StarVR is calling on simulation racers to try its ultrawide VR headset

StarVR is now offering is ultrawide enterprise-class VR headset to simulation racers for the ultimate VR racing experience.

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StarVR released the StarVR One ultrawide VR headset earlier this year, but it was available for businesses only at launch. The headset still isn't a consumer device, but hardcore sim hobbyists are now welcome to buy one.

StarVR is calling on simulation racers to try its ultrawide VR headset 01

StarVR had a long journey to bring its headset to market. The company first revealed the StarVR One prototype in 2015, when it toured several gaming events, including E3, showing off Overkill's The Walking Dead experience. The StarVR headset never came to the consumer market, but it has been available to select corporate customers since June of this year.

StarVR still doesn't offer the StarVR One headset to regular consumers, but the company is loosening its grip on the business requirement. StarVR announced that it would now accept requests for its headset from simulation racers. The StarVR One is now compatible with the most popular racing simulation games on the market. It was already supported in Project Cars 2, and now it works with iRacing and Assetto Corsa.

Before you go rushing out to grab one of StarVR's 210-degree ultrawide VR headsets, know that this offer is really just for the most extreme hobbyist and professional racers who train with simulators. The StarVR One is a very pricey device at $3,200. And that's just for the headset. You'll still need SteamVR basestations to use it.

If that doesn't scare you off, you can find a local dealer on StarVR's website.

NEWS SOURCE:starvr.com

Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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