Deca pre-sold more than 6000 DecaMove peripherals raising $350,000

New VR hardware company Deca is off to a great start with over 6000 units sold of it's innovative hip-based VR locomotion solution.

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The DecaMove locomotion peripheral is an early success for Deca, a new VR hardware company from Singapore aggressively bringing innovation to the consumer VR space. Deca this week revealed that it pre-sold more than 6000 units of its upcoming DecaMove device.

The DecaMove controller is a new locomotion solution for VR shooter games. It enables you to decouple your head and hand position from your movement direction by adding a hip-orientation tracker to your VR system. Deca sent pre-release DecaMove controllers called the Blogger Edition to a selection of VR influencers, and the response from reviewers was largely positive.

After reviews of the hardware started to come out, Deca opened pre-orders for a limited run of DecaMove controllers at a discounted rate, which would ship later this year. The full launch is planned for early 2022.

Deca intended to close pre-orders on May 20, but it has extended the pre-order window because it can produce more units, despite having pre-sold more than the 6000 DecaMoves and collected $350,000.

"Good news, we still have a capacity to manufacture more units to be shipped in August 2021," Deca wrote in a blog post. "The price will stay discounted, at $59 USD, until this capacity is met."

Once Deca runs out of its initial production capacity, pre-orders will close until the production release early next year.

Deca pre-sold more than 6000 DecaMove peripherals raising $350,000 01
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NEWS SOURCES:deca.net, roadtovr.com

Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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