Apps News - Page 6
No doubt one of the most popular apps on both iOS and Android is any of the Candy Crush Saga games, this extreme popularity has generated King a collective yearly revenue of around $1.5+ billion for 2018.
According to Sensor Tower Store Intelligence, Candy Crush saw average player spending increase by about 6.5% in 2018 when compared to the previous year. When combining both the sales from the App Store and the Google Play Store, King managed to rake in a staggering $1.5+ billion in revenue, which equates to about $4.2 million per day.
Surprisingly though, the original Candy Crush that was released back in 2012 was the main contributing factor towards that $1.5 billion, pulling in $945 million - 63%. Candy Crush Soda Saga followed marginally behind with $443 million, or about 29%. The three year old Candy Crush Jelly Saga came next, equating to about $90 million of the $1.5 billion - or a minuscule 6%. The Candy Crush games aren't slowing down either, in 2018 King released Candy Crush Friends Saga which manged to generate $3 million by 2018's end and was also the second most downloaded game in the franchise with over 30 million installs.
Jagex's re-release of RuneScape has proven to be more than popular with the release of the mobile version of the game. Old School RuneScape mobile has officially reached 5 million downloads.
Throughout the year of 2018, Old School RuneScape has had their player-base flourish. The re-rolled servers have attracted more and more new and old players, so many that the 2008 record of most paid memberships at was broken in 2018. "The franchise has been growing consistently for five years, and we've seen a surge of further community growth with the move to mobile." says Jagex boss, Phil Mansell.
With the now available Old School RuneScape Mobile, players that want to take their experience gains portable, now have the luxury of doing so. The app is available on both the iOS and Google Play Store and when combining the download amounts from both of those available platforms, the app has seen a massive 5 million downloads in total.
The release of Old School RuneScape Mobile has gone underway and a result of the launch has caused the ancient MMORPG to reach over 100,000 players concurrent.
(If on a mobile device you'll go to the App Store or Google Play Store. If you're on desktop you'll go to our launch site)
...and yes, Winter 2017 has been the longest Winter yet 🥶 pic.twitter.com/fgTZXxOvgw— Old School RuneScape (@OldSchoolRS) October 30, 2018
At the beginning of the month, I gave a detailed breakdown of RuneScape for both new and old players. The re-introduction covered how the game works, the history behind the re-rolled servers, what RuneScape is exactly, RuneScape Mobile and much more. Within that post, I mentioned that even though RuneScape is a very old, the game still manages to achieve around 60,000 - 80,000 concurrent players, now that Old School RuneScape Mobile has launched that number has risen to 100,000.
For those that don't know, Old School RuneScape Mobile is exactly what it sounds like, it is basically an app that gives players the ability to train their accounts wherever they like, as long as they are connected to the internet of course. A Moderator for RuneScape named Mod Ed, has taken to Twitter after the launch of Old School RuneScape Mobile and posted an image, the image showcased that the game has reached 100,000 concurrent players, at the time of writing this there is 135,000 players, quite an achievement for a game that is famously old. Old School RuneScape Mobile can be downloaded from the App Store here and the Google Play Store here.
Niantic's Pokemon GO is far from dead, so if you thought that you are sadly mistaken as the Pokemon catching frenzy app has just had its highest month in revenue since November 2017.
Sensor Tower has reported that Niantic's Pokemon GO has had both massive achievements in revenue earnings and downloads for the month of September. According to Sensor Tower, Pokemon GO grossed a massive $85 million in revenue over September, making it the most grossed month in terms of revenue since November of 2017.
Since August, Pokemon GO has had a month-over-month increase of about 15%, meaning that when put into a year-over-year metric the hit app has a whopping 89% increase when compared to September 2017. Moving onto to downloads now, over September the AR app came in with a massive 8.86 million downloads worldwide, making it the biggest month in 2018 for downloads so far. From the birthing of Pokemon GO to the recent moment, the app has grossed a revenue of $2.01 billion worldwide, with 522 million downloads.
A recent press release from Izneo has revealed that the online comic book publisher company will be making its way to the Nintendo Switch in the near future.
The website calls itself "The Netflix of comic books" and has decided to bring their plethora of digital comics to Nintendo Switch users. Here is what Izneo has to say about their recent announcement "European comics, mangas, graphic novels and Webtoons, is announcing today the availability of its reading app on the Nintendo Switch for this October 2018." The reading app is already available on PC, smartphones and tablets but now that it is coming to the Nintendo Switch users will have access to their "favorite content from Izneo's ever growing and hugely popular catalog on the go or on their TV."
