Video game subscription services such as Xbox Game Pass and PlayStation Plus account for roughly 10% of annual spending in the United States.

Ubisoft's recent comments on subscription have sparked industry-wide discussions about services. Swen Vincke, the CEO of Baldur's Gate 3 dev Larian, warned gamers that content could suffer if subscriptions became the dominant platform.
Luckily for consumers, this won't happen any time soon. According to Circana executive director and analyst Mat Piscatella, subscription services aren't a major spending point for consumers in the United States.
- Read more: US gamers spend big on Game Pass and PlayStation Plus, subscriptions made $3.6 billion in 2025
- Read more: Subscription spending has been flat since 2021, analyst says subs are not the future of gaming
"Subscription growth has flattened, and sub services on console and PC platforms accounts for only 10% of total video game content spending in the US," Piscatella wrote yesterday.
"...The idea that subs[criptions] will become dominant is unsupported by data."
With today's publication of 2023 US game spending, I asked Mr. Piscatella how the 10% figure keyed in the results. It turns out that subscriptions make about 10% of total annual US gaming revenues.
As per Circana's latest data, US consumers spent $57.18 billion on games in 2023. A quick bit of math shows that subscriptions could have made around $5.7 billion throughout 2023, in ballpark figures.
Since Circana does not track Nintendo digital data, it's likely that Nintendo Switch Online subscription revenues are not included in this data. As of December 2021, NSO had around 32 million subscribers, beating Xbox Game Pass--it's worth remembering that Switch Online can be much cheaper than XGP with plans that start at $20 per year.
Right now, subscriptions are mostly ancillary to the core bedrock of gaming revenues: Software and content sales.




