Gaming News - Page 1572

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1572.

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New id Software job listing hints at Quake reboot

Derek Strickland | May 16, 2016 4:08 PM CDT

New job listings at id Software's Texas and Frankfurt offices might hint at a Quake reboot.

New id Software job listing hints at Quake reboot

id Software's Doom reboot is a huge success, and the developer might be keen on resurrecting another classic FPS franchise: Quake. It's been some 9 years since the last Quake game--Quake Wars--released on PC, but it looks like id may be preparing a fresh Quake reboot akin to the new Doom game. The studio has no less than twelve open positions at is Texas office, including some pretty major roles like Lead Gameplay Programmer, Backend Server Programmer, and a Senior Lightning Artist. id Software Germany is also hiring for five positions, including a Senior Engine Programmer and a Senior Physics Programmer.

What makes these listings so eye-catching is that they outright mention Quake. "id Software is looking for a Senior Physics & Simulation Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE," reads one of the listings. Sure, this could be meaningless, but when we combine the small hint with the amount of open positions, it could indicate id is working on a brand new game.

Continue reading: New id Software job listing hints at Quake reboot (full post)

Game streaming to eventually replace consoles, says Ubisoft CEO

Derek Strickland | May 16, 2016 3:03 PM CDT

Streaming set-top boxes will replace traditional games consoles, but only after another major hardware cycle, says Ubisoft CEO Yves Guillemot.

Game streaming to eventually replace consoles, says Ubisoft CEO

Ubisoft's CEO envisions a future where digital-only games are beamed directly to a "new type of hardware" akin to a set-top box, or an all-in-one console-inside-a-TV solution. "We expect there will be new consoles that are going to make this market continue to grow. We'll still have another generation of consoles before we have new types of hardware coming to the market," Guillemot said.

Bandwidth is a huge roadblock for digital game-streaming, and Guillemot admits that it'll take quite a bit of time before the new sans-console age hits its stride, especially with the slow internet ISPs are peddling. "We believe in streaming--it demands lots of bandwidth. We think it's going to grow. But today, with the types of games we have, it will still take a bit of time to be more popular."

Continue reading: Game streaming to eventually replace consoles, says Ubisoft CEO (full post)

Battlefront 2 won't tie into Star Wars: Episode VIII, maybe Rogue One

Derek Strickland | May 16, 2016 1:33 PM CDT

EA has confirmed a Battlefront sequel is happening, and that it'll tie into the new Star Wars films, but don't expect to see any Episode VIII references.

Battlefront 2 won't tie into Star Wars: Episode VIII, maybe Rogue One

Battlefront 2 is slated to launch by March 31, 2017, and EA's CFO Blake Jorgensen affirmed the sequel will use content "from the new movies." But what movies? Everyone made the assumption Battlefront 2 would use Episode VIII as source material, possibly with a campaign focus, but there's a a big problem: Episode VIII doesn't release until December 2018, way after Battlefront 2's Q1 2017 launch deadline.

So where does this leave us? Battlefront 2 could use Rogue One as the source, since the movie is releasing this year, and of course Episode VII: The Force Awakens. But it couldn't be both, especially since Rogue One is based before Episode VII, so EA will have to make a major decision there. Whichever move is tied into Battlefront 2 could serve as the game's major campaign, too. From Jorgensen's words we can assume that DICE wants to focus on the new era of Star Wars for the sequel, just as the first Battlefront was tied into the original trilogy.

Continue reading: Battlefront 2 won't tie into Star Wars: Episode VIII, maybe Rogue One (full post)

Overwatch's new CGI video spins the tale of the twin dragons

Derek Strickland | May 16, 2016 12:06 PM CDT

Overwatch's new CGI short delivers backstory on two of the game's warring characters--Genji and Hanzo.

Overwatch's new CGI video spins the tale of the twin dragons

Although Overwatch doesn't have a campaign mode per se, Blizzard is delivering important storylines through CGI trailers, and the first two have already made waves in the gaming community. The third CGI trailer, Dragons, delves into the brutal rivalry between the cyber-ninja Genji and the arrow-slinging Hanzo, tying neatly into a unique myth about twin dragons.

The video is quite touching and reveals quite a bit about Genji and Hanzo, and explains Hanzo's ultimate Dragonstrike ability. Overwatch is slated to drop on May 24 across PC, PS4 and Xbox One, and seeing as 9.7 million gamers played the beta, the shooter will become a huge AAA blockbuster.

Continue reading: Overwatch's new CGI video spins the tale of the twin dragons (full post)

Nintendo NX's power comparable to Xbox One, won't use x86

Derek Strickland | May 16, 2016 11:43 AM CDT

Nintendo's new NX console won't be built around the x86 architecture and won't "blow away current consoles", according to an industry insider.

Nintendo NX's power comparable to Xbox One, won't use x86

Inside sources have told industry soothesayer Emily Rogers that Nintendo's next-gen NX console won't be based on an x86 architecture like the PS4 and Xbox One. This folds neatly with our projections that the NX will be powered by a next-gen Pascal-based NVIDIA Tegra chip, especially since Tegra is ARM-based and not x86. Rogers also says that the NX won't be powered an AMD Polaris GPU derivative, calling the claims "wacky"

"After speaking to seven different people this week, I can say with confidence that this is false. NX is not using x86 architecture like PlayStation 4 and Xbox One," Rogers said in a recent blog post. "The NX has special, custom-made chips and the overall design of the hardware is very modern. The chips are industry leading because they are very modern chips, but having modern chips doesn't necessarily mean Nintendo is aiming to create the most powerful hardware on the market. Furthermore, any NX rumors on "Polaris chips" and "Polaris architecture" are all wacky. There's a good reason why those rumors are wacky."

