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Unity seems willing to compromise on controversial runtime fees

Unity makes another statement on its controversial new runtime fee structure, promises to listen to the community, developers, and customers on a solution.

Unity seems willing to compromise on controversial runtime fees
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Senior Gaming Editor
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The Unity controversy continues as the games company issues a new statement on its controversial new runtime fees.

Unity seems willing to compromise on controversial runtime fees 1

Outside of the back-to-back hit game releases, 2023 has been a strange year for gaming. We've seen the United States government take on Microsoft's $68.7 billion Activision merger, the closure of Saints Row developer Volition, and we've also seen thousands of game developers being laid off despite companies reporting billion-dollar earnings. Now Unity has made one of the most controversial business decisions in the entire history of the industry and alienated practically its entire customer base.

In a quest to finally become profitable, Unity made a radical new policy: Game devs and distributors would be charged money on a per-install basis for specific popular games. The move was universally hated, and led to Unity issued several PR responses. The firm even evacuated its offices due to a death threat. While the heat is still very much on Unity, the company has now released another statement on the runtime fees.

On Twitter, Unity essentially said that it is open to compromise and will be used feedback from all sources in order to make a more agreeable policy. The statement does, however, confirm that Unity apparently has no plans to nix the policy entirely.

"We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."

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News Source:twitter.com

Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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