Starfield updated with DLSS, performance improvements, and the ability to eat food on the go

The first big update to Bethesda's Starfield is here - and alongside DLSS support it also adds HDR customization and other improvements.

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For those playing on Steam, Bethesda has released a Beta update for Starfield that finally adds official NVIDIA DLSS rendering support, including Frame Generation, to the game alongside a number of notable updates. This is the biggest post-launch update we've seen so far, and it also includes a quality-of-life update that will make exploration and scavenging for resources more manageable. Plus, the long overdue ability to adjust in-game Brightness, Contrast, and HDR settings.

Official DLSS support has come to Starfield, image credit: Bethesda.

Official DLSS support has come to Starfield, image credit: Bethesda.

"By popular request, we have added the ability to ingest food and drink items upon finding them in the environment," Bethesda writes. "You can enjoy those Chunks immediately or save them for later."

Munching on Chunks aside, the big addition is full NVIDIA DLSS support covering RTX technologies like DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), NVIDIA Reflex Low Latency, and DLSS Frame Generation. Although some of these features have been modded into the game on PC by the community, official support is very welcome. Interestingly, the update doesn't add support for AMD's FSR 3 tech, but Bethesda has noted that this will be added at a later date.

Regarding performance, the update fixes a number of memory-related issues and leaks while adding optimizations for those with high-end CPUs and GPUs. Here's a look at the full patch notes. For me, one of the more interesting updates is "Improved the appearance of the eyes on crowd characters," which probably means fewer Starfield bug-eyed NPC memes going forward.

NVIDIA DLSS SUPPORT

This update introduces NVIDIA DLSS support for our PC players. Compatible NVIDIA graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), NVIDIA Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.

LET THEM EAT!

By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.

PERFORMANCE AND STABILITY

  • Addressed a number of memory related issues and leaks.
  • [PC Only] Add some GPU performance optimizations, which will be more impactful on higher-end cards.
  • [PC Only] Improved renderer threading model, improving CPU usage most notably on higher-end systems.
  • Various stability and performance improvements.

GAMEPLAY

  • Added the ability to eat the food placed in the world
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja's head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes.
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.

GRAPHICS

  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.

QUESTS

  • All That Money Can Buy: Fixed a rare issue where players couldn't sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate's land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective "Secure the Shuttle Bay".
  • Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if "Supra et Ultra" was completed while returning to the Lodge during "High Price to Pay".
  • No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
  • The Heart of Mars: Fixed an issue where players might not be able to mine the "The Heart of Mars".

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NEWS SOURCE:bethesda.net

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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