Continue reading: Nintendo NX's power comparable to Xbox One, won't use x86 (full post)

Watch Final Fantasy X's intro in 60FPS

Sean Ridgeley | May 16, 2016 11:04 AM CDT

Modder Naxshe is hard at work on making all of Final Fantasy X HD Remaster's cutscenes 60FPS with hex editing and "various other tricks", and you can enjoy the first fruits of his labour below. There is some skipping in the video, but Naxshe says this is due to his recording software, not the mod.

By comparison, here is the same scene in 30FPS.

It's going to be awhile before all of the scenes are 60FPS ready as Naxshe has to work on each individual scene, and of course there are a lot. But hey, that will be a good excuse to replay it for the millionth time.

Continue reading: Watch Final Fantasy X's intro in 60FPS (full post)

Resident Evil developer says 100 million Xbox One & PS4s sold by 2020

Anthony Garreffa | May 16, 2016 9:43 AM CDT

With Sony beating Microsoft at the current-gen console race, Resident Evil developer Capcom has predicted that there will be over 100 million consoles sold by 2020.

Capcom CEO Kenzo Tsjimoto said during the company's recent earnings Q&A session: "Our perception of the home video game market is that it will continue to be active at the global level, as we believe the install base of major home video game consoles will break the 100 million unit mark in 2020".

Right now the "major home video game consoles" would be the Xbox One and PS4, with the Nintendo NX console - which is said to be powered by an NVIDIA Tegra processor, said to be revealed this year and released in 2017. Sony is months away from a new PlayStation device, and we all know Microsoft is cooking something up behind the scenes. There are alternate reports that claim there'll be over 109 million PS4s and Xbox One consoles sold by 2019, with the PS4 and new PlayStation beating out whatever Microsoft is throwing at them.

Continue reading: Resident Evil developer says 100 million Xbox One & PS4s sold by 2020 (full post)

Metro: Last Light developer teases major announcement for E3 2016

Anthony Garreffa | May 16, 2016 8:58 AM CDT

Depe Silver is mostly known for its big franchises like Saints Row and the Metro series, with the developer teasing it has a major announcement in store for E3 2016.

The next game should be a AAA sandbox-style experience, with Deep Silver's CTO Oles Shishkovstov saying during an interview before the release of Metro Redux: "less linear but still hugely story-driven". He added: "I will not go into details, but it requires some work from programmers as well. Also, we are improving graphics in very different aspects, like recently we did a physically-based global ambient occlusion (instead of local, like SSAO). But yes, we are fully PBR now for the next project. No more tuning knobs - at least for now".

How good would an open-world Metro game be?

Continue reading: Metro: Last Light developer teases major announcement for E3 2016 (full post)

Cyberpunk 2077 developers expanding both teams for 'ambitious' game

Anthony Garreffa | May 16, 2016 1:47 AM CDT

I have no doubt that Cyberpunk 2077 is going to be one of the biggest games of our time, with CD Projekt Red putting blood, sweat and tears into its huge follow up to the iconic The Witcher series of games.

In a recent interview with Game Pressure, CD Projekt Red Kraków boss, John Mamais, said that they're hoping to push as much as they can into Cyberpunk 2077. Mamais said: "Well, we haven't slowed down much in the last 5 years, perhaps except for a few long weekends, some raucous team parties, and a few personal holidays ;). It's been The Witcher 2 straight to The Witcher 3 in parallel with Cyberpunk and then, after TW3 base game, straight onto 2 large expansions:Hearts of Stone and Blood and Wine. To realize our ambitions regarding Cyberpunk 2077 we need to scale the size of the team working on it which means from 300+ to 500+".

Cyberpunk 2077 is being developed by both of CD Projekt Red's studios, with the Warsaw and Krakow-based studios cranking 24/7 to get it to market. CDPR's Krakow-based studio is a big part of its future, with the company hoping that the studio will find its own identity, giving birth to a new AAA title in the future. Mamais added: "Kraków will play a critical role in that expansion and the intention is to grow that studio from 30 now to 100+ in the next year (representing about 20% of the dev team on CP). Kraków is already planned to work on some key areas of Cyberpunk. But it's part of the goal to build a studio with its own identity and to give the Kraków team ownership. Thereafter in Kraków it will be more and more growth and a new independent full AAA game conceived, pitched, and developed in Kraków".

Continue reading: Cyberpunk 2077 developers expanding both teams for 'ambitious' game (full post)

DOOM performs better on the PS4, Xbox One drops 'well below' 1080p

Anthony Garreffa | May 15, 2016 3:32 AM CDT

id Software seems to have hit a homerun with the new DOOM, but I'm loving the performance analysis side of things from sites like Gamers Nexus, and now Digital Foundry has tested the console version of the game.

Digital Foundry's testing was done on the Xbox One and PS4 versions of DOOM, with the PS4 version being the better of the two. DOOM runs at 1080p 60FPS on both the Xbox One and PS4, with Digital Foundry reporting that the Xbox One version of DOOM falls "well below" 1080p at times, but adds that "It's pretty simple to say that it looks and runs smoother on Sony's console. But the Xbox One version is no slouch, either".

DOOM allows gamers to tweak some graphics settings on the console, such as chromatic aberration, motion blur and even the field of view. Loading times on the consoles are actually pretty bad, with 10-15 seconds between some of the levels. Remember you need 5GB+ of VRAM to enable the 'Nightmare' graphics setting in DOOM... yeah.

Continue reading: DOOM performs better on the PS4, Xbox One drops 'well below' 1080p (full post)