Facebook has followed in the steps of Twitter as the company has issued out a brand new 'Dark Mode' to its global communications app 'Messenger'. The new mode can be activated by any user and here is how.
Can you find Messenger's new dark mode? Hint: it comes out under a crescent moon 🌙. pic.twitter.com/FZxKAyA5ox— Messenger (@messenger) March 4, 2019
Facebook has snuck in the 'Dark Mode' feature in the latest update of the Messenger app, the new feature can be activated by users that are both on Android and iOS devices. Here is how to do it; all you have to do is send the crescent 'moon' emoji in a chat with either yourself or someone else and the app will respond with "You found Dark Mode!" Below will be a short-cut for turning dark mode on in the settings, selecting that option you take you to the Messenger settings where you will have to select that you want dark mode to be on.
After these steps are done the app should appear black. Some users have reported the app not converting straight away, but this can be fixed with a quick restart of either the phone or the app. Facebook brought this new feature to Messenger as apart of the Messenger 4 updates, which detailed the dark mode in the 'personal' section. Other aspects of the update can be viewed here. Facebook commented on the roll out of the 'dark mode' in a blogpost, saying "We're over the moon to share that dark mode for Messenger is finally making its debut. One of the most highly anticipated features from the launch of Messenger 4, dark mode is a sleek new look that goes easy on the eyes by switching the background from white to black."
There is no doubt that within this day and age that everyone who is using mobile messaging apps regrets some things that they have said to other people. Users never had the ability to delete this messages, but now they can.
Until today, users on Facebook Messenger never had the ability to delete or edit sent messages via their app. Facebook actually previously rejected the idea of allowing users to remove or edit their personal sent messages, but now it seems their tune has changed on the topic. Perhaps the reconsideration for the option being available to the public came after Facebook's CEO, Mark Zuckerberg was caught removing messages from his personal messenger account.
Users on both iOS and Android will now have the ability to delete messages within 10 minutes after its being sent. If you desire to delete messages that have been sent longer than 10 minutes ago, there could be a way around it. Users could attempt changing the date and time within their phone after clearing the app data, this could make the Messenger app think that those messages were sent only 10 minutes ago which in turn could allow for the 'delete' option to be available.
Later in 2019 Breaking Bad fans will be gifted with their very own mobile strategy game from Plamee. The game will feature elements from the TV and of course the spread of main characters.
Breaking Bad being one the most critically-acclaimed television shows ever created will soon be getting its very own mobile strategy game. As expected, the mobile strategy game will put players in the shoes of Walter White and creation of his meth empire. Players will have to grow the empire while also making difficult decisions that will impact the game.
The mobile app will be created by game developer Plamee Games and published by FTX Games and has been titled Breaking Bad: Criminal Elements. A recent statement from Breaking Bad's Creative Lead, Vince Gilligan says "[FTX Games] care as much about the details as our creative team, and I have been very impressed with their commitment to building an authentic extension of the series' story universe. I think this will be a fun experience for fans, to interact with characters from Breaking Bad in a completely new way." Unfortunately, gameplay and a release date for Criminal Elements has not been disclosed as of yet. At the moment all we have to go off of is the broad 2019 release window.
No doubt one of the most popular apps on both iOS and Android is any of the Candy Crush Saga games, this extreme popularity has generated King a collective yearly revenue of around $1.5+ billion for 2018.
According to Sensor Tower Store Intelligence, Candy Crush saw average player spending increase by about 6.5% in 2018 when compared to the previous year. When combining both the sales from the App Store and the Google Play Store, King managed to rake in a staggering $1.5+ billion in revenue, which equates to about $4.2 million per day.
Surprisingly though, the original Candy Crush that was released back in 2012 was the main contributing factor towards that $1.5 billion, pulling in $945 million - 63%. Candy Crush Soda Saga followed marginally behind with $443 million, or about 29%. The three year old Candy Crush Jelly Saga came next, equating to about $90 million of the $1.5 billion - or a minuscule 6%. The Candy Crush games aren't slowing down either, in 2018 King released Candy Crush Friends Saga which manged to generate $3 million by 2018's end and was also the second most downloaded game in the franchise with over 30 million installs.
Jagex's re-release of RuneScape has proven to be more than popular with the release of the mobile version of the game. Old School RuneScape mobile has officially reached 5 million downloads.
Throughout the year of 2018, Old School RuneScape has had their player-base flourish. The re-rolled servers have attracted more and more new and old players, so many that the 2008 record of most paid memberships at was broken in 2018. "The franchise has been growing consistently for five years, and we've seen a surge of further community growth with the move to mobile." says Jagex boss, Phil Mansell.
With the now available Old School RuneScape Mobile, players that want to take their experience gains portable, now have the luxury of doing so. The app is available on both the iOS and Google Play Store and when combining the download amounts from both of those available platforms, the app has seen a massive 5 million downloads in total.
The release of Old School RuneScape Mobile has gone underway and a result of the launch has caused the ancient MMORPG to reach over 100,000 players concurrent.
