Epic buys photogrammetry experts to fuel next-gen Unreal Engine 5

Epic Games just bought Capture Reality, a leading photogrammetry platform that will help arm developers for Unreal Engine 5.

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Epic Games has just purchased Capturing Reality, the company behind one of gaming's leading 3D scanning software platforms.

Epic buys photogrammetry experts to fuel next-gen Unreal Engine 5 2344

Epic's latest acquisition will help developers ramp up projects for Unreal Engine 5, the new toolset that's built for next-gen console and PC hardware. The billion-dollar games titan now owns Capturing Reality, the team behind the RealityCapture software suite that is built specifically for 3D scans.

The idea is to make it easier for developers to add high-quality photogrammetry scans into their games. Unreal Engine 5's potent Nanite virtualized micropolygon geometry supports cinematic-quality 8K resolution scans, which can be uploaded via Epic's newly-bought software suite.. Nanite allows developers to replicate tons of in-game assets into a scene without any real work or input, and have UE5 render everything in real-time.

This marks the second major strategic buyout in as many months; in January, Epic purchased RAD Game Tools, the team behind powerful Kraken compression technology.

Epic has made the capture software more affordable by lowering prices, and promises to make RealityCapture more accessible over time.

Today we are thrilled to announce that Capturing Reality, creator of RealityCapture, the state-of-the-art photogrammetric software for 3D scans, has joined the Epic Games family. Capturing Reality's software is able to reconstruct objects and scenes of any size from images or laser scans, yielding 3D scans with unparalleled accuracy and mesh quality at speeds many times faster than competing software.

Epic plans to integrate Capturing Reality's powerful photogrammetry software into the Unreal Engine ecosystem, making it even easier for developers to upload images and create photorealistic 3D models in instants. Capturing Reality will continue support and development for partners across industries like gaming, visual effects, film, surveying, architecture, engineering, construction and cultural heritage. This also includes companies that do not use Unreal Engine.

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NEWS SOURCE:epicgames.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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