Self-driving cars are 25% better at predicting an idiot driver's move

MIT researchers have examined the problem of how a self-driving car reacts to crazy human drivers.

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One of the main problems with self-driving cars is that artificial intelligence inside the vehicle assumes all humans drive and act in the same way. This just simply isn't the case.

Self-driving cars are 25% better at predicting an idiot driver's move | TweakTown.com

Luckily, researchers from MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) have taken that issue and begun examining it for potential solutions. Through their examination of this issue, they began predicting the behavior of other drivers on the road using social psychology techniques. They then fed these techniques to the artificial intelligence to help classify drivers into two basic categories "collaborative or competitive".

Through these classification techniques, the system was able to predict drivers' movements better when it came to lane mergers, faster turning, and more. The paper says that after these techniques were implemented, the artificial intelligence's accuracy increased by 25%. Wilko Schwarting, the lead author on the new paper, said, "Working with and around humans means figuring out their intentions to better understand their behavior. People's tendencies to be collaborative or competitive often spills over into how they behave as drivers."

He continued, and said "In this paper we sought to understand if this was something we could actually quantify."

This is quite promising research, but before it's taken to the roads in real-life, the team will need to expand the sample size of their experiments and test other key factors such as pedestrians, cyclists, and other potential road hazards.

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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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