Quest developers working with Unity can now use Meta Avatars

With Meta's new avatar system, your digital persona will follow you between games. Meta Avatars are now available for Unity devs.

1 minute & 18 seconds read time

Meta released the Meta Avatars SDK 9.0 on December 10, and with the new release, all Unity developers can implement the new avatar system.

Quest developers working with Unity can now use Meta Avatars 01

Meta's new Meta Avatars SDK fully overhauls the previous avatar system. This is the fourth iteration of the avatar system from Oculus/Meta. When the Rift first launched, avatars were monochrome silhouettes. When Oculus launched the Go, it added color to the avatar system. Then with the launch of the original Quest, we got slightly more realistic avatars that included mouth animations for better communication.

The new avatars have a more cartoony art style, but with support for body-tracking to bring more expression to your digital self. The Meta Avatar system uses a custom IK (inverse kinetics) algorithm to interpret hand and controller movement and a facial animation system driven by the sound of your voice. In addition to the cosmetic overhaul, the new Meta Avatar system gives you a persistent digital persona that represents you in all Meta content. The Meta Avatar system has been used for several months by select developers. PokerStars VR, GOLF+, Epic Roller Coasters, Synth Riders, and ForeVR Bowl have been part of a private beta since Aprilthat supported the new avatars. Now, any developer working with Unity can add support for Meta Avatars.

The Meta Avatar system is available now as a Unity plugin to make implementing the new avatars into Unity games as simple as possible. Meta said the SDK includes 32 sample avatars, which you can further refine and customize to your liking.

For more details about the Meta Avatar SDK, you can find the release notes at

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Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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