Gaming News - Page 1588
I'm sure you remember Asteroids, but I bet you didn't see this one coming. Atari has just teased a multiplayer-focused survival game for the PC through Steam's Early Access program, called Asteroids: Outpost.
Atari describes the game as: "Set in the distant future, Asteroids: Outpost thrusts players into a harsh deep space environment. While on a massive, unforgiving asteroid, players face the challenges of exploring the asteroid, collecting resources, scavenging for ore, crafting equipment, and expanding their territory as they build highly customized bases - all while forming alliances and fighting off other players in challenging multiplayer gameplay. Recurring showers of smaller asteroids represent a source of wealth and a threat as players shoot down these incoming projectiles to defend their claims and harvest their components".
The developer behind the STALKER franchise, GSC Game World, has begun teasing its upcoming game. There's nothing known about it just yet, but the developer has also come out swinging for its STALKER franchise, saying that it will defend it from other developers.
Back in February 2011, GSC Game World terminated any and all work on its next STALKER game, closing the company down. The core team behind STALKER went off to Vostok Games, but Public Relations Director for GSC Game World, Valentine Yeltyshev has said that he stepped away from the games industry entirely, moving into a career on the motorcross circuit. He's now back with GSC Game World, but he's had quite a few years.
Yeltyshev has said that GSC Game World is back, and that they have an eye on West Games' STALKER: Apocalypse. STALKER: Apocalypse hit Kickstarter, but disappeared pretty quickly, taking to a service called Wfunder. Wfunder is a crowdfunding platform that is similar to Kickstarter, but isn't based in the US. Yeltyshev has dismissed West Games, saying that the team doesn't have what it takes, or the permission, to make a STALKER game. He said: "We started to develop a Flash-based, a web-based STALKER before 2011. An isometric, open-world STALKER. And that was these guys [that make up the core of West Games]. When we realized that this project would not be as good as we wanted it to be, we closed the project".
How many times has your mother in the past told you to get off the computer and "do something productive" with your time. Ignoring her, for me, landed me a job in eSports, ignoring her for 15 year old Syed "Suma1L" Hassan, meant he carried his team to victory in the Dota 2 Asian Championships - playing a massive hand in his team walking away with the $1,284,158 first place prize incentive.
Not only was this Suma1L's first attendance at a massive major live event, he more than paid for his own worth - as you can see in the video above. On top of his amazing Tinker playing ability, he helped carry his team to victory when playing Storm Spirit. In the final game of the grans final series, although dieing four times quickly at the beginning, he managed to use his incredible placement, micro and forward-thinking techniques to run rings around his opponents.
So I'll just let that sink in for you all - a 15 year old has just walked away with $250,000 in prize money after beating the best Dota2 teams in the world. It gets even better - Suma1L and his new-found teammate Aui_2000 were both stand-ins for this event. Although not 'officially' on the Evil Geniuses Roster, they were called upon to play due to the departure of Artour "Arteezy" Babaev and Ludwig "zai" Wahlberg (to Team Secret).
Titanfall 2 from Electronic Arts and Respawn could be available for the Sony PlayStation 4 and Microsoft Xbox one game consoles, according to recent reports. The original Titanfall game was only available for the Xbox One and PC - but releasing the sequel to the PS4, which has easily outsold the Xbox One, opens the door to a larger market of console gamers.
"Last year it was on the Xbox only; in the future, we haven't yet announced, but we'll probably have another Titanfall game," said Blake Jorgensen, CFO of Electronic Arts, speaking at the 2015 Technology, Internet & Media Conference. "It will probably be a bigger footprint than just a single platform. I think that's a huge positive for us."
Microsoft was hoping the first Titanfall to be a major blockbuster, and while it sold fairly well, many gamers were still left disappointed - and Microsoft reportedly won't open up the checkbook to make an Xbox One console exclusive again.
The tablet market is constantly changing, and each generation features newer and faster hardware being deployed in the mobile products. It's possible EA wants to try to win over casual tablet gamers and turn them into console and PC gamers, and that will require something beyond simple casual games that are racking up increased usage.
Most mobile games have focused on the casual sector, but that could change depending on how far hardware develops. EA and other game studios are trying to create gaming products so they can be used away from PCs and game consoles, and that could mean better developed, more immersive software titles in the future.
"What gets us the most excited is the power, the computing power, of mobile devices and the speed at which that's growing," said Blake Jorgensen, CFO of Electronic Arts, speaking during the 2015 Technology, Internet & Media Conference. "What that might mean is that a tablet, three or four years from now, has more power than what a typical console has. And that will open up a whole new set of people to console-style games that are much more immersive, much deeper, much more character-driven than simply a static mobile game that you might play for a small burst of time while you're waiting for the bus."
