Red Dead Redemption 2 gets official AMD FSR 2.0 support

Rockstar Games listens to its fans by adding AMD FSR 2.0 upscaling support to Red Dead Redemption 2 on the PC, after modders did it two months ago.

Red Dead Redemption 2 gets official AMD FSR 2.0 support
1 minute & 41 seconds read time

Red Dead Redemption 2 didn't launch with support for AMD's new FSR 2.0 (FidelityFX Super Resolution) upscaling technology when it hit the PC, but modders quickly added FSR 2.0 support... and now, the developer has added official FSR 2.0 support into the game.

Red Dead Redemption 2 gets official AMD FSR 2.0 support 03

RDR2 update 1.31 adds AMD FSR 2.0 support, and more

The latest v1.31 update for Red Dead Redemption 2 on the PC adds support for AMD FSR 2.0, with developer Rockstar Games noting in the 1.31 patch notes: "AMD FidelityFX Super Resolution (FSR) 2.0 has been implemented". Ahhh, also... Rockstar, that would be "FidelityFX, not 'FidelityX' as you've noted here'.

You'll need to download the 433MB update, which will also add Reflex to reduce lag on the gamepad only (there's no help here for the mouse and keyboard input). Red Dead Redemption 2's new 1.31 update also sees Rockstar Games making improvements to Temporal Anti-Aliasing (TAA). So it's not just AMD FSR 2.0 in the new update, but that's the biggest deal here for sure. There's also plenty more in the patch notes, these three here are just the PC-only tweaks in the RDR2 patch.

Back in July 2022, we saw modder 'PotatoofDoom' -- the creator of the Cyberpunk 2077 FSR 2.0 mod -- pushing out a mod adding unofficial support for FSR 2.0 into Red Dead Redemption 2. It'll be interesting to see the performance between the FSR 2.0 performance between the mod and the now official FSR 2.0 support in Red Dead Redemption 2's new update.

As for FSR 2.0, I'll let AMD put it in their words: "AMD FidelityFX Super Resolution 2 (FSR 2) technology is our brand-new open source temporal upscaling solution. FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input".

"FSR 2 technology has been developed from the ground up, and is the result of years of research from AMD. It has been designed to provide higher image quality compared to FSR 1, our original open source spatial upscaling solution launched in June 2021. Note that FSR 1 can still be exposed as its own upscaling option in addition to FSR 2 in game titles. Both technologies have different characteristics which may be suitable for a wider range of platforms and user preferences. For example, our FSR 2 partner title DEATHLOOP exposes both!"

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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