Wacom is betting on the immersive future with a VR Pen for 3D artists

Wacom is building a VR pen for digital artists to create 3D and 2D artwork in VR. Wacom is looking for partners to beta test it.

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Wacom revealed an experimental device that hopes will carry the company through the next generation of digital art creation. It's taking its expertise with digital pens into the future with a VR Pen.

Wacom's new VR Pen device is a pressure-sensitive pen input device made for both 2D and 3D artists. The new VR pen supports 3D drawing with a full 6-degrees of freedom tracking solution while also supporting traditional 2D surface-based drawing with a digital tablet.

Wacom said the VR Pen uses "pen grip force" to determine your intended pressure in 3D space. It also includes an EMR pressure sensor in the tip, making it compatible with Wacom's drawing tablets. You can use the VR Pen for both 3D and 2D mediums. And it works with any VR headset thanks to Wacom's independent tracking system.

Wacom is betting on the immersive future with a VR Pen for 3D artists 01

The Wacom VR pen features an ergonomic design that incorporates a handle that gives users a better grip while waving the device around while they draw. The VR pen also features a variety of buttons and knobs to provide you with many input options. The pen includes a button for your middle finger, a side button for your thumb, and a wheel at the top to rotate. The VR Pen also features three buttons on the shaft that you can also access with your thumb.

Wacom isn't ready to mass-produce the VR Pen, but the company is looking for partners who want to use it. Wacom said it needs partners to help bring this product to fruition.

NEWS SOURCE:developer.wacom.com

Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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