If you've been into the console/PC gaming scene for 15+ years now, you no doubt have a lot of very fond memories when it comes to your favourite platform of the era (be it the Sega Megadrive, SNES, Amiga (oh how I cherished my a600 HD), etc. etc.) and the mass of gaming titles out that absorbed hundreds of hours of your childhood time.
If you fit the bill here, Nathan's latest editorial at TTGamer is an absolute must-read. He takes a look at the current state of classic and retro gaming amongst today's gaming world.
In a day and age where 3D game graphics are becoming more like the real thing, AI more cunning and complex, and modes and genres more diverse and rich with dynamic gameplay, it may seem odd that interest for classics from up to four decades ago can still exist, and not always just with those who were alive to enjoy the originals either. As anyone who has fired up an old time game perhaps from their childhood would know, it isn't about the primitive 2D graphics, the systematic and predictable AI or the basic genres and modes that were on offer, it is about simpler times when games felt more like games and less like cash cows - times when gameplay had to be king because graphics weren't advanced enough to be a major selling point and distract attention away from elements like shoddy level design and lackluster innovation.