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Nvidia to acquire RayScale Software

Bringing Ray Tracing to NV GPU.

@camwilmot
Cameron Wilmot
Published Fri, May 23 2008 1:02 AM CDT   |   Updated Sat, Aug 8 2020 10:29 AM CDT
Ryan Shrout over at PC Perspective is reporting live from an Nvidia press event in its San Jose HQ that Nvidia has acquired RayScale Software, a startup based out of the University of Utah that has built a hybrid renderer.


Ryan says that "... We are obviously very early into the news cycle and will be trying to get more information on what NVIDIA plans to do with this new acquisition. I can tell you that you won't see these techniques in games for some time - both the software and hardware need time to mature and be optimized; but it is coming.

The RayScale group purchase is brand new, and in fact the press release for this announcement won't hit until later today or tomorrow at the best.
"

This is a rather interesting turn of events especially with Nvidia and Intel currently at war over current and future CPU and GPU technologies.

Cameron founded TweakTown in 1999 after it originally started off as his personal homepage. Cameron was once, many years ago, the only person at TweakTown producing content, but nowadays, he spends his time ensuring TweakTown operates at its best in his senior management role.

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