NVIDIA has had some major shifts with DLSS over the last few days, with Deep Learning Super Sampling technology now supported in DOOM Eternal with new GeForce Game Ready 471.11 WHQL drivers.
The upgraded DLSS 2.2 was recently deployed in Rainbow Six Siege, and will soon be introduced into Red Dead Redemption 2 as well.
NVIDIA works with the biggest game developers in the world, and has been working closely with Epic Games on their next-gen Unreal Engine 5 technology. Unreal Engine 5 developers can now download the NVIDIA DLSS plugin, which will let them tweak DLSS for their games in-development and have huge performance increases thanks to DLSS.
- Read more: NVIDIA DLSS and Reflex tech is inside of next-gen Unreal Engine 5
- Read more: Unreal Engine 5 ray traced forest map will melt your eyeballs and PC
Epic Games has its own internal Temporal Super Resolution (TSR) but we all know DLSS is far superior, especially DLSS 2.1 and now DLSS 2.2 let alone any further iterations of the upscaling technology.