanted to make the experience very much immersive and interactive, letting you pay the role and really get a chance to do what Sherlock Holmes would have done if detecting in the real-world, with clues that aren't always just going to be in the easiest of places. You'll have to work for them, and you'll probably end up being satisfied as a result. It's one to watch, though, and might surprise in its unique ability to make you a Sherlock Holmes, digitally of course.

Continue reading: A new Sherlock Holmes: The Devil's Daughter gameplay trailer shows up (full post)

Final Fantasy was already a dying brand in Japan, needed rescuing

Jeff Williams | Apr 14, 2016 9:03 AM CDT

The director of Final Fantasy XV, Hajime Tabata, has done wonders to increase awareness of and get people interested in the new game, despite it having an incredibly long development time. When he took over as the director of the game in 2012, however, that excitement wasn't quite there like it is today. In fact, he saw that it was a dying IP, one that needed a bit of rescuing.

In an interview with Game Informer, Tabata talked about how the brand identity was a challenge for him when he took over. The influence that Final Fantasy had was wavering, even in Japan, as Tabata conducted a few surveys to attempt to understand where they stood. "The gravest situation of all was that, at the time we were starting Final Fantasy XV, we didn't see an increase in new fans of the franchise," Tabata continued expressing his concern, "The reality is not that the situation is okay or in favor of us. Rather, it is more grave and serious than we had initially thought." He also added something quite interesting, "The way we understood Final Fantasy after our analysis is that it was a dying IP that had already peaked."

It was difficult for them to continue the development of Final Fantasy XV in the wake of that information they've uncovered. It makes the decision to invest further capital and resources a rather futile given the possibility for a much lower return on investment.

Continue reading: Final Fantasy was already a dying brand in Japan, needed rescuing (full post)