NASA and HeroX launch waste reprocessing and air quality challenges

Waste to Base Materials: Sustainable Reprocessing in Space and the NASA Air-athon Challenge have been launched by NASA and HeroX.

@AdamHuntTT
Published Wed, Jan 19 2022 6:00 AM CST   |   Updated Tue, Feb 15 2022 3:45 PM CST

The challenges were created by NASA's Tournament Lab in collaboration with crowdsourcing platform HeroX.

NASA and HeroX launch waste reprocessing and air quality challenges 02 | TweakTown.com
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The first challenge, Waste to Base Materials Challenge: Sustainable Reprocessing in Space, is seeking solutions to the problems caused by waste generated in space. Long spaceflights such as those to Mars, which for a round trip would take at least 12 to 18 months, would generate a lot of waste. Each submission for the challenge will be evaluated based on how it handles four categories: trash, fecal waste, foam packaging material, and carbon dioxide processing.

"This is exactly what our crowd is poised to do: solve intractable problems with an eye for efficiency and sustainability. I am eager to see the submissions," said HeroX President & CEO Kal K. Sahota.

NASA and HeroX launch waste reprocessing and air quality challenges 03 | TweakTown.com

The other incentive challenge is the NASA Air-athon Challenge, which seeks air-quality monitoring solutions, in the face of growing levels of air pollution and climate change. There is currently no single system that provides high-quality data on-demand regarding surface-level air pollutants, so NASA and HeroX have launched DrivenData.

"This is a difficult problem where better data tools can provide timely information to millions of people to help them protect their health. The challenge will test solutions from a global community of experts, with the best approaches automatically rising to the top of the leaderboard," said DrivenData co-founder and head of Business Development Greg Lipstein.

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Adam grew up watching his dad play Turok 2 and Age of Empires on a PC in his computer room, and learned a love for video games through him. Adam was always working with computers, which helped build his natural affinity for working with them, leading to him building his own at 14, after taking apart and tinkering with other old computers and tech lying around. Adam has always been very interested in STEM subjects, and is always trying to learn more about the world and the way it works.

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