The Resident Evil HD remaster from Capcom is the fastest selling digital game title launch in company history, also breaking the PlayStation Network one-day digital title download figure. Capcom didn't provide sales numbers, but the $20 remaster clearly was a good decision.
Resident Evil was originally released for the Nintendo Gamecube in 2002, but Capcom decided to release a game refresh for the PC, Microsoft Xbox 360, Xbox One, Sony PlayStation 3 and PlayStation 4.
"It's been great to see so many positive comments from fans that have enjoyed this new release," said Yoshiaki Hirabayashi, Capcom Japan producer. "The team here at Capcom Japan have worked hard to bring the game to the latest generaton of consoles and we are thrilled at this news on its performance."
As we get closer to CD Projekt Red's massive The Witcher 3: Wild Hunt, we're finding out more juicy details on the game. The developer is introducing a new "Dark" mode to the game, which will have permanent death.
Not only that, but it will provide the toughest enemies in the game, but once you die anywhere in the campaign, that's it - you're taken right back to the beginning of the game. CD Projekt Red quest designer Philipp Weber told VG247: "Usually normal is easy, and easy is-well, you can be on your phone while playing. If you die five minutes before the ending, it's over. There are actually people who have already done it".
Weber compared The Witcher 3 to Dark Souls and Skyrim, saying that the Normal difficulty is quite similar. But when talking about the new Dark difficulty, he said that it is off the charts. So if you want to play with some serious wagers in The Witcher 3, you might want to choose Dark.
The open beta for Battlefield Hardline continues, with Visceral Games' General Manager, Steve Papoutsis, taking to Twitter to announce that 5 million players have taken place in the beta.
Papoutsis said: "Wow, we've passed 5 MILLION players in the #BFHardline beta! So proud of your team. Glad you're having fun and keep that feedback coming". Destiny set the bar last year, with 5 million players taking place in the open beta for Destiny, but Destiny wasn't released on PC. This goes to show that the PC community is huge, and a strong force for even a game like Battlefield Hardline which hasn't been getting the best feedback.
Battlefield Hardline will be released on March 17 for the Xbox 360, Xbox One, PS3, PS4 and PC. The beta itself closes today, unfortunately.
We can expect DirectX 12 games to look radically different in just a few years time, with PC gamers being able to expect that future titles will look as good as the CG in the latest movies. The news is coming from an interview with Stardock CEO Brad Wardell with Inner Circle Podcast, teasing the future of PC gaming and DirectX 12.
Wardell said that if game developers get down and dirty with DirectX 12, games with thousands of on-screen characters, or any large number of objects on screen are usually bound by the CPU when it comes to lighting. Ubisoft has even admitted this for its mess that was Assassin's Creed: Unity. The first generation of DX12 games will see a 10-20% boost, as they are written for DirectX 11 and running DirectX 12. But when there are new graphics engines that are built from the ground up for DX12, the real benefits are going to be very, very clear according to Wardell.
The Stardock CEO claimed that future games would look like The Lord of the Rings: Return of the King by the end of the current console generation. He cites the PlayStation 4 and Xbox One as resource heavy consoles, as they feature 8-core processors with 8GB of RAM and 64-bit operating systems and games that can access any and all of those resources easily. As time goes by, developers will squeeze much more out of the consoles.
Uncharted 4: A Thief's End will be an exclusive to the PlayStation 4, with developer Naughty Dog aiming for 1080p and 60FPS. But throughout the development of Uncharted 4, Naughty Dog has realized that it most likely won't be able to reach a solid 60FPS throughout the entire game.
Neil Druckmann is the Game Director in charge of Uncharted 4, where he said that reaching 60FPS is not an easy task and that Naughty Dog is continuing to opimize the game (water it down) but he hasn't said whether 60FPS is the aim for the company. When asked how hard it was to reach 60FPS in Uncharted 4 during an interview with Game Informer, Druckmann said that it's "Really f**king hard".
He continued: "That's true for any game. It was really hard on The Last of Us Remastered, and that's a game we had finished and we knew exactly what the end result needs to look like. And here [with Uncharted 4] we're trying to push the boundaries of what this game can look like; and do realistic, real-time cutscenes; and trying to do 60fps is really hard". When he was asked directly if Naughty Dog was aiming for 60FPS, he said that Uncharted 4 is still a work-in-progress, and that nothing is solid right now.