It's time for the global release of #OSRSMobile!https://t.co/FcvyNRoqMJ— Old School RuneScape (@OldSchoolRS) October 30, 2018
(If on a mobile device you'll go to the App Store or Google Play Store. If you're on desktop you'll go to our launch site)
...and yes, Winter 2017 has been the longest Winter yet 🥶 pic.twitter.com/fgTZXxOvgw
At the beginning of the month, I gave a detailed breakdown of RuneScape for both new and old players. The re-introduction covered how the game works, the history behind the re-rolled servers, what RuneScape is exactly, RuneScape Mobile and much more. Within that post, I mentioned that even though RuneScape is a very old, the game still manages to achieve around 60,000 - 80,000 concurrent players, now that Old School RuneScape Mobile has launched that number has risen to 100,000.
For those that don't know, Old School RuneScape Mobile is exactly what it sounds like, it is basically an app that gives players the ability to train their accounts wherever they like, as long as they are connected to the internet of course. A Moderator for RuneScape named Mod Ed, has taken to Twitter after the launch of Old School RuneScape Mobile and posted an image, the image showcased that the game has reached 100,000 concurrent players, at the time of writing this there is 135,000 players, quite an achievement for a game that is famously old. Old School RuneScape Mobile can be downloaded from the App Store here and the Google Play Store here.
Niantic's Pokemon GO is far from dead, so if you thought that you are sadly mistaken as the Pokemon catching frenzy app has just had its highest month in revenue since November 2017.
Sensor Tower has reported that Niantic's Pokemon GO has had both massive achievements in revenue earnings and downloads for the month of September. According to Sensor Tower, Pokemon GO grossed a massive $85 million in revenue over September, making it the most grossed month in terms of revenue since November of 2017.
Since August, Pokemon GO has had a month-over-month increase of about 15%, meaning that when put into a year-over-year metric the hit app has a whopping 89% increase when compared to September 2017. Moving onto to downloads now, over September the AR app came in with a massive 8.86 million downloads worldwide, making it the biggest month in 2018 for downloads so far. From the birthing of Pokemon GO to the recent moment, the app has grossed a revenue of $2.01 billion worldwide, with 522 million downloads.
A recent press release from Izneo has revealed that the online comic book publisher company will be making its way to the Nintendo Switch in the near future.
The website calls itself "The Netflix of comic books" and has decided to bring their plethora of digital comics to Nintendo Switch users. Here is what Izneo has to say about their recent announcement "European comics, mangas, graphic novels and Webtoons, is announcing today the availability of its reading app on the Nintendo Switch for this October 2018." The reading app is already available on PC, smartphones and tablets but now that it is coming to the Nintendo Switch users will have access to their "favorite content from Izneo's ever growing and hugely popular catalog on the go or on their TV."
Izneo will be available in both offline and online mode on the Nintendo Switch, with thousands of options for readers, Nintendo Switch users can enjoy the likes of comics such as Hellboy, Aliens, Buffy or Doctor Who. Luc Bourcier, the CEO of Izneo has said "We are proud to bring the Izneo reader to Nintendo Switch and offer the best comic books reading experience to gamers. Nintendo's console is a he perfect platform for comic book reading. From gamer to reader the gap just got a little bit smaller!" Izneo will be coming to the Nintendo Switch this October.
Everyone remembers the Pokemon GO craze, the app reached massive numbers pushing the active player base to 45 million users in just one month of it's release. The massive explosion of the app has brought in huge amount of revenue, with reports now saying it has reached $1.8bn by the second year anniversary.
SensorTower has reported that since its release on the 6th of July 2016, Pokemon GO on average earned a whopping $2 million per day, this then lead to the app reaching $950 million in revenue by 2016. According to the figures released by SensorTower, Google Play holds 1st place for generating revenue with 58%, iOS comes in at just 42%. The statistics also showcased "All-Time Player Spending" and how much each country generated respectively. The following is ranked in order of the top 5 countries: The United States leads with $607m, Japan with $500m, Germany with only $96m, Great Britain with $77m and Taiwan lastly with $48m.
Judging by the figures, we can see that the United States holds the lions share with 30%, Japan follows closely behind with 28%. Germany makes up 5%, Great Britain with 4% and Taiwan with just 2%. Despite having a massive drop off recently with only around 5 million active users, it will be very interesting to see where the app sits revenue wise next year on its anniversary. Niantic, the developers behind Pokemon GO are planning to roll out some new updates in hopes to further the longevity of the app. The updates will include new mechanics to make catching Pokemon more enjoyable for the user and peer to peer Pokemon trading amongst players.
Drake has made the history books once again with his fifth album Scorpion, which was streamed over 1 billion times in its first week online. The record was confirmed by Drake's record label Republic Records, with The Verge.
In the US alone, Scorpion was streamed 745.92 million times in the first 7 days of release according to Billboard. Drake beat out Post Malone's Beerbong & Bentleys which had 431 million streams in its first week when it arrived earlier in the year. Scorpion broke every single-day record for Spotify, Apple Music, and Amazon Music with a huge 300 million streams in its first 24 hours of release.
As for physical sales, Scorpion sold just 732,000 copies in the US which secured Drake the spot for largest debut of 2018. Drake also has 4 of the top 10 streaming weeks EVER for an album, which is another huge achievement.