Izneo will be available in both offline and online mode on the Nintendo Switch, with thousands of options for readers, Nintendo Switch users can enjoy the likes of comics such as Hellboy, Aliens, Buffy or Doctor Who. Luc Bourcier, the CEO of Izneo has said "We are proud to bring the Izneo reader to Nintendo Switch and offer the best comic books reading experience to gamers. Nintendo's console is a he perfect platform for comic book reading. From gamer to reader the gap just got a little bit smaller!" Izneo will be coming to the Nintendo Switch this October.
Everyone remembers the Pokemon GO craze, the app reached massive numbers pushing the active player base to 45 million users in just one month of it's release. The massive explosion of the app has brought in huge amount of revenue, with reports now saying it has reached $1.8bn by the second year anniversary.
SensorTower has reported that since its release on the 6th of July 2016, Pokemon GO on average earned a whopping $2 million per day, this then lead to the app reaching $950 million in revenue by 2016. According to the figures released by SensorTower, Google Play holds 1st place for generating revenue with 58%, iOS comes in at just 42%. The statistics also showcased "All-Time Player Spending" and how much each country generated respectively. The following is ranked in order of the top 5 countries: The United States leads with $607m, Japan with $500m, Germany with only $96m, Great Britain with $77m and Taiwan lastly with $48m.
Judging by the figures, we can see that the United States holds the lions share with 30%, Japan follows closely behind with 28%. Germany makes up 5%, Great Britain with 4% and Taiwan with just 2%. Despite having a massive drop off recently with only around 5 million active users, it will be very interesting to see where the app sits revenue wise next year on its anniversary. Niantic, the developers behind Pokemon GO are planning to roll out some new updates in hopes to further the longevity of the app. The updates will include new mechanics to make catching Pokemon more enjoyable for the user and peer to peer Pokemon trading amongst players.
Drake has made the history books once again with his fifth album Scorpion, which was streamed over 1 billion times in its first week online. The record was confirmed by Drake's record label Republic Records, with The Verge.
In the US alone, Scorpion was streamed 745.92 million times in the first 7 days of release according to Billboard. Drake beat out Post Malone's Beerbong & Bentleys which had 431 million streams in its first week when it arrived earlier in the year. Scorpion broke every single-day record for Spotify, Apple Music, and Amazon Music with a huge 300 million streams in its first 24 hours of release.
As for physical sales, Scorpion sold just 732,000 copies in the US which secured Drake the spot for largest debut of 2018. Drake also has 4 of the top 10 streaming weeks EVER for an album, which is another huge achievement.
Netflix is reportedly set to offer up a new subscription that would fall under "Ultra" branding, a new plan that is above the Base, Standard, and Premium susbcriptions.
The purported new Ultra subscription would cost $17 per month, up from the $14 per month that the current Premium plan offers, but knocks HDR away from Premium and leaves it to Ultra. So it effectively means the Premium plan is $3 cheaper per month but you don't have HDR, so the question becomes: why didn't Netflix just make a Premium HDR subscription for $3 more per month.
The names might change, but CNET has confirmed with Netflix that the new $17 per month pricing is indeed real. A spokesperson for Netflix explained: "In this case, we are testing slightly different price points and features to better understand how consumers value Netflix. Not everyone will see this test and we may not ever offer the specific price points or features included in this test".
Snapchat users have been hit with a new advertising service that has already been rolled out, now users are forced into watching a short video advertisement that cannot be skipped.
Since the apps creation in 2014, video advertisement has always been a skip-able option for users. Even though this forced advertisement is only going to be apart of the professionally produced media partners, for users that enjoy watching this specific section of Snapchat will now be subjected to forced advertisment that was originally an option. Users will now have to get used to 6 seconds of ads that will contain anything from Samsung Galaxy S9 to new movies coming out such as Deadpool 2.
This decision from Snapchat is so that brands have a guaranteed amount of seconds viewed on their ads that they have paid for. According to AdAge, Snapchat had quite a lot of pressure from outside brands that were complaining about their ads not getting enough viewer time. AdAge also says that according to some top Snapchat advertisers, most ads only had 2 second viewer time before users would skip and move onto a new video.
Valve has changed the game up with their new Steam Link app that is on the way, the app will have the capabilities of streaming Steam Library games to both iOS and Andriod devices.
Valve has announced in their news section that two new apps will be released, the Steam Link app and the Steam Video app, the goal of these apps are to "extend Steam's suite of services and accessibility."
Users that download the Steam Link app will be able to access their entire Steam Library of games on their "Android (phone, tablet, TV) and iOS-based (iPhone, iPad, Apple TV) devices while connected via 5GHz network or wired Ethernet to a host system (Mac or PC), with Android access initially offered in beta."