Microsoft highlights importance of games like Hi-Fi Rush a day after firing its developers

Only one day after closing four game studios under its Bethesda arm, Microsoft has highlighted the need for smaller games to be developed.

1 minute & 20 seconds read time

The head of Xbox Game Studios has shared internal remarks that highlight Microsoft's goal to obtain more smaller games that give Xbox "prestige and awards".

Microsoft highlights importance of games like Hi-Fi Rush a day after firing its developers 61565

It was only a few days ago that Xbox Game Studios announced it was letting go four development studios under its Bethesda brand. The move to close the development studio was done under Xbox's goal of "reprioritization of titles and resources," according to an internal email sent to studios by Matt Booty, the head of Xbox Game Studios. Now, The Verge has reported Booty told listeners in a call, "We need smaller games that give us prestige and awards".

The publication writes that some listeners in the call were surprised by the remarks as one of the developer studios closed by Microsoft was Tango Gameworks, the creators of the critically acclaimed Hi-Fi Rush. The title by Tango is a rhythm action game that features music by The Black Keys and Nine Inch Nails, while having an art style that was reminiscent of old PS2 games.

Furthermore, Hi-Fi Rush reached 3 million unit sales just four months after its release, going on to win a Game Award, a Game Developers Choice award and a BAFTA award. Moreover, Aaron Greenberg, vice president of Xbox games marketing, wrote on X during the peak traction of the game, Hi-Fi Rush "was a break out hit for us and our players in all key measurements and expectations."

All of the things that Booty says Xbox wants out of a game Tango Gameworks made with Hi-Fi Rush, which begs the question as to why Microsoft would choose to close the game's developer.

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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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