Modern Warfare to get 200-player battle royale mode with cross-play

Total chaos is coming to Modern Warfare with a huge 200-player BR mode.

5 minutes & 8 seconds read time

Activision is going big with Modern Warfare's future content, complete with a huge 200-player battle royale multiplayer mode with full cross-play.

Modern Warfare to get 200-player battle royale mode with cross-play |

A new Reddit leak confirms Modern Warfare will soon get a massive BR free-for-all with up to 200-players. The info was datamined from the game's source code, and contains references to playlists like solo, duos, and squads, and in-game maps.

The BR mode is designed to be a mix of tactical strategy and randomized chaos. It will have plenty of loot across all rarities scattered across the map including all weapons, attachments, and killstreaks from the base MW multiplayer, and it'll also have perks that boost efficacy in battle. There's even missions for teams to tackle during the 200-player warzone havoc.

There's no info on when Modern Warfare's battle royale mode will drop. It could be included with the new battle pass that's coming next month, but something this big is likely slated for 2020 or thereabouts.

Check below for the complete rundown as outlined in the datamined files:

Map Zones












Storage Town



TV Station

Points of Interest


Fire Station

Gas Station

Gun Store


Police Station


Battle Royale

Eliminate all opponents to win.

Default Options (Public Match)

Player Count: 200

Playlists: Solo (1), Duos (2), and Squads (4)

End-Game Radar: On

Infiltration Option: C130

Pre-Game Lobby Free-for-All: On

Post-Game Exfiltration: Off

Max Health: 150

Last Stand Health: 100

Last Stand Revive Health: 30

Last Stand Timer: 60s

Last Stand Revive Time: 7s

Friendly Fire Punish Limit: 2

Gulag: On

Additional Options (Private Match)

Infiltration Options: C130, Convoy, Blackhawk

Starting Weapon: Fists, G21 Pistol, MP5, M4A1, Knife

Enable BR Loot: Turns on loot on supported maps.

Circle Star Size Override: Size of the damage circle at map start. Default match starts with no circle. Use this for smaller matches.

Circle Damage Multiplier


Respawn Tokens can be looted. After one use, Respawn Tokens are disabled for the player.

To respawn a teammate, obtain a Respawn Token, then drop their body near an Ambulance. Once the body is dropped at the Ambulance, the player will enter the Gulag queue for a chance to win a 1v1 and respawn into the match.

At some point during the match, the Gulag will be closed and no longer usable, thus preventing respawns.

Once a player has respawned, they must locate and activate a Mobile Armory to retrieve their loadout.


Battle Royale features Missions which can be looted via finding tablets. Only one Mission can be active for a Squad at a time.

Mission Types


Timed Run

Assassination (Eliminate specific player)

Scavenger Hunt (Collect Scavenger Crates)

Domination (Capture Domination Point)

Random (Random Mission)

If no Bounty is available for the Assassination Mission, Consolation Plunder will be awarded.

When a Mission is started or completed, the entire Squad will be notified by an on-screen message.


Fulton Recovery Device placed

Fulton Balloon successfully away

Fulton Balloon shot down

Players have the ability to mark Vehicles, Locations, Items, Enemies, and Dangerous Locations

Battle Royale will have its own slice on the Main Menu

The Jump Master of a Squad can select a deployment point prior to the match start. If the Jump Master chooses to discard the role, any player can become it. Players who are not the Jump Master have the ability to jump separately from the team, if you detach from the Jump Master, you will not drop in proximity to your loadout bag.


Rarities: White, Green, Blue, Purple, Gold

Limited inventory space

Requisition Airdrop Timer: 30s

All Weapons, Attachments, Equipment, Field Upgrades*, and Killstreaks* from Multiplayer

Gas Mask, Vests, Helmets, Bandages, Ammo, Backpacks, Portable Defibrillator, and Plunder

Cannot hold two of the same weapon

Cannot take Armor of lower level than currently equipped

Attachments which are incompatible with the current weapon will be placed in the Backpack

Supply Crates contain potentially valuable equipment or items


Helmet LVL 1: Reduces headshot damage by 30 Reduces the effect of Flash and Concussion grenades

Helmet LVL 1: Reduces headshot damage by 30

Helmet LVL 1: Reduces headshot damage by 15

Ballistic Vest LVL 1: Absorbs 50 damage

Ballistic Vest LVL 2: Absorbs 150 damage

Ballistic Vest LVL 3: Absorbs 150 damage and increases healing item usage by 25


High Alert

Grants vision when an enemy looks at you from outside of your FoV.


Enemy equipment within a small radius is visible and highlighted to you, even through walls.


Enemies leave footprints as they move, and increased crouch movement speed.


Faster movement while aiming down sight.


Allows you to identify enemies from farther away by showing their names at a greater distance.

Sleight of Hand

Reload your weapons 50% faster than normal.


You use armor plates 20% faster, and they supply 10% more armor.

Artisan Tastes

Weapons you pick up have a chance to automatically upgrade.

Deep Pockets

Any usable equipment you pick up has an extra use.


Any throwable equipment you pick up has an extra use.


Your medic items continue to heal for an additional 25% of their value over the next 20 seconds.


When you Harvest, generate 20% more plunder.

Ammo Scavenger

Enemies you kill always drop some ammunition.

Armor Scavenger

Enemies you kill always drop some armor plates.

Medic Scavenger

Enemies you kill always drop some medic items.

Plunder Scavenger

Enemies you kill always drop some Plunder.

Bounty Hunter

If you kill someone with more Perks than you, gain enough points to match them, and then you can replace this perk.


You are invisible to drones and sensors.


Your Footsteps are invisible, and enemies are not warned when you track them.

Explosive Ordnance Disposal

Explosive Resistance, and you can capture enemy claymores and mines.


Killstreaks activated using Lethal and Tactical buttons

Juggernauts cannot pick up Loot

UAV Satellite Trucks must be charged before scanning an area. Once used, they will remain on cooldown for some time before coming back online.


Mobile Armory: Retrieve loadouts, can only be used once per activation

Armory Kiosk


Earn Plunder by completing missions and eliminating enemies. Purchase game changing items at plunder box locations.

Collect Plunder and convert it into XP by depositing it into ATM machines located throughout the game.

The player who collects the most Plunder in a match will be named the Best Plunderer

There is a minimum amount of Plunder required before depositing it into the Bank

Plunder dropped from eliminated enemies expires after some time

When players enter a Bank, the Bank Alarm will sound, alerting all enemies within the vicinity


Gulag Prison Camp

1 on 1, single round match. Win to respawn.

When enabled, players will have a chance to respawn back into the match by winning a 1v1 fight.

The Gulag acts as a King of the Hill style gauntlet, meaning players in the Gulag Queue will spectate the players who are currently fighting in the Gulag. There will be a countdown on the screen indicating how many rounds are left until you fight.

A Jail Break happens every so often and kicks all players out of the Gulag and back into the match.

Players have the ability to place bets on the players who are fighting using Plunder.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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